forked from SteamWar/SteamWar
Add MissileWars module
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.misslewars.scripts;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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public class RunnableScriptEvent {
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public enum LocationType {
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STATIC,
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DYNAMIC,
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DEFAULT,
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CUSTOM
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}
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public final ScriptedItem.EventType eventType;
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public final Entity entity;
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private final Location location;
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private Location customLocation;
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private LocationType locationType = LocationType.DEFAULT;
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Script.ScriptExecutor scriptExecutor = null;
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public RunnableScriptEvent(ScriptedItem.EventType eventType, Entity entity, Location location) {
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this.eventType = eventType;
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this.entity = entity;
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this.location = location;
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}
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public Location getLocation() {
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// Custom location
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if (locationType == LocationType.CUSTOM && customLocation != null) return customLocation;
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// Static initial Location
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if (locationType == LocationType.STATIC) return location;
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// Dynamic Location if entity is not null
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if (locationType == LocationType.DYNAMIC) return entity != null ? entity.getLocation() : location;
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// Default Location is static if EventType is onClick otherwise dynamic
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if (eventType == ScriptedItem.EventType.onClick) return location;
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if (entity != null) return entity.getLocation();
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return location;
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}
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public void setLocationType(LocationType locationType) {
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if (locationType == null) return;
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this.locationType = locationType;
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}
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public void setCustomLocation(double x, double y, double z, float pitch, float yaw) {
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this.customLocation = new Location(location.getWorld(), x, y, z, yaw, pitch);
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}
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public Player getPlayer() {
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return (Player) entity;
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}
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public void resumeScriptExecution() {
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if (scriptExecutor == null) return;
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scriptExecutor.resume();
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}
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}
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