Add MissileWars module

This commit is contained in:
2024-08-04 23:09:23 +02:00
parent ca143f2412
commit 391b8c3854
58 changed files with 4305 additions and 0 deletions
@@ -0,0 +1,82 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.scripts;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
public class RunnableScriptEvent {
public enum LocationType {
STATIC,
DYNAMIC,
DEFAULT,
CUSTOM
}
public final ScriptedItem.EventType eventType;
public final Entity entity;
private final Location location;
private Location customLocation;
private LocationType locationType = LocationType.DEFAULT;
Script.ScriptExecutor scriptExecutor = null;
public RunnableScriptEvent(ScriptedItem.EventType eventType, Entity entity, Location location) {
this.eventType = eventType;
this.entity = entity;
this.location = location;
}
public Location getLocation() {
// Custom location
if (locationType == LocationType.CUSTOM && customLocation != null) return customLocation;
// Static initial Location
if (locationType == LocationType.STATIC) return location;
// Dynamic Location if entity is not null
if (locationType == LocationType.DYNAMIC) return entity != null ? entity.getLocation() : location;
// Default Location is static if EventType is onClick otherwise dynamic
if (eventType == ScriptedItem.EventType.onClick) return location;
if (entity != null) return entity.getLocation();
return location;
}
public void setLocationType(LocationType locationType) {
if (locationType == null) return;
this.locationType = locationType;
}
public void setCustomLocation(double x, double y, double z, float pitch, float yaw) {
this.customLocation = new Location(location.getWorld(), x, y, z, yaw, pitch);
}
public Player getPlayer() {
return (Player) entity;
}
public void resumeScriptExecution() {
if (scriptExecutor == null) return;
scriptExecutor.resume();
}
}