forked from SteamWar/SteamWar
Cleanup BauSystem
This commit is contained in:
@@ -19,25 +19,99 @@
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package de.steamwar.bausystem.utils;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.core.VersionDependent;
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import de.steamwar.Reflection;
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import io.papermc.paper.datacomponent.DataComponentTypes;
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import io.papermc.paper.datacomponent.item.ItemContainerContents;
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import net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket;
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import net.minecraft.network.protocol.game.ClientboundExplodePacket;
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import net.minecraft.server.level.ServerPlayerGameMode;
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import net.minecraft.world.entity.player.Abilities;
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import net.minecraft.world.level.GameType;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public interface NMSWrapper {
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NMSWrapper impl = VersionDependent.getVersionImpl(BauSystem.getInstance());
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import java.util.List;
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import java.util.Optional;
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void setInternalGameMode(Player player, GameMode gameMode);
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void setSlotToItemStack(Player player, Object o);
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public class NMSWrapper {
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public static final NMSWrapper impl = new NMSWrapper();
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void setGameStateChangeReason(Object packet);
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void setPlayerBuildAbilities(Player player);
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private static final Reflection.Field<GameType> playerGameMode = Reflection.getField(ServerPlayerGameMode.class, GameType.class, 0);
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Material pathMaterial();
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public void setInternalGameMode(Player player, GameMode gameMode) {
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playerGameMode.set(((CraftPlayer) player).getHandle().gameMode, GameType.byId(gameMode.getValue()));
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}
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boolean checkItemStack(ItemStack item);
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public void setSlotToItemStack(Player player, Object o) {
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ClientboundContainerSetSlotPacket packetPlayInSetCreativeSlot = (ClientboundContainerSetSlotPacket) o;
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int index = packetPlayInSetCreativeSlot.getSlot();
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if (index >= 36 && index <= 44) {
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index -= 36;
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} else if (index > 44) {
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index -= 5;
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} else if (index <= 8) {
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index = index - 8 + 36;
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}
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player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(packetPlayInSetCreativeSlot.getItem()));
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if (index < 9) player.getInventory().setHeldItemSlot(index);
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player.updateInventory();
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}
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Object resetExplosionKnockback(Object packet);
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public void setPlayerBuildAbilities(Player player) {
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Abilities abilities = (((CraftPlayer) player).getHandle()).getAbilities();
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abilities.mayBuild = true;
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abilities.mayfly = true;
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}
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public Material pathMaterial() {
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return Material.DIRT_PATH;
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}
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private static final int threshold = 2048;
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public boolean checkItemStack(ItemStack item) {
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ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
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if (data == null) {
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return false;
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}
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return drillDown(data.contents(), 0, 0) > threshold;
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}
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private int drillDown(List<ItemStack> items, int layer, int start) {
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if (layer > 2) return start + threshold;
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int invalid = start;
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for (int i = start; i < items.size(); i++) {
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ItemStack item = items.get(i);
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if (item.isEmpty()) continue;
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invalid += item.getAmount();
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ItemContainerContents data = item.getData(DataComponentTypes.CONTAINER);
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if (data == null) {
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continue;
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}
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List<ItemStack> subItems = data.contents();
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if (subItems.size() > 1) {
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invalid = drillDown(subItems, layer + 1, invalid);
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}
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}
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return invalid;
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}
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public Object resetExplosionKnockback(Object packet) {
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ClientboundExplodePacket explosion = (ClientboundExplodePacket) packet;
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return new ClientboundExplodePacket(
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explosion.center(),
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Optional.empty(),
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explosion.explosionParticle(),
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explosion.explosionSound()
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);
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}
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}
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