Add LobbySystem2.0 (LobbySystem_2) module

This commit is contained in:
2024-08-05 08:57:51 +02:00
parent 5fe3d22031
commit a760366d30
110 changed files with 156908 additions and 0 deletions
@@ -0,0 +1,37 @@
package de.steamwar.lobby.particle.elements;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleTickData;
import de.steamwar.lobby.particle.WingDesign;
import org.bukkit.Location;
import org.bukkit.util.Vector;
public class Wing extends DelegatingParticleElement {
private double size;
private WingDesign wingDesign;
public Wing(ParticleElement particleElement, double size, WingDesign wingDesign) {
super(particleElement);
this.size = size;
this.wingDesign = wingDesign;
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_WING";
}
@Override
public void tick(ParticleTickData particleTickData) {
for (Vector dVector : wingDesign.getVectors()) {
Vector vector = new Vector(dVector.getX() * size, 0.6 + dVector.getY() * size - (particleTickData.getPlayer().isSneaking() ? 0.5 : 0), 0.5);
vector.rotateAroundY(Math.toRadians(particleTickData.getPlayer().getLocation().getYaw() * -1));
vector.setX(-vector.getX());
vector.setZ(-vector.getZ());
Location location = particleTickData.getPlayer().getLocation().clone().add(vector);
ParticleTickData current = particleTickData.withLocation(location);
particleElement.tick(current);
}
}
}