forked from SteamWar/SteamWar
Update doc comment
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@@ -797,7 +797,7 @@ public final class GameModeConfig<M, W> {
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/**
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/**
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* Resolves one {@code Materials} entry to the concrete materials it denotes: {@code storage}
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* Resolves one {@code Materials} entry to the concrete materials it denotes: {@code storage}
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* for {@link SQLWrapper#getStorageMaterials()}, {@code all} for
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* for {@link SQLWrapper#getStorageMaterials()}, {@code inventory} for
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* {@link SQLWrapper#getInventoryMaterials()}, or the material itself otherwise.
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* {@link SQLWrapper#getInventoryMaterials()}, or the material itself otherwise.
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*/
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*/
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private Set<M> expandInventoryGroup(YMLWrapper<M, ?> loader, String name) {
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private Set<M> expandInventoryGroup(YMLWrapper<M, ?> loader, String name) {
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