Format code

This commit is contained in:
2026-05-16 23:08:09 +02:00
parent 81dd8045f2
commit d110df924e
562 changed files with 11025 additions and 10059 deletions
@@ -37,24 +37,24 @@ import java.util.UUID;
import java.util.stream.Collectors;
public class MissileWars extends JavaPlugin {
private static MissileWars plugin;
private static MWTeam redTeam; //red has South side -> spawns missles towards north
private static MWTeam blueTeam;
private static FightState fightState;
private static MissileWars plugin;
private static MWTeam redTeam; //red has South side -> spawns missles towards north
private static MWTeam blueTeam;
private static FightState fightState;
/**
* create teams, ect
*/
@Override
public void onLoad() {
plugin = this;
fightState = FightState.WAITING;
}
/**
* create teams, ect
*/
@Override
public void onLoad() {
plugin = this;
fightState = FightState.WAITING;
}
@Override
public void onEnable() {
redTeam = new MWTeam(Config.TeamRedColor, Config.RedSpawn, Config.TeamRedName, Config.RedPortalZ);
blueTeam = new MWTeam(Config.TeamBlueColor, Config.BlueSpawn, Config.TeamBlueName, Config.BluePortalZ);
@Override
public void onEnable() {
redTeam = new MWTeam(Config.TeamRedColor, Config.RedSpawn, Config.TeamRedName, Config.RedPortalZ);
blueTeam = new MWTeam(Config.TeamBlueColor, Config.BlueSpawn, Config.TeamBlueName, Config.BluePortalZ);
SpigotLinker spigotLinker = new SpigotLinker(this, null) {
@Override
@@ -71,128 +71,117 @@ public class MissileWars extends JavaPlugin {
}
Missile.init();
CustomItem.init();
CustomItem.init();
StateDependent.setupState(fightState);
StateDependent.setupState(fightState);
Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
Bukkit.getWorlds().forEach(world -> {
world.setGameRule(GameRule.KEEP_INVENTORY, true);
world.setGameRule(GameRule.MOB_GRIEFING, true);
world.setGameRule(GameRule.DO_TILE_DROPS, false);
});
Bukkit.getWorlds().forEach(world -> {
world.setGameRule(GameRule.KEEP_INVENTORY, true);
world.setGameRule(GameRule.MOB_GRIEFING, true);
world.setGameRule(GameRule.DO_TILE_DROPS, false);
});
// TODO: Enable Item Dropping, and the own team can pick them up! Add config value for that?
}
// TODO: Enable Item Dropping, and the own team can pick them up! Add config value for that?
}
public static void waiting() {
if (fightState == FightState.END) {
fightState = FightState.WAITING;
StateDependent.setupState(fightState);
public static void waiting() {
if (fightState == FightState.END) {
fightState = FightState.WAITING;
StateDependent.setupState(fightState);
SlowMoRunner.resetSlowMoTime();
SlowMoRunner.resetSlowMoTime();
Set<UUID> uuidList = Bukkit.getOnlinePlayers().stream().map(Entity::getUniqueId).collect(Collectors.toSet());
if (!uuidList.contains(Config.RedLeader) || !uuidList.contains(Config.BlueLeader)) {
Config.RedLeader = null;
Config.BlueLeader = null;
}
Set<UUID> uuidList = Bukkit.getOnlinePlayers().stream().map(Entity::getUniqueId).collect(Collectors.toSet());
if (!uuidList.contains(Config.RedLeader) || !uuidList.contains(Config.BlueLeader)) {
Config.RedLeader = null;
Config.BlueLeader = null;
}
redTeam.reset();
blueTeam.reset();
}
}
redTeam.reset();
blueTeam.reset();
}
}
/**
* call to change fightstate from WAITING to INGAME
*/
static void startRound() {
if (fightState != FightState.WAITING) // anti dual-call
return;
fightState = FightState.FIGHTING;
StateDependent.setupState(fightState);
}
/**
* call to change fightstate from WAITING to INGAME
*/
static void startRound() {
if (fightState != FightState.WAITING) // anti dual-call
return;
fightState = FightState.FIGHTING;
StateDependent.setupState(fightState);
}
/**
* Fight beenden
* @param reason Grund fürs ende
* @param winner Gewinner (oder null)
*/
public static void end(WinReasons reason, MWTeam winner) {
if (fightState == FightState.END) //verhindern dass es mehrfach gecallt wird
return;
fightState = FightState.END;
StateDependent.setupState(fightState);
/**
* Fight beenden
*
* @param reason Grund fürs ende
* @param winner Gewinner (oder null)
*/
public static void end(WinReasons reason, MWTeam winner) {
if (fightState == FightState.END) //verhindern dass es mehrfach gecallt wird
return;
fightState = FightState.END;
StateDependent.setupState(fightState);
for(Player player : Bukkit.getOnlinePlayers()) {
player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_DEATH, 100f, 1f);
player.setGameMode(GameMode.SPECTATOR);
}
for (Player player : Bukkit.getOnlinePlayers()) {
player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_DEATH, 100f, 1f);
player.setGameMode(GameMode.SPECTATOR);
}
byte ergebnis = winner == blueTeam ? (byte) 1 : (byte) 2;
if (Config.isEvent()) {
Config.EventKampf.setErgebnis(ergebnis);
}
if (Config.isEvent() || Config.isChallenge()) {
FightEndsPacket packet = FightEndsPacket.builder()
.gameMode("MissileWars")
.duration((int)((System.currentTimeMillis() - FightScoreboard.getStartTime()) / 1000))
.win(ergebnis)
.bluePlayers(blueTeam.getPlayers().stream().map(Player::getUniqueId).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()))
.redPlayers(redTeam.getPlayers().stream().map(Player::getUniqueId).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()))
.blueSchem(-1)
.redSchem(-1)
.build();
NetworkSender.send(packet);
}
byte ergebnis = winner == blueTeam ? (byte) 1 : (byte) 2;
if (Config.isEvent()) {
Config.EventKampf.setErgebnis(ergebnis);
}
if (Config.isEvent() || Config.isChallenge()) {
FightEndsPacket packet = FightEndsPacket.builder().gameMode("MissileWars").duration((int) ((System.currentTimeMillis() - FightScoreboard.getStartTime()) / 1000)).win(ergebnis).bluePlayers(blueTeam.getPlayers().stream().map(Player::getUniqueId).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList())).redPlayers(redTeam.getPlayers().stream().map(Player::getUniqueId).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList())).blueSchem(-1).redSchem(-1).build();
NetworkSender.send(packet);
}
switch (reason) {
case PORTAL_DESTROYED:
Bukkit.getServer().broadcastMessage(winner.getColoredName() + ChatColor.RESET + " §7hat das gegnerische Portal zerstört");
break;
case NO_ENEMY:
default:
Bukkit.getServer().broadcastMessage("§7Team " + winner.getColoredName() + ChatColor.RESET + " §7hat aufgrund fehlenden Gegners gewonnen");
break;
}
}
switch (reason) {
case PORTAL_DESTROYED:
Bukkit.getServer().broadcastMessage(winner.getColoredName() + ChatColor.RESET + " §7hat das gegnerische Portal zerstört");
break;
case NO_ENEMY:
default:
Bukkit.getServer().broadcastMessage("§7Team " + winner.getColoredName() + ChatColor.RESET + " §7hat aufgrund fehlenden Gegners gewonnen");
break;
}
}
public static MissileWars getPlugin() {
return plugin;
}
public static MissileWars getPlugin() {
return plugin;
}
public static FightState getFightState() {
return fightState;
}
public static FightState getFightState() {
return fightState;
}
public static MWTeam getRedTeam() {
return redTeam;
}
public static MWTeam getRedTeam() {
return redTeam;
}
public static MWTeam getBlueTeam() {
return blueTeam;
}
public static MWTeam getBlueTeam() {
return blueTeam;
}
public static MWTeam getTeam(Player p) {
if(blueTeam.hasPlayer(p))
return blueTeam;
if(redTeam.hasPlayer(p))
return redTeam;
return null;
}
public static MWTeam getTeam(Player p) {
if (blueTeam.hasPlayer(p)) return blueTeam;
if (redTeam.hasPlayer(p)) return redTeam;
return null;
}
public static MWTeam getInvitation(Player p) {
if(blueTeam.hasInvite(p))
return blueTeam;
if(redTeam.hasInvite(p))
return redTeam;
return null;
}
public static MWTeam getInvitation(Player p) {
if (blueTeam.hasInvite(p)) return blueTeam;
if (redTeam.hasInvite(p)) return redTeam;
return null;
}
public static void leave(Player p) {
MissileWars.getBlueTeam().leave(p);
MissileWars.getRedTeam().leave(p);
}
public static void leave(Player p) {
MissileWars.getBlueTeam().leave(p);
MissileWars.getRedTeam().leave(p);
}
}