forked from SteamWar/SteamWar
Remove reflection from BauSystem
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@@ -19,7 +19,6 @@
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package de.steamwar.bausystem.utils;
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import de.steamwar.Reflection;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.experimental.UtilityClass;
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@@ -86,9 +85,6 @@ public class PlaceItemUtils {
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.collect(Collectors.toSet());
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}
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private static final Reflection.Field<?> positionAccessor = Reflection.getField(CraftBlockState.class, BlockPos.class, 0);
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private static final Reflection.Field<?> worldAccessor = Reflection.getField(CraftBlockState.class, CraftWorld.class, 0);
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/**
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* Attempt to place an {@link ItemStack} the {@link Player} is holding against a {@link Block} inside the World.
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* This can be easily used inside the {@link org.bukkit.event.player.PlayerInteractEvent} to mimik placing a
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@@ -288,8 +284,9 @@ public class PlaceItemUtils {
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} else {
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// If a BlockState is present set the Position and World to the Block you want to place
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Location blockLocation = block.getLocation();
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positionAccessor.set(blockState, new BlockPos(blockLocation.getBlockX(), blockLocation.getBlockY(), blockLocation.getBlockZ()));
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worldAccessor.set(blockState, blockLocation.getWorld());
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CraftBlockState craftBlockState = (CraftBlockState) blockState;
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craftBlockState.position = new BlockPos(blockLocation.getBlockX(), blockLocation.getBlockY(), blockLocation.getBlockZ());
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craftBlockState.world = (CraftWorld) blockLocation.getWorld();
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}
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if (blockData.getMaterial().isSolid()) {
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