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Author SHA1 Message Date
Sakziea d5c5da27bf Fix Pull Request comment 2026-11-10 18:15:23 +01:00
Sakziea 9201cb8186 Merge branch 'main' into BauSystem/WindChargeFlag 2026-11-01 11:18:11 +01:00
Sakziea e9a7908e26 Add Projectile Stopper 2026-11-01 11:17:42 +01:00
Sakziea 110833db39 Fix WindCharge interaction 2026-11-01 11:16:46 +01:00
Sakziea 1c2f9b922f add WindChargeInteractFlag 2026-11-01 10:28:16 +01:00
YoyoNow 937905f296 Merge pull request 'Hider core' (#519) from HiderCore into main
Reviewed-on: SteamWar/SteamWar#519
Reviewed-by: FessmLP <72+fessmlp@noreply.localhost>
2026-11-01 09:36:00 +01:00
YoyoNow dfec29dac5 Offer fight instead of local in /chat on arenas 2026-11-01 07:43:39 +01:00
YoyoNow b36d74da0e Fix WorldIdentifier 2026-11-01 07:35:56 +01:00
YoyoNow 65958b1fdb Fix WorldIdentifier 2026-11-01 07:12:13 +01:00
YoyoNow 24403488cd Merge pull request 'make world identifier valid by hex encoding them' (#521) from Jaki/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#521
2026-11-01 07:10:30 +01:00
Jakob Schulz 1389f81c7c make world identifier valid by hex encoding them 2026-11-01 00:46:13 +01:00
YoyoNow e550ee73f4 Answer private messages to yourself with an easter egg
Messaging yourself gets a random answer from your other self after ten
seconds, formatted like a normal private message, instead of "nobody
receives your message".
2026-10-31 23:42:43 +01:00
YoyoNow f882cc8c1b Merge pull request 'Add Wind Charge limit and region constraint' (#484) from Jaki/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#484
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
2026-10-31 23:27:31 +01:00
YoyoNow d4f4be78bb Add /whois click on names and /chat <channel> <message>
- Clicking a player name or @mention suggests /whois <player>; the
  hover explains the click
- /chat <channel> <message> writes once into a channel and replaces
  /chat <channel> msg <message>
- Clicking the Global or Local/Fight icon suggests /chat, for foreign
  arenas /chat <arena>
2026-10-31 23:24:00 +01:00
Jakob Schulz e22317f1fa optimize imports 2026-10-31 23:02:23 +01:00
Jakob Schulz ded46c28a6 change arena map identifier to not use gamemode 2026-10-31 22:50:54 +01:00
Jakob Schulz 641962ff01 change arena map identifier to arena/<... 2026-10-31 22:47:18 +01:00
Jakob Schulz d196f49ba2 Add arena map world name identifier for TowerRun and TNTLeague 2026-10-31 22:45:32 +01:00
Jakob Schulz 460d016295 Change naming to fight/<version>/<arenaMap> 2026-10-31 22:35:42 +01:00
YoyoNow 9eea5f5e25 Keep hidden block entities in chunks without their data
Hidden block entities were removed from chunk data, so the client did not
render blocks like shulker boxes at all. They are now sent with empty data,
hiding their contents but not the block itself.
2026-10-31 22:24:51 +01:00
YoyoNow 4dbe2ccac7 Speed up uncovering blocks in hulls
The steps that can lead into or past a changed block are computed once per
hull instead of searching all directions and parts on every block update,
which makes an update about three times faster.
2026-10-31 21:58:48 +01:00
YoyoNow d7d452ebe6 Let doors and trapdoors occlude in hulls
Doors and trapdoors do not occlude for the client, so they had no full face
in the hull and rays passed through closed trapdoors, revealing blocks behind
them along diagonals. Their face masks now come from their shape, so the face
their panel covers is full.
2026-10-31 21:37:08 +01:00
YoyoNow baa4cf34e5 Calculate hull visibility on block faces
Instead of a block occluding as a whole, the hull stores which of its six
faces are full, using the occlusion shapes the client culls faces with. A ray
inside a block can only leave it through an open face and enter the next
block through its open opposite face; if only that face is full, the ray
reaches its surface, so the block is visible, but stops there. Slabs, stairs
and stacked slabs now hide what is behind them; double slabs need no special
case anymore. Faces only open up on block updates, after which the rays that
could not get into, out of or past the block are continued.

Hidden blocks occlude by the same decision as the techhider, so waterlogged
blocks count as well when water is hidden. The hull therefore takes the
ObfuscationConfig, which the fight shares with its TechHiderWrapper.
2026-10-31 21:18:24 +01:00
YoyoNow e1ff37bea2 Apply the gamemode techhider with /hullhider
Players using /hullhider also get the techhider of the region's gamemode in
the build area, like in a fight: its hidden blocks are replaced and occlude
in the hull.
2026-10-31 20:09:45 +01:00
YoyoNow 5651455a5f Stop hull rays from passing between occluding blocks
A ray only moves diagonally if it could also reach the block by moving along
the single axes of the direction one after another without passing an
occluding block, so it no longer squeezes between blocks touching at an edge
or corner. When a block stops occluding, the diagonal rays it blocked are
continued, so incremental updates match a full initialisation.

Double slabs now occlude as well, as slab materials do not; block updates
pass the block data instead of the material for that.

To keep the initialisation fast, a ray only checks a diagonal step after the
cheaper checks, and the branch directions are computed once per hull.
2026-10-31 17:07:18 +01:00
YoyoNow 9fd2bd17d4 Use @LinkedTimer for the timers of linked classes
The repeating timers that linked classes and the plugin main classes started
once for the whole runtime now use @LinkedTimer, on Spigot (BauSystem,
SpigotCore, LobbySystem, MissileWars, TowerRun, Teamserver) and Velocity.
The FightInfoPacketSenders of MissileWars and TowerRun are linked themselves
instead of being started by the main class.
2026-10-31 16:26:34 +01:00
YoyoNow 9598b1c961 Add @LinkedTimer
A method of a linked class annotated with @LinkedTimer(delay, period) is run
repeatedly by the linker, on Spigot and Velocity. The method must not have
parameters, its return value is ignored. It is called through a MethodHandle
bound once when linking instead of reflection; LambdaMetafactory cannot be used
as the linker and the linked classes are in different class loaders.

The unit defaults to ticks and can be set to milliseconds up to hours; the
Unit enum converts it to ticks for Spigot and to a TimeUnit for Velocity.
HullHiderCommand uses it for its tick task.
2026-10-31 16:11:28 +01:00
YoyoNow b78fab3172 Stop the loader task and listener when a loader ends
Every loader started a timer and registered itself as listener, but neither
was stopped, so each loader kept running every tick until the server
restarted. Both are now stopped when the loader is stopped or replaced by a
new one.
2026-10-31 16:02:31 +01:00
YoyoNow d76c396268 Do not hide entities with the BauSystem hullhider
HullHider gets a hideEntities parameter: the fight still hides entities inside
hidden hulls, /hullhider only hides blocks. As the TechHider also dropped
spawn packets at hidden positions, ForPlayer#canAccessEntitySpawn decides
about them now, which the BauTechHider always allows.
2026-10-31 15:57:25 +01:00
YoyoNow edb13fb7df Stop registering linked listeners twice
ModifyCommand and WorldEditRenderer registered themselves as listener although
the SpigotLinker already does, so all their event handlers ran twice.
2026-10-31 15:43:35 +01:00
YoyoNow abf44b2306 Allow @Linked on fields
The value of a @Linked field of a linked class is linked like a linked class
itself, e.g. registered as listener, and unlinked again on unlink. The field
has to be initialised when linking. HullHiderCommand and TPSSystem use it
instead of registering their listeners by hand.
2026-10-31 15:43:35 +01:00
YoyoNow a9fbb4cd8d Combine techhider, xray and hullhider scoreboard lines
As only one of /techhider, /xray and /hullhider can be active per region,
the scoreboard shows them in a single "View" line naming the active one.
2026-10-31 15:36:02 +01:00
YoyoNow f02f356b2b Add /hullhider to BauSystem
/hullhider hides the inside of the build area hull of a region from the
players who toggle it, like the hull hider of a fight. Each region gets its
own hull while somebody uses it; it is rebuilt every time somebody enables it,
as WorldEdit and Axiom changes do not update it. /techhider, /xray and
/hullhider exclude each other per player and region.

Which players may see the hull contents is now decided by Viewers, a sealed
class with HiddenByDefault (fight) and VisibleByDefault (bau). Added players
are stored in a set; isViewer alone defines what being added means.
2026-10-31 15:32:18 +01:00
YoyoNow d1fb4ca67e Allow removing hulls and resend their chunks
HullHider#removeHull stops hiding a hull: it shows the entities and REntities
the hull hid and resends its chunks to everybody who could not view it. A hull
is enabled again by adding and initialising it.

Hull#resendChunks only resends chunks the player has loaded. HullHider now
resends the chunks to non-viewers after initialising a hull itself, so
FightHullHider no longer does it.
2026-10-31 15:09:04 +01:00
YoyoNow ce2a23f4b8 Migrate BauSystem to the new TechHider and remove the legacy TechHider
The new TechHider registers a permanent global filter, so BauSystem now uses
a single BauTechHider that combines the hiding rules of the spectator
techhider, /techhider and /xray per player. To support the different
obfuscation blocks of these rules, ForPlayer now provides the obfuscation
block per position.

The ChunkHider now also checks single valued chunk sections, which were sent
unfiltered before, and recalculates their block count if they change.
Unhandled packet types are logged once; statistics, debug samples and ping
responses are passed through.

The legacy TechHider and its access widener entries are removed.
2026-10-31 15:00:37 +01:00
YoyoNow 7d4252325a Extract obfuscation config into HiderCore
ObfuscationConfig resolves the hidden blocks, block states (including all
waterlogged states when water is hidden) and block entity types plus the
obfuscation block, either from a gamemode's techhider config or from plain
materials. TechHiderWrapper now only contains the fight specific access rules.
2026-10-31 14:50:32 +01:00
YoyoNow da4b684a4b Move Hull and generic HullHider into HiderCore
Hull no longer depends on FightSystem: plugin, world, region, ground
visibility and hidden blocks are passed in. HullRegion is the common block
box hulls work on. The generic HullHider<K> manages one hull per key and does
the block, entity and REntity tracking; FightHullHider keeps the fight
specific parts (team hulls, viewer rules, state dependent registration).

Entities are now checked against the hull with block coordinates, so entities
in the bottom layer and at the max z edge are handled correctly.
2026-10-31 14:49:00 +01:00
YoyoNow a3a97ee102 Move TechHider into new HiderCore module
HiderCore holds the TechHider, ChunkHider and AccessPrivilegeProvider so that
FightSystem and BauSystem can both shade it. BlockIds and ProtocolUtils stay in
SpigotCore (used by AntiNocom and RFallingBlockEntity) and move to
de.steamwar.core to avoid a split package. The access widener entries the
TechHider needs are duplicated into hidercore.accesswidener; the legacy
TechHider still needs its own copies in SpigotCore.
2026-10-31 14:44:55 +01:00
YoyoNow b8f61658f4 Cleanup Laufbau 2026-10-31 14:23:29 +01:00
YoyoNow 54f1ae0388 Merge pull request 'Hull hider fixes' (#517) from HullHiderFixes into main
Reviewed-on: SteamWar/SteamWar#517
2026-10-31 12:53:16 +01:00
YoyoNow fc090c2b48 Remove Hull primary direction 2026-10-31 12:49:28 +01:00
YoyoNow 6c99f1f9c9 Resend hull chunks to non-viewers after hull initialisation
Chunks encoded while the hull was filled as hidden contain obfuscated
blocks that become visible after initialize, and no block update is
generated for them. Reload the team's extend region for all players
that cannot see the hull.
2026-10-27 10:12:07 +01:00
YoyoNow ac7dc2d2d5 Use Mth.floor instead of int casts for TechHider coordinates
(int) truncates toward zero, so negative coordinates were checked
against the wrong block. Matches the server's block position math.
2026-10-27 10:10:18 +01:00
YoyoNow 865d28645a Stop filtering remove-entity packets in TechHider
Stripping ids of hidden entities left ghost entities on clients once
the entity became visible and was later removed. Removing an unknown
entity id is harmless, so the packet is passed through.
2026-10-27 10:10:09 +01:00
YoyoNow b47cff2805 Make TechHider hidden regions consistent for spectators
Spectators hid HiddenBlocks in the whole arena for block updates, but
full chunk packets outside both extend regions were sent unfiltered, so
the same blocks were hidden or visible depending on the packet type.

Hidden regions are now a list: spectators hide both team extend
regions, team members the opposite one. Block checks and the per-chunk
bypass use the same regions, so everything outside the extend regions
is visible and unfiltered.
2026-10-27 09:58:16 +01:00
YoyoNow 7cd2e540ef Make TechHider access checks player-scoped
AccessPrivilegeProvider#forPlayer returns a PlayerAccess that resolves
the player's hidden region once. TechHider creates it once per outer
packet (shared across bundle sub-packets) and passes it to every
processor, so all decisions within a packet are consistent and the
region/referee lookup no longer runs per block on the netty thread.
2026-10-27 09:50:59 +01:00
YoyoNow 8381cacdf8 Avoid NPE race when computing the TechHider hidden region
getHiddenRegion looked the player up in FightTeam.players twice (team,
then FightPlayer) on netty threads. A concurrent reset or removePlayer
made the second lookup return null, the NPE was swallowed by the global
filter and the packet was dropped. Resolve the FightPlayer once and
derive team and canEntern from it.
2026-10-27 09:28:05 +01:00
YoyoNow 4943682a66 Filter entity event packets by entity id in TechHider
The processor for ClientboundEntityEventPacket used getEventId(), the
status byte (2 = hurt, 3 = death, ...), as the entity id. Events of
hidden entities therefore passed the filter, and events of visible
entities could be dropped when an unrelated hidden entity had the same
id. Use the entityId field instead.
2026-10-27 09:24:45 +01:00
YoyoNow 0ef702da9e Hide hulls from players by default in HullHider
Hull kept a set of affected players that was only filled by a join
listener active in the Schem states, so spectators joining earlier were
never hidden from the hull. The set was also a plain HashSet read on
netty threads, where a racing lookup meant "not hidden".

Invert it into a concurrent set of viewers (referees, own team, boarded
players); everyone else is hidden by default.

- Hull: viewer UUID set with addViewer/removeViewer/forgetViewer, a
  null player counts as hidden
- Hull: entities are hidden/shown when they enter/leave the hull for all
  non-viewer online players; uncovered blocks go to non-viewers
- HullHider: join/quit handled in a listener active in every state; quit
  clears the viewer entry
- HullHider: TeamDeathEvent re-hides the enemy hull and resends its chunks
- FightPlayer: stop the enter countdown before firing TeamDeathEvent so
  listeners see canEntern() == false
2026-10-27 09:23:31 +01:00
YoyoNow 2ea09eadb2 Fix command errors being hidden by generic help (#513)
Commands ending in a String... parameter are treated as help commands.
When such a command failed with an @ErrorMessage (e.g. /msg or /kick
with an offline player), the generic help matched next, printed the
usage and the collected error was never shown.

Stop before generic help (noTabComplete) if an earlier help command
already collected errors, and print those instead.
2026-10-27 07:40:06 +01:00
YoyoNow d32f5738fd Rework chat icon and name colors
- Mark the receiver's default channel with a green icon
- Show the TeamChat icon in yellow, all other channel icons in gray
- Use the rank prefix and rank color for sender names in TeamChat and
  ServerTeamChat, like in the global chat
2026-10-26 15:22:35 +01:00
YoyoNow 78669acef3 Merge pull request 'WaterRemover remove BubbleColums' (#514) from FightSystem/WaterRemover into main
Reviewed-on: SteamWar/SteamWar#514
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
2026-10-26 13:37:14 +01:00
Sakziea cb38460c4b Merge branch 'main' into FightSystem/WaterRemover 2026-10-26 13:26:31 +01:00
Sakziea a4e06bcfd5 Fix Bubble Colums get removed by WaterRemover 2026-10-26 13:23:07 +01:00
YoyoNow bfbf98c1d6 Fix GUI.schemDialog for overriden Public list 2026-10-23 11:05:28 +02:00
YoyoNow c4b46e4431 Add override for Publics in GameModeConfig.Schematic 2026-10-21 08:22:05 +02:00
YoyoNow c238b9bdf2 Improve CheckCommand 2026-10-21 08:02:05 +02:00
YoyoNow fec4007120 Merge pull request 'Fixed Replay not starting for Normal Users' (#510) from 12312/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#510
2026-10-20 19:37:39 +02:00
12312 11798c3ec0 Fixed Replay not starting for Normal Users
Fixed Replay not starting for Normal Users.
2026-10-19 22:19:33 +02:00
YoyoNow 9935ab785d Fix NoClipCommand 2026-10-19 11:21:15 +02:00
YoyoNow 8e3e71dd96 CLine: render as a single display shown by view distance
The line no longer needs start, middle and end parts that were moved
around the player. It is one display that is visible for a player as soon
as any chunk the line passes through is in their view distance.
REntity#canView now receives the chunk positions of player and entity.
2026-10-19 10:41:34 +02:00
YoyoNow 3fe2e006b9 REntityServer: use per-entity view range instead of chunk view distance
Entities now decide per player whether they are visible. REntity defaults
to the player view radius, RDisplay derives it from its viewRange (1 = 64
blocks) capped at the client view distance, so values like Float.MAX_VALUE
stay cheap. Changing the viewRange re-evaluates the viewers. Fixes #488
2026-10-19 10:40:03 +02:00
YoyoNow 9d5fcc07e8 Only notify the owner's dev server about Bauwelt member changes
Dev servers are registered per owner (lowercase username), so there is
no need to wake every dev server.
2026-10-19 10:25:42 +02:00
YoyoNow 0c3e63d521 Restore BauweltMember cache and notify all dev servers on member changes
getBauMember never read its cache after the Exposed migration, so every
scoreboard render hit the DB (Too many connections, #479). Cache by
(bauwelt, member) incl. negative results, evict on addMember/remove, and
send BaumemberUpdatePacket to the Bauserver and all dev servers (also on
addmember). BauMemberUpdate clears the cache itself to not depend on
handler order.
2026-10-19 10:24:41 +02:00
YoyoNow 27d260a8d2 Delete CRIU checkpoint on /bau delete
/bau delete only removed the world folder. The checkpoint of the build
server stayed in place, so the next start restored the old JVM state
against a freshly copied world (superflat world, plugins inactive).
Extract ServerStarter#checkpointDir and delete the checkpoint together
with the world.
Fixes #438
2026-10-19 10:14:10 +02:00
YoyoNow 37f017b84c Improve action bar loading bar for server start 2026-10-19 09:59:02 +02:00
YoyoNow 21d0a4359d Update .gitignore 2026-10-19 09:31:38 +02:00
YoyoNow 8318d408b6 Fix REntity relative move rotation in 1.21
Pass yaw before pitch to ClientboundMoveEntityPacket.Rot/PosRot and stop
converting the already byte-encoded rotation a second time.
2026-10-19 09:27:27 +02:00
YoyoNow d14ddc4fab Fix lag from PistonCalculator at high TPS
Bundle piston order recalculations into one run every 200ms (wall clock,
independent of TPS) instead of one full recalculation and entity rebuild
per piston/place/break event. Tracked pistons that get moved are removed
from the visualization instead of being moved along.

Fixes #227
2026-10-19 09:19:41 +02:00
YoyoNow 5cc5529533 Reenable ReplayCommand 2026-10-19 09:07:08 +02:00
YoyoNow 380693a2b7 Fix REntity position desync and velocity in 1.21 replays
Send ClientboundEntityPositionSyncPacket instead of the teleport packet so
relative moves keep working afterwards, and pass rotation in degrees.
Pass the velocity unscaled to Vec3 instead of pre-multiplying by 8000.
Fixes #247
2026-10-19 09:03:52 +02:00
YoyoNow 69aef9dfb6 Fix ClassCastException for replay player equipment
PacketProcessor passes Bukkit EquipmentSlots to REntity#setItem, which cast
them to the NMS EquipmentSlot. Take the Bukkit slot and map it to the NMS
slot when building the equipment packet.
2026-10-19 08:38:42 +02:00
YoyoNow 097df865e5 Resend replay player tab entry when skin arrives
RPlayer requests the skin asynchronously, so the first tab list packet is
usually sent without textures and viewers already in range kept the default
skin. Re-send despawn/delist/list/spawn to the current viewers once the
skin response is received.
2026-10-19 08:21:52 +02:00
YoyoNow 230f8c521a Use PistonStructureResolver in PistonCalculator
Numbering now comes directly from the vanilla resolver instead of a
custom breadth-first search, so the order matches the real move order
(including backtracking through slime/honey chains). The display of
more than 12 blocks is removed; a blocked piston is shown in red.

Refs: #158
2026-10-18 20:09:10 +02:00
YoyoNow 253a975c73 Show no player hover for players of the public team 2026-10-18 20:01:24 +02:00
YoyoNow 12dd46176b Suggest /team info SW when clicking the SW prefix 2026-10-18 20:01:19 +02:00
YoyoNow 2111d72387 Suggest /team info when clicking a team prefix
Clicking the team prefix in the global/local chat or an event team
prefix in the fight chat puts /team info <shorthand> into the chat
input; the hover explains the click.
2026-10-18 20:01:15 +02:00
Jakob Schulz 99f94c5278 Add arena map name to world identifier 2026-10-16 23:00:38 +02:00
Jaki ad1b2c3185 merge upstream 2026-10-16 22:53:40 +02:00
YoyoNow 3aa471c3ab Read global chat on fight servers after /chat global join 2026-10-16 11:29:02 +02:00
YoyoNow 47557d7bb8 Keep global chat readable after writing into it on fight servers
Writing /global <text> on a fight server shows the global chat until
the player leaves the server or runs /chat global leave, without
changing the default channel.
2026-10-16 11:17:30 +02:00
YoyoNow 62850b2e11 Let moderators read all fight chats automatically
/chat arenas join|leave lets moderators read the fight and team chats
of every arena and event spectate server; the choice is saved across
relogs. /chat <arena> leave excludes a single arena for the session.
2026-10-16 11:09:52 +02:00
YoyoNow 7f47d687d3 Hide /chat msg from players without moderation permission 2026-10-16 11:09:45 +02:00
YoyoNow 362e1cebff Name the fight channel Fight
The server name is already shown in the second line of the hover.
2026-10-16 11:09:41 +02:00
YoyoNow 39cacbd701 Show team on hover for @name mentions 2026-10-16 11:09:36 +02:00
YoyoNow 503261ce6d Name team chat channels TeamChat and ServerTeamChat 2026-10-16 11:09:30 +02:00
YoyoNow 8a86ebde83 Make DM names hoverable and channel icons clickable
- Both names in direct messages show their team on hover
- Clicking a channel icon suggests the command to write a single
  message into that channel
2026-10-16 11:09:24 +02:00
YoyoNow be915770b1 Show server name in local channel hover 2026-10-16 09:46:22 +02:00
YoyoNow 70c4225827 Merge pull request 'Chat channels' (#506) from feature/chat-channels into main
Reviewed-on: SteamWar/SteamWar#506
2026-10-16 09:19:54 +02:00
YoyoNow 904a850a3f Remove duplicated chat channel logic
- Shared send-or-switch helper for /global, /local, /tc and /stc
- Shared helpers for "is on server" and the player's current local
  channel
- Read fight infos from TablistManager instead of keeping a second map
- /chat resolves fight servers (arenas and spectate servers) by name in
  one place
- Reuse the global and participant formats instead of identical keys
2026-10-16 09:17:01 +02:00
YoyoNow 4c75879915 Keep spectators in fight chat and treat spectate servers as fight servers
- '+' from a spectator on a fight server stays in the fight chat
- Event spectate servers (static servers with a spectate port) use a
  local fight chat by default and hide the global chat like arenas
2026-10-16 09:07:58 +02:00
YoyoNow 65cc6119b0 Show default channel notice with its icon
The notice on join, on every default change and for /chat is now
"<icon> is your default channel" in green without the SteamWar prefix;
hovering the icon shows the channel name.
2026-10-16 09:00:41 +02:00
YoyoNow 975d42c17f Add team hovers to fight chat and make DMs non-default
- Names in the fight chat show the sender's team on hover like
  everywhere else; the Blue/Red team prefix is only hoverable in event
  fights, where it is the actual team
- Server team members using the SW prefix show the SteamWar team
- Direct messages can no longer be the default channel; /msg and /r
  require a message again
2026-10-16 08:59:26 +02:00
YoyoNow 317cb0adf8 Add channel icons and hovers to chat messages
Every chat message now starts with a fixed icon of its channel
(🌍 Global, ⌂ Local, ⚔ fight, ⚑ fight team, 👥 TC, ⚙ STC, ✉ DM),
highlighted yellow if it is the receiver's default channel. Hovering
the icon shows the channel name, hovering the sender shows their team
name and shorthand.
2026-10-16 08:48:30 +02:00
YoyoNow 4266a7f35b Merge pull request 'fix: Remove Help Text for /team server' (#499) from 12312/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#499
2026-10-15 20:25:47 +02:00
YoyoNow 26d5ff7aad Merge pull request 'Fix SmartPlace reversing debug stick' (#505) from fix/smartplace-debugstick into main
Reviewed-on: SteamWar/SteamWar#505
2026-10-15 20:09:49 +02:00
YoyoNow b21ff415a8 Show channel tags as plain gray prefix
Messages from a channel that is not the receiver's default are now
prefixed with the plain channel name in dark gray instead of brackets.
Direct messages get no tag, as their format already shows sender and
receiver.
2026-10-15 20:06:58 +02:00
YoyoNow 9fe05b59e4 Rework chat into Velocity-managed channels
Chat is now handled entirely by VelocityCore through channels with
separate readers and writers (Global, Local/Fight, Blue/Red fight team,
Team, ServerTeam, Alert and 1:1 direct messages). Each player has a
saved default channel; messages from other channels are tagged with
the channel name, and every default change is announced.

- /global, /local, /tc, /stc, /msg and /r switch the default channel
  when called without a message
- /chat <channel> switches, /chat <channel> join|leave toggles reading
  (saved); moderators can join arenas by name and write with
  /chat <channel> msg <text>
- '+' sends from global to local and from local/fight to the fight team
- Referees write yellow in the fight chat
- Subservers no longer receive chat; arenas get a record-only
  ChatRecordPacket so replays keep their chat
- Remove the chat listeners of SpigotCore, FightSystem, MissileWars,
  TowerRun and TNTLeague

Closes #460, #129
2026-10-15 19:55:25 +02:00
YoyoNow 2302f9aafb Fix SmartPlace reversing debug stick 2026-10-15 18:14:19 +02:00
YoyoNow d727982ce0 Fix AutoChecker inventory rules
Count every inventory block towards exactly one Schematic.Limited rule:
filled blocks towards a rule whose Content allows all their items, empty
blocks towards a rule without Content (unlimited if there is none). Each
rule's Amount now caps how many blocks it covers, instead of taking the
highest Amount of all rules for that block type.

Inventory blocks whose items fit no rule are now checked and reported,
items from different rules in one block are reported as mixed, and the
auto-fix trims or removes them accordingly.

Remove the hardcoded wargearseason26 wind charge handling and its 2048
limit, wind charges are configured via Limited rules now.

Log a warning for Limited rules that match no blocks, e.g. a misspelled
'Materials' key.

Fixes #458, #481, #502
2026-10-15 17:53:06 +02:00
YoyoNow 2b42f0d13c Remove YAPION from BauSystem_Main module 2026-09-29 14:26:57 +02:00
Jakob Schulz 71108651fc add toggle for per region Wind Charge limit and blocker for leaving the region 2026-09-02 00:10:03 +02:00
Jaki 18965bae1c merge upstream 2026-09-01 22:57:36 +02:00
Jaki 7132bbdfd6 merge upstream 2026-08-17 01:16:43 +02:00
Jaki bf50b30460 merge upstream 2026-05-26 22:39:05 +02:00
Jaki 6cef6d1f68 merge upstream 2026-05-22 22:27:20 +02:00
Jakob Schulz 776b0b1f9f fix: allow ISE in team prefix command for improved flexibility 2026-05-20 22:53:34 +02:00
226 changed files with 7914 additions and 5920 deletions
+6
View File
@@ -7,8 +7,14 @@
!gradle/wrapper/gradle-wrapper.jar
steamwar.properties
# Kotlin
.kotlin
# IntelliJ IDEA
*.iml
.idea
!.idea/copyright
!.idea/runConfigurations
# VSCode
bin/
+2 -1
View File
@@ -36,6 +36,7 @@ dependencies {
annotationProcessor(libs.classindex)
compileOnly(project(":SpigotCore", "default"))
compileOnly(project(":KotlinCore", "default"))
implementation(project(":HiderCore"))
compileOnly(libs.axiom)
compileOnly(libs.authlib)
@@ -47,7 +48,7 @@ dependencies {
compileOnly(libs.netty)
implementation(libs.luaj)
implementation(files("$projectDir/../libs/YAPION-SNAPSHOT.jar"))
// implementation(files("$projectDir/../libs/YAPION-SNAPSHOT.jar"))
}
widener {
@@ -35,8 +35,7 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eFrozen
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aOn
SCOREBOARD_XRAY = XRay§8: §aOn
SCOREBOARD_VIEW = View§8: §a{0}
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR = Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server) Team
@@ -52,7 +51,9 @@ FLAG_ITEMS = Items
FLAG_NO_GRAVITY = No Gravity
FLAG_TESTBLOCK = Testblock
FLAG_CHANGED = Changed
FLAG_WINDCHARGE_INTERACT = Windcharge interaction
FLAG_WATER_DESTROY = Water Destroy
FLAG_PROJECTILE_STOPPER = Projectile Stopper
FLAG_WATER_DESTROY_ALLOW = §coff
FLAG_WATER_DESTROY_DENY = §aon
FLAG_FIRE_ALLOW = §con
@@ -92,6 +93,10 @@ FLAG_TESTBLOCK_NORTH = §eNorth
FLAG_TESTBLOCK_SOUTH = §eSouth
FLAG_CHANGED_NO_CHANGE = §cNo
FLAG_CHANGED_HAS_CHANGE = §aYes
FLAG_WINDCHARGE_INTERACT_ALLOW = §aon
FLAG_WINDCHARGE_INTERACT_DENY = §coff
FLAG_PROJECTILE_STOPPER_ENABLED = §aon
FLAG_PROJECTILE_STOPPER_DISABLED = §coff
# Region
REGION_TYPE_NORMAL = Normal
REGION_TYPE_BUILD = Build area
@@ -827,6 +832,13 @@ REGION_TNT_OFF = §cTNT-Damage deactivated
REGION_TNT_TB = §aTNT-Damage activated outside the building area
REGION_TNT_BUILD_DESTROY = §cAn explosion would have destroyed blocks in the building area
REGION_TNT_TB_DESTROY = §cAn explosion would have destroyed blocks in the testblock area
REGION_WINDCHARGE_INTERACT_HELP = §8/§ewindcharge §8- §7Toggle the Windcharge interaction
REGION_WINDCHARGE_INTERACT_ON = §aWindcharge interaction on
REGION_WINDCHARGE_INTERACT_OFF = §cWindcharge interaction off
REGION_PROJECTILE_STOPPER_HELP = §8/§eprojectilestopper §8- §7Toggle the Projectile stopper
REGION_PROJECTILE_STOPPER_ON = §aProjectile stopper enabled
REGION_PROJECTILE_STOPPER_OFF = §cProjectile stopper disabled
AFK_KICK_MESSAGE = §cNothing happened on this server for 15 minutes.
AFK_WARNING_MESSAGE = §cThis server will stop in one minute if you remain inactive
SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
@@ -1033,6 +1045,11 @@ XRAY_HELP = §8/§exray §8- §7Toggle Xray
XRAY_GLOBAL = §cNo xray in global region
XRAY_ON = §aXray activated
XRAY_OFF = §cXray deactivated
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Toggle Hullhider
HULLHIDER_GLOBAL = §cNo hullhider in global region
HULLHIDER_ON = §aHullhider activated
HULLHIDER_OFF = §cHullhider deactivated
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP = §8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
@@ -35,8 +35,7 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eEingefroren
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aAn
SCOREBOARD_XRAY = XRay§8: §aAn
SCOREBOARD_VIEW = Ansicht§8: §a{0}
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server-) Team
SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServerteam
@@ -55,6 +54,8 @@ FLAG_FREEZE_INACTIVE = §caus
FLAG_PROTECT_ACTIVE = §aan
FLAG_PROTECT_INACTIVE = §caus
FLAG_WATER_DESTROY = Wasserschaden
FLAG_PROJECTILE_STOPPER = Projektil stopper
FLAG_WINDCHARGE_INTERACT = Windkugel interaktion
FLAG_WATER_DESTROY_ALLOW = §cerlaubt
FLAG_WATER_DESTROY_DENY = §aaus
FLAG_TNT_ALLOW = §aan
@@ -81,6 +82,10 @@ FLAG_COLOR_BROWN = §eBraun
FLAG_COLOR_GREEN = §2Grün
FLAG_COLOR_RED = §cRot
FLAG_COLOR_BLACK = §0Schwarz
FLAG_WINDCHARGE_INTERACT_ALLOW = §aan
FLAG_WINDCHARGE_INTERACT_DENY = §caus
FLAG_PROJECTILE_STOPPER_ENABLED = §aan
FLAG_PROJECTILE_STOPPER_DISABLED = §caus
# Region
REGION_TYPE_NORMAL = Normal
REGION_TYPE_BUILD = Baubereich
@@ -765,6 +770,12 @@ REGION_TNT_OFF = §cTNT-Schaden deaktiviert
REGION_TNT_TB = §aTNT-Schaden außerhalb Baurahmen aktiviert
REGION_TNT_BUILD_DESTROY = §cEine Explosion hätte Blöcke im Baubereich zerstört
REGION_TNT_TB_DESTROY = §cEine Explosion hätte Blöcke im Testblockbereich zerstört
REGION_WINDCHARGE_INTERACT_HELP = §8/§ewindcharge §8- §7Windkugel interaktion umschalten
REGION_WINDCHARGE_INTERACT_ON = §aWindkugel interaktion on
REGION_WINDCHARGE_INTERACT_OFF = §cWindkugel interaktion off
REGION_PROJECTILE_STOPPER_HELP = §8/§eprojectilestopper §8- §7
REGION_PROJECTILE_STOPPER_ON = §aProjektiel stopper an
REGION_PROJECTILE_STOPPER_OFF = §cProjektiel stopper aus
AFK_KICK_MESSAGE = §cAuf diesem Server ist seit 15 Minuten nichts passiert.
AFK_WARNING_MESSAGE = §cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
SKIN_HELP = §8/§eskin §8[§7Kuerzel§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Erstellt die Skin Schematics. 'public' als Creator nutzen für keinen Creator, danach die nachricht an YoyoNow kopieren (mit Click kopieren)
@@ -966,6 +977,11 @@ XRAY_HELP = §8/§exray §8- §7Xray umschalten
XRAY_GLOBAL = §cKein Xray in der globalen region
XRAY_ON = §aXray aktiviert
XRAY_OFF = §cXray deaktiviert
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Hullhider umschalten
HULLHIDER_GLOBAL = §cKein Hullhider in der globalen region
HULLHIDER_ON = §aHullhider aktiviert
HULLHIDER_OFF = §cHullhider deaktiviert
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
@@ -20,12 +20,10 @@
package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.configplayer.ConfigConverter;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin;
import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tracer.TraceManager;
@@ -36,14 +34,12 @@ import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.bausystem.utils.TickManager;
import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.core.Core;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.core.worldedit.SteamEdit;
import de.steamwar.core.worldedit.WorldEditRendererCUIEditor;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
@@ -112,12 +108,9 @@ public class BauSystem extends JavaPlugin implements Listener {
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof ConfigConverter) {
Config.addConfigConverter((ConfigConverter) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
// if (any instanceof BoundingBoxLoader) {
// ((BoundingBoxLoader) any).load();
// }
}
};
try {
@@ -160,9 +153,8 @@ public class BauSystem extends JavaPlugin implements Listener {
@Override
public void onDisable() {
linker.unlink();
WorldData.write();
RegionSystem.INSTANCE.save();
Config.getInstance().saveAll();
ConfigStore.saveAll();
}
private <T extends CommandSender> AbstractValidator<T, ?> validator(Permission permission) {
@@ -0,0 +1,47 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config;
/**
* Converts a config of one version into the next version, e.g. ConfigV1 to
* ConfigV2. The converter for the second newest version converts into the
* current version. Converters are registered in the {@link ConfigStore}
* of the config.
*
* @param <F> the config version to convert from
* @param <T> the config version to convert to
*/
public interface ConfigConverter<F extends VersionedConfig, T extends VersionedConfig> {
/**
* @return the version this converter converts from
*/
int version();
/**
* Converts the config to the next version. If anything goes wrong do not
* silently exit this method, throw an Exception. The {@link ConfigStore}
* will deal with it.
*
* @param config the config to convert
* @return the converted config
*/
T convert(F config);
}
@@ -0,0 +1,364 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import de.steamwar.sql.UserConfig;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.StandardCopyOption;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Function;
import java.util.function.Predicate;
import java.util.function.Supplier;
import java.util.logging.Level;
/**
* Loads, converts and saves a versioned config stored as JSON. Older versions
* are converted with the registered {@link ConfigConverter}s, legacy formats
* that are not JSON can be read with {@link #legacy(Predicate, Function)}.
* <p>
* A store can be bound to where the config is stored:
* <ul>
* <li>{@link #userConfig(String)}: one config per player in the {@link UserConfig}, use {@link #get(Player)}</li>
* <li>{@link #file(File)}: one config in a file, use {@link #get()}</li>
* <li>unbound: use {@link #load(File)} and {@link #save(File, VersionedConfig)}</li>
* </ul>
*
* @param <T> the current config version
*/
public class ConfigStore<T extends VersionedConfig> {
private static final List<ConfigStore<?>> STORES = new ArrayList<>();
private final Class<T> type;
private final int version;
private final Supplier<T> defaultConfig;
private final Map<Integer, Class<? extends VersionedConfig>> jsonVersions = new HashMap<>();
private final Map<Integer, ConfigConverter<?, ?>> converters = new HashMap<>();
private final List<LegacyFormat> legacyFormats = new ArrayList<>();
private Gson gson = new Gson();
private Integer unversionedVersion = null;
private String userConfigKey = null;
private Predicate<T> removeIf = config -> false;
private final Map<UUID, T> playerConfigs = new ConcurrentHashMap<>();
private File file = null;
private File legacyFile = null;
private Function<String, ? extends VersionedConfig> legacyFileReader = null;
private T fileConfig = null;
private record LegacyFormat(Predicate<String> matches, Function<String, ? extends VersionedConfig> reader) {
}
public ConfigStore(Class<T> type, int version, Supplier<T> defaultConfig) {
this.type = type;
this.version = version;
this.defaultConfig = defaultConfig;
jsonVersions.put(version, type);
STORES.add(this);
}
public ConfigStore<T> gson(Gson gson) {
this.gson = gson;
return this;
}
/**
* Registers an older config version that is stored as JSON.
*/
public ConfigStore<T> jsonVersion(int version, Class<? extends VersionedConfig> type) {
jsonVersions.put(version, type);
return this;
}
public ConfigStore<T> converter(ConfigConverter<?, ?> converter) {
if (converters.putIfAbsent(converter.version(), converter) != null) {
throw new IllegalStateException("Duplicate converter for version " + converter.version() + " of " + type.getSimpleName());
}
return this;
}
/**
* Registers a legacy format that is not JSON, stored strings matching the predicate are read by the reader.
*/
public ConfigStore<T> legacy(Predicate<String> matches, Function<String, ? extends VersionedConfig> reader) {
legacyFormats.add(new LegacyFormat(matches, reader));
return this;
}
/**
* The version of stored JSON without a version field.
*/
public ConfigStore<T> unversioned(int version) {
this.unversionedVersion = version;
return this;
}
/**
* Binds this store to the {@link UserConfig} with the given key, one config per player.
*/
public ConfigStore<T> userConfig(String key) {
this.userConfigKey = key;
return this;
}
/**
* Removes the config from the {@link UserConfig} instead of saving it, if the predicate matches.
*/
public ConfigStore<T> removeIf(Predicate<T> removeIf) {
this.removeIf = removeIf;
return this;
}
/**
* Binds this store to a single file.
*/
public ConfigStore<T> file(File file) {
this.file = file;
return this;
}
/**
* Legacy file to read, if the file of this store does not exist yet.
*/
public ConfigStore<T> legacyFile(File legacyFile, Function<String, ? extends VersionedConfig> reader) {
this.legacyFile = legacyFile;
this.legacyFileReader = reader;
return this;
}
/**
* Reads a stored config and converts it to the current version.
*
* @throws RuntimeException if the config could not be read or converted
*/
public T read(String stored) {
for (LegacyFormat legacyFormat : legacyFormats) {
if (legacyFormat.matches().test(stored)) {
return update(legacyFormat.reader().apply(stored));
}
}
JsonObject json = JsonParser.parseString(stored).getAsJsonObject();
int storedVersion;
if (json.has("version")) {
storedVersion = json.get("version").getAsInt();
} else if (unversionedVersion != null) {
storedVersion = unversionedVersion;
json.addProperty("version", storedVersion);
} else {
throw new IllegalStateException("Missing version of " + type.getSimpleName());
}
Class<? extends VersionedConfig> storedType = jsonVersions.get(storedVersion);
if (storedType == null) {
throw new IllegalStateException("Unknown version " + storedVersion + " of " + type.getSimpleName());
}
return update(gson.fromJson(json, storedType));
}
public String write(T config) {
return gson.toJson(config);
}
/**
* Converts a config to the current version.
*/
@SuppressWarnings({"unchecked", "rawtypes"})
public T update(VersionedConfig config) {
while (config.getVersion() < version) {
ConfigConverter converter = converters.get(config.getVersion());
if (converter == null) {
throw new IllegalStateException("No converter found for version " + config.getVersion() + " of " + type.getSimpleName());
}
VersionedConfig converted = converter.convert(config);
if (converted.getVersion() <= config.getVersion()) {
throw new IllegalStateException("Version did not increase after conversion of version " + config.getVersion() + " of " + type.getSimpleName());
}
config = converted;
}
if (!type.isInstance(config)) {
throw new IllegalStateException("Version " + config.getVersion() + " is not the current version of " + type.getSimpleName());
}
return type.cast(config);
}
/**
* @return the config stored in the file, or the default config if the file is missing or empty
* @throws RuntimeException if the config could not be read or converted
*/
public T load(File file) throws IOException {
if (file.length() == 0) {
return defaultConfig.get();
}
return read(Files.readString(file.toPath(), StandardCharsets.UTF_8));
}
public void save(File file, T config) throws IOException {
Files.writeString(file.toPath(), write(config), StandardCharsets.UTF_8);
}
/**
* Get the config of a player, loads it from the {@link UserConfig} and converts it if necessary.
*/
public T get(Player player) {
requireUserConfig();
return playerConfigs.computeIfAbsent(player.getUniqueId(), this::loadPlayer);
}
/**
* Save the config of a player, this does not unload the config.
*/
public void save(Player player) {
requireUserConfig();
T config = playerConfigs.get(player.getUniqueId());
if (config != null) {
savePlayer(player.getUniqueId(), config);
}
}
/**
* Save and unload the config of a player.
*/
public void unload(Player player) {
if (userConfigKey == null) return;
T config = playerConfigs.remove(player.getUniqueId());
if (config != null) {
savePlayer(player.getUniqueId(), config);
}
}
private T loadPlayer(UUID uuid) {
String stored = UserConfig.getConfig(uuid, userConfigKey);
if (stored == null) {
return defaultConfig.get();
}
try {
return read(stored);
} catch (Exception e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not load " + type.getSimpleName() + " of " + uuid, e);
return defaultConfig.get();
}
}
private void savePlayer(UUID uuid, T config) {
if (removeIf.test(config)) {
UserConfig.removePlayerConfig(uuid, userConfigKey);
} else {
UserConfig.updatePlayerConfig(uuid, userConfigKey, write(config));
}
}
private void requireUserConfig() {
if (userConfigKey == null) {
throw new IllegalStateException(type.getSimpleName() + " is not stored in the UserConfig");
}
}
/**
* Get the config of the file of this store, loads it and converts it if necessary.
*/
public T get() {
requireFile();
if (fileConfig == null) {
fileConfig = loadFile();
save();
}
return fileConfig;
}
/**
* Save the config to the file of this store, if it was loaded.
*/
public void save() {
requireFile();
if (fileConfig == null) return;
try {
save(file, fileConfig);
} catch (IOException e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not write " + file, e);
}
}
private T loadFile() {
try {
if (file.length() != 0) {
return load(file);
}
if (legacyFile != null && legacyFile.length() != 0) {
return update(legacyFileReader.apply(Files.readString(legacyFile.toPath(), StandardCharsets.UTF_8)));
}
return defaultConfig.get();
} catch (Exception e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not load " + file + ", using default " + type.getSimpleName(), e);
backupBrokenFile();
return defaultConfig.get();
}
}
private void backupBrokenFile() {
if (file.length() == 0) return;
try {
Files.copy(file.toPath(), new File(file.getParentFile(), file.getName() + ".broken").toPath(), StandardCopyOption.REPLACE_EXISTING);
} catch (IOException e) {
Bukkit.getLogger().log(Level.SEVERE, "Could not backup broken " + file, e);
}
}
private void requireFile() {
if (file == null) {
throw new IllegalStateException(type.getSimpleName() + " is not bound to a file");
}
}
static void unloadAll(Player player) {
STORES.forEach(store -> store.unload(player));
}
/**
* Saves every loaded config and unloads the configs of the players.
*/
public static void saveAll() {
for (ConfigStore<?> store : STORES) {
if (store.userConfigKey != null) {
store.playerConfigs.forEach((uuid, config) -> saveUnchecked(store, uuid, config));
store.playerConfigs.clear();
}
if (store.file != null) {
store.save();
}
}
}
@SuppressWarnings("unchecked")
private static <T extends VersionedConfig> void saveUnchecked(ConfigStore<T> store, UUID uuid, Object config) {
store.savePlayer(uuid, (T) config);
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -17,21 +17,29 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.events;
package de.steamwar.bausystem.config;
import de.steamwar.core.Core;
import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.linkage.Linked;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerQuitEvent;
/**
* Saves and unloads the configs of the {@link ConfigStore}s bound to the UserConfig
* when a player quits, configs are loaded on first use.
*/
@Linked
public class ChattingEvent implements Listener {
public class ConfigStoreListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
private void onChat(AsyncPlayerChatEvent event) {
event.setCancelled(true);
Core.MESSAGE.broadcastPrefixless("LOCAL_CHAT", event.getPlayer().getDisplayName(), event.getMessage());
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent event) {
ConfigStore.unloadAll(event.getPlayer());
}
@EventHandler
public void onCRIUSleep(CRIUSleepEvent event) {
ConfigStore.saveAll();
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -17,9 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
package de.steamwar.bausystem.config;
public interface BoundingBoxLoader {
/**
* Common interface of every version of a config stored by a {@link ConfigStore},
* the current version (e.g. Config) and every older version (ConfigV1, ConfigV2, ...).
*/
public interface VersionedConfig {
void load();
int getVersion();
}
@@ -0,0 +1,95 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config.legacy;
import lombok.experimental.UtilityClass;
import org.bukkit.configuration.serialization.ConfigurationSerialization;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
/**
* Deserializes {@link ItemStack}s that were serialized by YAPION, read with {@link YapionReader}.
*/
@UtilityClass
@Deprecated
public class YapionItemDeserializer {
private static final String TYPE_IDENTIFIER = "@type";
public ItemStack deserializeItem(Object yapion) {
if (yapion == null) return null;
Object result = deserialize(yapion);
if (result instanceof ItemStack itemStack) return itemStack;
throw new IllegalArgumentException("Not an ItemStack: " + result);
}
private Object deserialize(Object yapion) {
if (yapion instanceof List<?> list) {
List<Object> result = new ArrayList<>();
list.forEach(o -> result.add(deserialize(o)));
return result;
}
if (yapion instanceof YapionReader.YapionMap map) {
Map<Object, Object> result = new LinkedHashMap<>();
map.entries().forEach((key, value) -> result.put(deserialize(key), deserialize(value)));
return result;
}
if (yapion instanceof Map<?, ?> object) {
return deserializeObject(object);
}
return yapion;
}
private Object deserializeObject(Map<?, ?> object) {
Map<String, Object> data = new LinkedHashMap<>();
object.forEach((key, value) -> {
if (!TYPE_IDENTIFIER.equals(key)) data.put((String) key, deserialize(value));
});
if (!(object.get(TYPE_IDENTIFIER) instanceof String type)) {
return data;
}
Class<?> javaType = javaUtilClass(type);
if (javaType != null && Collection.class.isAssignableFrom(javaType)) {
return data.getOrDefault("values", new ArrayList<>());
}
if (javaType != null && Map.class.isAssignableFrom(javaType)) {
return data.containsKey("values") ? data.get("values") : data;
}
data.put(ConfigurationSerialization.SERIALIZED_TYPE_KEY, type.equals("org.bukkit.inventory.meta.ItemMeta") ? "ItemMeta" : type);
return ConfigurationSerialization.deserializeObject(data);
}
private Class<?> javaUtilClass(String type) {
if (!type.startsWith("java.util.")) return null;
try {
return Class.forName(type);
} catch (ClassNotFoundException e) {
return null;
}
}
}
@@ -0,0 +1,323 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config.legacy;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.regex.Pattern;
/**
* Minimal reader for the legacy YAPION format, only used to migrate old data.
* <p>
* The result is built from plain java objects:
* <ul>
* <li>YAPION objects {@code {key(value)}} become a {@link LinkedHashMap} of String to value</li>
* <li>YAPION arrays {@code [a,b]} become a {@link List}</li>
* <li>YAPION maps {@code <(a):(b)>} become a {@link YapionMap}</li>
* <li>YAPION values {@code (value)} become null, Boolean, Number or String</li>
* </ul>
*/
@Deprecated
public class YapionReader {
private static final Pattern INTEGER = Pattern.compile("[-+]?\\d+");
private static final Pattern DECIMAL = Pattern.compile("[-+]?(\\d+\\.\\d*|\\.\\d+|\\d+)([eE][-+]?\\d+)?");
public record YapionMap(Map<Object, Object> entries) {
}
public static Map<String, Object> parse(String yapion) {
YapionReader reader = new YapionReader(yapion);
reader.skipWhitespace();
Map<String, Object> result = reader.readObject();
reader.skipWhitespace();
if (reader.index != yapion.length()) {
throw reader.error("Unexpected trailing content");
}
return result;
}
public static double getDouble(Map<?, ?> object, String key, double defaultValue) {
return object.get(key) instanceof Number value ? value.doubleValue() : defaultValue;
}
public static int getInt(Map<?, ?> object, String key, int defaultValue) {
return object.get(key) instanceof Number value ? value.intValue() : defaultValue;
}
public static boolean getBoolean(Map<?, ?> object, String key, boolean defaultValue) {
return object.get(key) instanceof Boolean value ? value : defaultValue;
}
public static String getString(Map<?, ?> object, String key, String defaultValue) {
return object.get(key) instanceof String value ? value : defaultValue;
}
/**
* @return the entries of the array that are YAPION objects
*/
public static List<Map<?, ?>> getObjects(Map<?, ?> object, String key) {
List<Map<?, ?>> objects = new ArrayList<>();
if (object.get(key) instanceof List<?> array) {
array.forEach(o -> {
if (o instanceof Map<?, ?> map) objects.add(map);
});
}
return objects;
}
private final String input;
private int index = 0;
private YapionReader(String input) {
this.input = input;
}
private Object readAny() {
return switch (peek()) {
case '{' -> readObject();
case '[' -> readArray();
case '<' -> readMap();
case '(' -> readValue();
default -> throw error("Expected '{', '[', '<' or '('");
};
}
private Map<String, Object> readObject() {
expect('{');
Map<String, Object> object = new LinkedHashMap<>();
while (true) {
skipWhitespace();
if (peek() == '}') {
index++;
return object;
}
StringBuilder key = new StringBuilder();
while (true) {
char c = peek();
if (c == '(' || c == '{' || c == '[' || c == '<') break;
if (c == '}') throw error("Key without value");
key.append(readChar());
}
object.put(key.toString(), readAny());
}
}
private List<Object> readArray() {
expect('[');
List<Object> array = new ArrayList<>();
skipWhitespace();
if (peek() == ']') {
index++;
return array;
}
while (true) {
int start = index;
skipWhitespace();
char c = peek();
if (c == '{' || c == '[' || c == '<' || c == '(') {
array.add(readAny());
skipWhitespace();
} else {
// Whitespace is part of plain values
index = start;
StringBuilder value = new StringBuilder();
while (peek() != ',' && peek() != ']') {
value.append(readChar());
}
array.add(typed(value.toString()));
}
char separator = input.charAt(index++);
if (separator == ']') return array;
if (separator != ',') throw error("Expected ',' or ']'");
}
}
private YapionMap readMap() {
expect('<');
Map<Object, Object> map = new LinkedHashMap<>();
while (true) {
skipWhitespace();
if (peek() == '>') {
index++;
return new YapionMap(map);
}
Object key = readAny();
skipWhitespace();
expect(':');
skipWhitespace();
map.put(key, readAny());
}
}
/**
* YAPION does not escape parentheses in values, balanced parentheses are part of the value.
* A backslash only escapes a backslash, a unicode sequence or a control character, otherwise it is kept.
*/
private Object readValue() {
expect('(');
StringBuilder value = new StringBuilder();
int depth = 0;
while (true) {
char c = peek();
if (c == '\\') {
value.append(readValueEscape());
continue;
}
index++;
if (c == '(') {
depth++;
} else if (c == ')') {
if (depth == 0) break;
depth--;
}
value.append(c);
}
return typed(value.toString());
}
private String readValueEscape() {
index++;
if (index >= input.length()) return "\\";
char escaped = input.charAt(index);
switch (escaped) {
case '\\', '(', ')':
index++;
return String.valueOf(escaped);
case 'n':
index++;
return "\n";
case 't':
index++;
return "\t";
case 'r':
index++;
return "\r";
case 'u':
if (index + 5 <= input.length() && input.substring(index + 1, index + 5).matches("[0-9a-fA-F]{4}")) {
char unicode = (char) Integer.parseInt(input.substring(index + 1, index + 5), 16);
index += 5;
return String.valueOf(unicode);
}
return "\\";
default:
return "\\";
}
}
/**
* Reads one character of a key or plain array value, resolving backslash escapes.
* A backslash that does not escape anything is kept, as the old player config
* collapsed escaped backslashes into a single one.
*/
private char readChar() {
char c = input.charAt(index++);
if (c != '\\') return c;
if (index >= input.length()) throw error("Unterminated escape");
char escaped = input.charAt(index);
switch (escaped) {
case 'n':
index++;
return '\n';
case 't':
index++;
return '\t';
case 'r':
index++;
return '\r';
case 'u':
if (index + 5 <= input.length() && input.substring(index + 1, index + 5).matches("[0-9a-fA-F]{4}")) {
char unicode = (char) Integer.parseInt(input.substring(index + 1, index + 5), 16);
index += 5;
return unicode;
}
return '\\';
case '\\', ',', ' ', '(', ')', '{', '}', '[', ']', '<', '>', '"', ':', '@':
index++;
return escaped;
default:
return '\\';
}
}
private static Object typed(String value) {
if (value.equals("null")) return null;
if (value.equals("true")) return true;
if (value.equals("false")) return false;
if (value.length() >= 2 && value.startsWith("\"") && value.endsWith("\"")) {
return value.substring(1, value.length() - 1);
}
try {
if (INTEGER.matcher(value).matches()) {
long l = Long.parseLong(value);
if (l >= Integer.MIN_VALUE && l <= Integer.MAX_VALUE) return (int) l;
return l;
}
if (value.length() > 1) {
String number = value.substring(0, value.length() - 1);
switch (value.charAt(value.length() - 1)) {
case 'L':
if (INTEGER.matcher(number).matches()) return Long.parseLong(number);
break;
case 'S':
if (INTEGER.matcher(number).matches()) return Short.parseShort(number);
break;
case 'B':
if (INTEGER.matcher(number).matches()) return Byte.parseByte(number);
break;
case 'F':
if (DECIMAL.matcher(number).matches()) return Float.parseFloat(number);
break;
case 'D':
if (DECIMAL.matcher(number).matches()) return Double.parseDouble(number);
break;
default:
break;
}
}
if (DECIMAL.matcher(value).matches()) return Double.parseDouble(value);
} catch (NumberFormatException e) {
// Not a number, fall through to String
}
return value;
}
private void skipWhitespace() {
while (index < input.length() && Character.isWhitespace(input.charAt(index))) {
index++;
}
}
private char peek() {
if (index >= input.length()) throw error("Unexpected end of input");
return input.charAt(index);
}
private void expect(char c) {
if (peek() != c) throw error("Expected '" + c + "'");
index++;
}
private IllegalArgumentException error(String message) {
return new IllegalArgumentException(message + " at index " + index);
}
}
@@ -0,0 +1,63 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.config.serializer;
import com.google.gson.TypeAdapter;
import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonToken;
import com.google.gson.stream.JsonWriter;
import org.bukkit.Bukkit;
import org.bukkit.inventory.ItemStack;
import java.io.IOException;
import java.util.Base64;
import java.util.logging.Level;
/**
* Stores an {@link ItemStack} as Base64 of {@link ItemStack#serializeAsBytes()}, which
* contains the data version and gets upgraded on newer Minecraft versions.
* Empty items are stored as null, items that can't be read are deserialized as null.
*/
public class ItemStackTypeAdapter extends TypeAdapter<ItemStack> {
@Override
public void write(JsonWriter out, ItemStack itemStack) throws IOException {
if (itemStack == null || itemStack.isEmpty()) {
out.nullValue();
return;
}
out.value(Base64.getEncoder().encodeToString(itemStack.serializeAsBytes()));
}
@Override
public ItemStack read(JsonReader in) throws IOException {
if (in.peek() == JsonToken.NULL) {
in.nextNull();
return null;
}
String value = in.nextString();
try {
return ItemStack.deserializeBytes(Base64.getDecoder().decode(value));
} catch (Exception e) {
Bukkit.getLogger().log(Level.WARNING, "Could not deserialize ItemStack", e);
return null;
}
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -19,129 +19,77 @@
package de.steamwar.bausystem.configplayer;
import de.steamwar.bausystem.configplayer.serializer.ConfigurationSerializableSerializer;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.UserConfig;
import com.google.gson.GsonBuilder;
import de.steamwar.bausystem.config.ConfigConverter;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.config.serializer.ItemStackTypeAdapter;
import de.steamwar.bausystem.configplayer.converter.ConfigV1ToV2Converter;
import de.steamwar.bausystem.features.hotbar.DefaultHotbar;
import lombok.AccessLevel;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import yapion.hierarchy.output.StringOutput;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import yapion.serializing.SerializeManager;
import lombok.Setter;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.logging.Level;
@Linked
public class Config implements Listener {
/**
* The current player config. It is stored as JSON, fields missing in the
* stored JSON keep the default value of their initializer, so adding a new
* field does not need a new version.
* <p>
* When a field gets removed, renamed or its meaning changes, copy this class
* to ConfigV{@link #VERSION} (without the {@link #STORE}), increase {@link #VERSION},
* write a {@link ConfigConverter} from the copy to this class and register it in the {@link #STORE}.
*/
@Getter
@Setter
public class Config implements VersionedConfig {
static {
SerializeManager.add(new ConfigurationSerializableSerializer());
}
public static final int VERSION = 2;
@Getter
private static Config instance;
public static final ConfigStore<Config> STORE = new ConfigStore<>(Config.class, VERSION, Config::new)
.gson(new GsonBuilder().registerTypeHierarchyAdapter(ItemStack.class, new ItemStackTypeAdapter()).create())
.legacy(s -> s.startsWith("{@version(1)"), ConfigV1::parse)
.converter(new ConfigV1ToV2Converter())
.userConfig("bausystem");
{
instance = this;
}
private final Map<UUID, YAPIONObject> playerConfigurations = new HashMap<>();
private static final Map<Integer, ConfigConverter> CONFIG_CONVERTER_MAP = new HashMap<>();
public static void addConfigConverter(ConfigConverter configConverter) {
CONFIG_CONVERTER_MAP.putIfAbsent(configConverter.version(), configConverter);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
get(event.getPlayer());
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
save(event.getPlayer());
playerConfigurations.remove(event.getPlayer().getUniqueId());
}
@Setter(AccessLevel.NONE)
protected int version = VERSION;
/**
* Get a PlayerConfig, optionally loads it from the DataBase and migrates it if necessary.
*
* @param player the player from whom to get the config.
* @return the config object
* BauGui item id to inventory slot
*/
public YAPIONObject get(Player player) {
UUID uuid = player.getUniqueId();
if (!playerConfigurations.containsKey(uuid)) {
String s = UserConfig.getConfig(uuid, "bausystem");
YAPIONObject yapionObject;
if (s == null) {
yapionObject = ConfigCreator.createDefaultConfig();
} else {
yapionObject = YAPIONParser.parse(s);
}
yapionObject = update(yapionObject);
playerConfigurations.put(uuid, yapionObject);
return yapionObject;
}
return playerConfigurations.get(uuid);
}
public void saveAll() {
playerConfigurations.forEach((uuid, yapionObject) -> {
String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\+", "\\");
UserConfig.updatePlayerConfig(uuid, "bausystem", string);
});
playerConfigurations.clear();
}
protected Map<Integer, Integer> bauGui = defaultBauGui();
protected int bauGuiSize = 45;
/**
* Save a PlayerConfig, this does not remove the key value mapping from the map.
*
* @param player the player to save the config.
* Slots 0-8 are the hotbar, slots 9-12 the armor contents
*/
public void save(Player player) {
UUID uuid = player.getUniqueId();
if (playerConfigurations.containsKey(uuid)) {
YAPIONObject yapionObject = playerConfigurations.get(uuid);
String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\\\+", "\\\\");
UserConfig.updatePlayerConfig(uuid, "bausystem", string);
}
}
protected ItemStack[] hotbar = DefaultHotbar.defaultHotbar();
private YAPIONObject update(YAPIONObject yapionObject) {
int version = yapionObject.getPlainValue("@version");
while (version < ConfigCreator.currentVersion) {
ConfigConverter configConverter = CONFIG_CONVERTER_MAP.getOrDefault(version, null);
if (configConverter == null) {
Bukkit.getLogger().log(Level.SEVERE, "No updater found for version " + version);
return ConfigCreator.createDefaultConfig();
}
try {
configConverter.update(yapionObject);
} catch (Exception e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
return ConfigCreator.createDefaultConfig();
}
int newVersion = yapionObject.getPlainValue("@version");
if (version == newVersion) {
Bukkit.getLogger().log(Level.SEVERE, "Version Tag was the same after conversion");
return ConfigCreator.createDefaultConfig();
}
if (newVersion < version) {
Bukkit.getLogger().log(Level.SEVERE, "Version Tag was earlier after conversion");
return ConfigCreator.createDefaultConfig();
}
version = newVersion;
}
return yapionObject;
protected boolean nightVision = false;
protected boolean tntClickDetails = true;
protected boolean detonatorAutostart = false;
protected boolean inventoryFill = false;
protected boolean rayVisualizer = false;
protected boolean smartPlace = false;
protected boolean blockCounter = false;
protected boolean depthMessage = true;
public static Map<Integer, Integer> defaultBauGui() {
// 0: ? | 1: ? | 2: 10 | 3: 3 | 4: 7 | 5: 17 | 6: 15 | 7: ? | 8: ?
// 9: 5 | 10: ? | 11: ? | 12: ? | 13: ? | 14: ? | 15: ? | 16: ? | 17: 16
// 18: 4 | 19: ? | 20: 19 | 21: 21 | 22: 9 | 23: 0 | 24: 1 | 25: ? | 26: 11
// 27: 6 | 28: ? | 29: ? | 30: ? | 31: ? | 32: ? | 33: ? | 34: ? | 35: 18
// 36: ? | 37: 23 | 38: 20 | 39: 8 | 40: 22 | 41: 26 | 42: 12 | 43: 14 | 44: ?
Map<Integer, Integer> bauGui = new HashMap<>();
bauGui.put(10, 2); bauGui.put(3, 3); bauGui.put(7, 4); bauGui.put(17, 5); bauGui.put(15, 6);
bauGui.put(5, 9); bauGui.put(4, 18); bauGui.put(6, 27);
bauGui.put(16, 17); bauGui.put(11, 26); bauGui.put(18, 35);
bauGui.put(19, 20); bauGui.put(21, 21); bauGui.put(9, 22); bauGui.put(0, 23); bauGui.put(1, 24);
bauGui.put(23, 37); bauGui.put(20, 38); bauGui.put(8, 39); bauGui.put(22, 40); bauGui.put(26, 41); bauGui.put(12, 42); bauGui.put(14, 43);
return bauGui;
}
}
@@ -1,56 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import yapion.hierarchy.types.YAPIONObject;
/**
* A new {@link ConfigConverter} should be written when you remove anything
* from the Config or modify any mayor part. When you move anything from
* any key to any other key you should write a new {@link ConfigConverter}.
* For adding any new key you should be able to get the default without
* having it in the Config. Anything you need to change you should also
* change the {@link ConfigCreator} accordingly, to produce the new Config.
*/
public interface ConfigConverter {
/**
* This describes the version this Converter can convert from. The version
* it should convert to is the version 1 above this number. But this is not
* a necessity. In the config Object as parameter given in {@link #update(YAPIONObject)}
* you should update the <b>@version</b> variable in the root object to the
* new version this converter produced.
*
* @return the version number
*/
int version();
/**
* This method should update everything needed to go from a lower config
* version to a higher. It should update the <b>@version</b> variable
* accordingly. Anything else is up the implementation. If anything goes wrong
* do not silently exit this method, throw an Exception. The updater Code will
* deal with it. Never leave the inputted object in a corrupted state.
*
* @param config the config object to update
*/
void update(YAPIONObject config);
}
@@ -1,61 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import de.steamwar.bausystem.features.hotbar.DefaultHotbar;
import lombok.experimental.UtilityClass;
import yapion.hierarchy.types.YAPIONObject;
@UtilityClass
public class ConfigCreator {
public static final int currentVersion = 1;
public YAPIONObject createDefaultConfig() {
YAPIONObject yapionObject = new YAPIONObject();
// This call should never be touched
yapionObject.add("@version", currentVersion);
// Any initialising goes into here
yapionObject.add("baugui", defaultBauGui());
// Default Hotbar Gui
yapionObject.add("hotbar", DefaultHotbar.defaultHotbar());
return yapionObject;
}
private YAPIONObject defaultBauGui() {
YAPIONObject yapionObject = new YAPIONObject();
// 0: ? | 1: ? | 2: 10 | 3: 3 | 4: 7 | 5: 17 | 6: 15 | 7: ? | 8: ?
// 9: 5 | 10: ? | 11: ? | 12: ? | 13: ? | 14: ? | 15: ? | 16: ? | 17: 16
// 18: 4 | 19: ? | 20: 19 | 21: 21 | 22: 9 | 23: 0 | 24: 1 | 25: ? | 26: 11
// 27: 6 | 28: ? | 29: ? | 30: ? | 31: ? | 32: ? | 33: ? | 34: ? | 35: 18
// 36: ? | 37: 23 | 38: 20 | 39: 8 | 40: 22 | 41: 26 | 42: 12 | 43: 14 | 44: ?
yapionObject.add("10", 2).add("3", 3).add("7", 4).add("17", 5).add("15", 6);
yapionObject.add("5", 9).add("4", 18).add("6", 27);
yapionObject.add("16", 17).add("11", 26).add("18", 35);
yapionObject.add("19", 20).add("21", 21).add("9", 22).add("0", 23).add("1", 24);
yapionObject.add("23", 37).add("20", 38).add("8", 39).add("22", 40).add("26", 41).add("12", 42).add("14", 43);
yapionObject.add("size", 45);
return yapionObject;
}
}
@@ -0,0 +1,104 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.config.legacy.YapionReader;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* The legacy config that was stored in the YAPION format.
*/
@Getter
@Setter
public class ConfigV1 implements VersionedConfig {
public static final int VERSION = 1;
@Setter(AccessLevel.NONE)
protected int version = VERSION;
/**
* BauGui item id to inventory slot
*/
protected Map<Integer, Integer> bauGui = new HashMap<>();
protected int bauGuiSize = 45;
/**
* Minecraft version to the hotbar serialized by YAPION, read with {@link YapionReader}.
* Use {@link de.steamwar.bausystem.config.legacy.YapionItemDeserializer} to get the items.
*/
protected Map<Integer, List<?>> hotbars = new HashMap<>();
protected boolean nightVision = false;
protected boolean tntClickDetails = true;
protected boolean detonatorAutostart = false;
protected boolean inventoryFill = false;
protected boolean rayVisualizer = false;
protected boolean smartPlace = false;
protected boolean blockCounter = false;
protected boolean depthMessage = true;
public static ConfigV1 parse(String yapion) {
Map<String, Object> object = YapionReader.parse(yapion);
ConfigV1 config = new ConfigV1();
config.version = (Integer) object.get("@version");
if (object.get("baugui") instanceof Map<?, ?> bauGui) {
bauGui.forEach((key, value) -> {
if (key.equals("size")) {
config.bauGuiSize = (Integer) value;
} else {
config.bauGui.put(Integer.parseInt((String) key), (Integer) value);
}
});
}
object.forEach((key, value) -> {
if (!(value instanceof List<?> hotbar)) return;
if (key.equals("hotbar")) {
// Hotbars were stored without version prior to 1.19
config.hotbars.putIfAbsent(19, hotbar);
} else if (key.startsWith("hotbar-")) {
config.hotbars.put(Integer.parseInt(key.substring("hotbar-".length())), hotbar);
}
});
config.nightVision = getBoolean(object, "nightvision", config.nightVision);
config.tntClickDetails = getBoolean(object, "tnt_click_details", config.tntClickDetails);
config.detonatorAutostart = getBoolean(object, "detonator-autostart", config.detonatorAutostart);
config.inventoryFill = getBoolean(object, "inventoryfill", config.inventoryFill);
config.rayVisualizer = getBoolean(object, "rayvisualizer", config.rayVisualizer);
config.smartPlace = getBoolean(object, "smartPlace", config.smartPlace);
config.blockCounter = getBoolean(object, "blockCounter", config.blockCounter);
config.depthMessage = getBoolean(object, "depth_message", config.depthMessage);
return config;
}
private static boolean getBoolean(Map<String, Object> object, String key, boolean defaultValue) {
return object.get(key) instanceof Boolean value ? value : defaultValue;
}
}
@@ -0,0 +1,75 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer.converter;
import de.steamwar.bausystem.config.ConfigConverter;
import de.steamwar.bausystem.config.legacy.YapionItemDeserializer;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.configplayer.ConfigV1;
import de.steamwar.core.Core;
import org.bukkit.Bukkit;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
import java.util.logging.Level;
@Deprecated
public class ConfigV1ToV2Converter implements ConfigConverter<ConfigV1, Config> {
@Override
public int version() {
return ConfigV1.VERSION;
}
@Override
public Config convert(ConfigV1 old) {
Config config = new Config();
config.setBauGui(new HashMap<>(old.getBauGui()));
config.setBauGuiSize(old.getBauGuiSize());
List<?> hotbar = old.getHotbars().get(Core.getVersion());
if (hotbar != null) {
config.setHotbar(convertHotbar(hotbar));
}
config.setNightVision(old.isNightVision());
config.setTntClickDetails(old.isTntClickDetails());
config.setDetonatorAutostart(old.isDetonatorAutostart());
config.setInventoryFill(old.isInventoryFill());
config.setRayVisualizer(old.isRayVisualizer());
config.setSmartPlace(old.isSmartPlace());
config.setBlockCounter(old.isBlockCounter());
config.setDepthMessage(old.isDepthMessage());
return config;
}
private ItemStack[] convertHotbar(List<?> hotbar) {
ItemStack[] items = new ItemStack[13];
for (int i = 0; i < Math.min(hotbar.size(), items.length); i++) {
try {
items[i] = YapionItemDeserializer.deserializeItem(hotbar.get(i));
} catch (Exception e) {
Bukkit.getLogger().log(Level.WARNING, "Could not convert hotbar item " + i, e);
}
}
return items;
}
}
@@ -1,90 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.configplayer.serializer;
import org.bukkit.configuration.serialization.ConfigurationSerializable;
import org.bukkit.configuration.serialization.ConfigurationSerialization;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import yapion.hierarchy.api.groups.YAPIONAnyType;
import yapion.hierarchy.types.YAPIONObject;
import yapion.serializing.api.SerializerObject;
import yapion.serializing.data.DeserializeData;
import yapion.serializing.data.SerializeData;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import static yapion.utils.IdentifierUtils.TYPE_IDENTIFIER;
public class ConfigurationSerializableSerializer extends SerializerObject<ConfigurationSerializable> {
@Override
public Class<ConfigurationSerializable> type() {
return ConfigurationSerializable.class;
}
@Override
public boolean isInterface() {
return true;
}
@Override
public YAPIONObject serialize(SerializeData<ConfigurationSerializable> serializeData) {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add(TYPE_IDENTIFIER, serializeData.object.getClass().getTypeName());
if (serializeData.object instanceof ItemStack) {
yapionObject.add(TYPE_IDENTIFIER, ItemStack.class.getTypeName());
}
if (serializeData.object instanceof ItemMeta) {
yapionObject.add(TYPE_IDENTIFIER, ItemMeta.class.getTypeName());
}
Map<String, Object> serializeDataMap = serializeData.object.serialize();
serializeDataMap.forEach((s, o) -> {
YAPIONAnyType yapionAnyType = serializeData.serialize(o);
if (yapionAnyType instanceof YAPIONObject) {
YAPIONObject object = (YAPIONObject) yapionAnyType;
if (object.containsKey(TYPE_IDENTIFIER) && object.getPlainValue(TYPE_IDENTIFIER).equals("com.google.common.collect.RegularImmutableList")) {
object.put(TYPE_IDENTIFIER, ArrayList.class.getTypeName());
}
}
yapionObject.add(s, yapionAnyType);
});
return yapionObject;
}
@Override
public ConfigurationSerializable deserialize(DeserializeData<YAPIONObject> deserializeData) {
Map<String, Object> deserializeDataMap = new HashMap<>();
deserializeData.object.forEach((s, yapionAnyType) -> {
if (s.equals(TYPE_IDENTIFIER)) {
if (yapionAnyType.toString().equals("(org.bukkit.inventory.meta.ItemMeta)")) {
deserializeDataMap.put("==", "ItemMeta");
} else {
deserializeDataMap.put("==", deserializeData.deserialize(yapionAnyType));
}
return;
}
deserializeDataMap.put(s, deserializeData.deserialize(yapionAnyType));
});
return ConfigurationSerialization.deserializeObject(deserializeDataMap);
}
}
@@ -64,7 +64,7 @@ public class Depth {
dimensions.setZ(Math.abs(dimensions.getZ()));
RegionUtils.message(region, player -> {
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
if (Config.STORE.get(player).isDepthMessage()) {
player.spigot().sendMessage(getMessage(player, dimensions.getBlockX() + 1, dimensions.getBlockY() + 1, dimensions.getBlockZ() + 1, tntCount));
}
});
@@ -34,11 +34,11 @@ public class DepthCommand extends SWCommand {
@Register
public void toggle(Player player) {
if (Config.getInstance().get(player).getPlainValueOrDefault("depth_message", true)) {
Config.getInstance().get(player).put("depth_message", false);
if (Config.STORE.get(player).isDepthMessage()) {
Config.STORE.get(player).setDepthMessage(false);
BauSystem.MESSAGE.send("DEPTH_COUNTER_DISABLE", player);
} else {
Config.getInstance().get(player).put("depth_message", true);
Config.STORE.get(player).setDepthMessage(true);
BauSystem.MESSAGE.send("DEPTH_COUNTER_ENABLE", player);
}
}
@@ -95,7 +95,7 @@ public class Detonator {
public static void activateDetonator(DetonatorStorage detonator) {
Player p = detonator.getPlayer();
if (Config.getInstance().get(p).getPlainValueOrDefault("detonator-autostart", false)) {
if (Config.STORE.get(p).isDetonatorAutostart()) {
AutostartListener.instance.activate(p);
}
@@ -76,8 +76,8 @@ public class DetonatorCommand extends SWCommand {
@Register(value = "autostart", description = "DETONATOR_HELP_AUTOSTART")
public void toggleAutostartTimer(Player p) {
boolean current = Config.getInstance().get(p).getPlainValueOrDefault("detonator-autostart", false);
Config.getInstance().get(p).put("detonator-autostart", !current);
boolean current = Config.STORE.get(p).isDetonatorAutostart();
Config.STORE.get(p).setDetonatorAutostart(!current);
if (!current) {
BauSystem.MESSAGE.send("DETONATOR_AUTOSTART_ENABLE", p);
} else {
@@ -28,7 +28,6 @@ import lombok.Setter;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import yapion.hierarchy.types.YAPIONObject;
import java.util.*;
@@ -52,15 +51,15 @@ public class BauGuiMapping {
}
@Getter
private final YAPIONObject object;
private final Config config;
@Getter
private final Player owner;
@Getter
@Setter
private boolean saved;
protected BauGuiMapping(YAPIONObject object, Player p) {
this.object = object;
protected BauGuiMapping(Config config, Player p) {
this.config = config;
this.owner = p;
fromUUID.put(p.getUniqueId(), this);
mappings.add(this);
@@ -70,19 +69,18 @@ public class BauGuiMapping {
BauGuiMapping mapping = fromUUID.get(p.getUniqueId());
if (mapping == null) {
YAPIONObject yapionObject = Config.getInstance().get(p);
mapping = new BauGuiMapping(yapionObject.getObject("baugui"), p);
mapping = new BauGuiMapping(Config.STORE.get(p), p);
}
return mapping;
}
public boolean isShown(int id) {
return object.getPlainValueOrDefault(Integer.toString(id), -1) >= 0;
return config.getBauGui().getOrDefault(id, -1) >= 0;
}
public int getSlot(int id) {
return object.getPlainValue(Integer.toString(id));
return config.getBauGui().get(id);
}
public Map<Integer, Integer> getMapping() {
@@ -94,7 +92,7 @@ public class BauGuiMapping {
}
public int getSize() {
return object.getPlainValueOrDefault("size", 45);
return config.getBauGuiSize();
}
public void setSize(int size) {
@@ -102,7 +100,7 @@ public class BauGuiMapping {
return;
}
object.add("size", size);
config.setBauGuiSize(size);
}
private void tick() {
@@ -111,16 +109,17 @@ public class BauGuiMapping {
public void save() {
if (saved) return;
YAPIONObject config = Config.getInstance().get(owner);
config.add("baugui", object);
Config.getInstance().save(owner);
Config current = Config.STORE.get(owner);
current.setBauGui(config.getBauGui());
current.setBauGuiSize(config.getBauGuiSize());
Config.STORE.save(owner);
saved = true;
}
private Map<Integer, Integer> internalReadMap() {
Map<Integer, Integer> map = new HashMap<>();
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
Integer value = object.getPlainValueOrDefault(e.getKey().toString(), -1);
Integer value = config.getBauGui().getOrDefault(e.getKey(), -1);
if (value == -1) continue;
map.put(e.getKey(), value);
}
@@ -129,10 +128,10 @@ public class BauGuiMapping {
private void internalWriteMap(Map<Integer, Integer> map) {
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
object.remove(e.getKey().toString());
config.getBauGui().remove(e.getKey());
Integer value = map.getOrDefault(e.getKey(), -1);
if (value == -1) continue;
object.add(e.getKey().toString(), value);
config.getBauGui().put(e.getKey(), value);
}
}
}
@@ -20,39 +20,23 @@
package de.steamwar.bausystem.features.hotbar;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.core.Core;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONValue;
import yapion.parser.YAPIONParser;
import yapion.serializing.YAPIONDeserializer;
import yapion.serializing.YAPIONSerializer;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.HashSet;
import java.util.Set;
import java.util.List;
@UtilityClass
public class DefaultHotbar {
private final YAPIONArray DEFAULT_HOTBAR = YAPIONParser.parse("{[{@type(org.bukkit.inventory.ItemStack)v(2230)type(WOODEN_AXE)meta{@type(org.bukkit.inventory.meta.ItemMeta)meta-type(UNSPECIFIC)display-name(WorldEdit Wand)lore{@type(java.util.ArrayList)values[Left click: select pos #1,Right click: select pos #2]}}},{@type(org.bukkit.inventory.ItemStack)v(2230)type(COMPASS)meta{@type(org.bukkit.inventory.meta.ItemMeta)meta-type(UNSPECIFIC)display-name(Navigation Wand)lore{@type(java.util.ArrayList)values[Left click: jump to location,Right click: pass through walls]}}},null,null,null,null,null,null,{@type(org.bukkit.inventory.ItemStack)v(2230)type(NETHER_STAR)meta{@type(org.bukkit.inventory.meta.ItemMeta)meta-type(UNSPECIFIC)display-name(§eBau GUI)}},null,null,{@type(org.bukkit.inventory.ItemStack)v(3117)type(ELYTRA)},null]}").getArray("");
public void updateHotbar(Player p) {
ItemStack[] hotbar = new ItemStack[13];
System.arraycopy(p.getInventory().getContents(), 0, hotbar, 0, 9);
System.arraycopy(p.getInventory().getArmorContents(), 0, hotbar, 9, 4);
YAPIONArray yapionArray = new YAPIONArray();
for (ItemStack itemStack : hotbar) {
if (itemStack != null) {
yapionArray.add(YAPIONSerializer.serialize(itemStack));
} else {
yapionArray.add(new YAPIONValue<>(null));
}
}
Config.getInstance().get(p).add("hotbar-" + Core.getVersion(), yapionArray);
Config.getInstance().save(p);
Config.STORE.get(p).setHotbar(copy(hotbar));
Config.STORE.save(p);
}
public void setHotbar(Player p) {
@@ -66,28 +50,34 @@ public class DefaultHotbar {
}
public ItemStack[] getItems(Player p) {
Config.getInstance().get(p).remap("hotbar", "hotbar-19");
YAPIONArray yapionArray = Config.getInstance().get(p).getYAPIONArrayOrSetDefault("hotbar-" + Core.getVersion(), defaultHotbar());
return copy(Config.STORE.get(p).getHotbar());
}
public ItemStack[] defaultHotbar() {
ItemStack[] hotbar = new ItemStack[13];
Set<Integer> invalid = new HashSet<>();
yapionArray.forEach((integer, yapionAnyType) -> {
if (yapionAnyType instanceof YAPIONValue) {
hotbar[integer] = null;
} else {
try {
hotbar[integer] = YAPIONDeserializer.deserialize((YAPIONObject) yapionAnyType);
} catch (Exception e) {
invalid.add(integer);
hotbar[integer] = null;
}
}
});
invalid.forEach(i -> yapionArray.set(i, new YAPIONValue<>(null)));
if (!invalid.isEmpty()) Config.getInstance().save(p);
hotbar[0] = item(Material.WOODEN_AXE, "WorldEdit Wand", "Left click: select pos #1", "Right click: select pos #2");
hotbar[1] = item(Material.COMPASS, "Navigation Wand", "Left click: jump to location", "Right click: pass through walls");
hotbar[8] = item(Material.NETHER_STAR, "§eBau GUI");
hotbar[11] = new ItemStack(Material.ELYTRA);
return hotbar;
}
public YAPIONArray defaultHotbar() {
return DEFAULT_HOTBAR;
private ItemStack item(Material material, String name, String... lore) {
ItemStack itemStack = new ItemStack(material);
ItemMeta meta = itemStack.getItemMeta();
meta.setDisplayName(name);
if (lore.length > 0) {
meta.setLore(List.of(lore));
}
itemStack.setItemMeta(meta);
return itemStack;
}
private ItemStack[] copy(ItemStack[] hotbar) {
ItemStack[] copy = new ItemStack[13];
for (int i = 0; i < Math.min(hotbar.length, copy.length); i++) {
copy[i] = hotbar[i] == null ? null : hotbar[i].clone();
}
return copy;
}
}
@@ -0,0 +1,177 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hullhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.techhider.HiddenHull;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.features.techhider.TechHiderCommand;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.command.SWCommand;
import de.steamwar.hullhider.Hull;
import de.steamwar.hullhider.HullHider;
import de.steamwar.hullhider.HullRegion;
import de.steamwar.hullhider.Viewers;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
* Hides the inside of the build area hull of a region from the players who toggle it, as the hull hider of a fight would.
*/
@Linked
public class HullHiderCommand extends SWCommand implements Listener {
public HullHiderCommand() {
super("hullhider");
}
@Linked
// Only blocks are hidden, entities stay visible
private final HullHider<Region> hullHider = new HullHider<>(false);
// Read on netty threads by the BauTechHider
private final Map<Region, HiddenHull> hulls = new ConcurrentHashMap<>();
private final Map<Region, HidingRule> hidingRules = new ConcurrentHashMap<>();
private final Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public XrayCommand xrayCommand;
@Register(description = "HULLHIDER_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("HULLHIDER_GLOBAL", player);
return;
}
if (!region.getGameModeConfig().Techhider.Active) {
return;
}
techHiderCommand.disable(region, player);
xrayCommand.disable(region, player);
if (hidden.getOrDefault(region, Collections.emptySet()).contains(player)) {
disable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_OFF", player, ChatMessageType.ACTION_BAR);
} else {
enable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_ON", player, ChatMessageType.ACTION_BAR);
}
}
private void enable(Region region, Player player) {
if (!hulls.containsKey(region)) {
Point min = region.getBuildArea().getMinPoint(true);
Point max = region.getBuildArea().getMaxPoint(true);
HullRegion hullRegion = HullRegion.fromInclusive(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ());
// The techhider of the gamemode is applied as well, its hidden blocks occlude as they are replaced by the obfuscation block
ObfuscationConfig obfuscation = ObfuscationConfig.of(region.getGameModeConfig().Techhider);
Hull hull = new Hull(BauSystem.getInstance(), world(), hullRegion, false, obfuscation, new Viewers.VisibleByDefault());
hullHider.addHull(region, hull);
hulls.put(region, new HiddenHull(hull, obfuscation.getObfuscationState()));
hidingRules.put(region, HidingRule.of(region.getBuildArea(), obfuscation));
}
hidden.computeIfAbsent(region, rg -> ConcurrentHashMap.newKeySet()).add(player);
// Added players see the hull blocks of a hull visible by default
hullHider.addViewer(player, region);
// Block changes by WorldEdit or Axiom do not update the hull, so it is rebuilt every time somebody enables it.
// This also resends the chunks to the player.
hullHider.initialize(region);
}
/**
* Stops hiding the hull of the region from the player, removing the hull if nobody uses it anymore.
*/
public void disable(Region region, Player player) {
Set<Player> players = hidden.get(region);
if (players == null || !players.remove(player)) return;
if (players.isEmpty()) {
hidden.remove(region);
hulls.remove(region);
hidingRules.remove(region);
hullHider.removeHull(region);
} else {
hullHider.removeViewer(player, region);
hullHider.resendChunks(player, region);
}
}
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
HidingRule rule = hidingRules.get(region);
if (rule != null && players.contains(player)) {
rules.add(rule);
}
});
}
public void addHiddenHulls(Player player, List<HiddenHull> hiddenHulls) {
hidden.forEach((region, players) -> {
HiddenHull hiddenHull = hulls.get(region);
if (hiddenHull != null && players.contains(player)) {
hiddenHulls.add(hiddenHull);
}
});
}
@LinkedTimer(delay = 1, period = 1)
private void onTick() {
if (hidden.isEmpty()) return;
hullHider.sendUncoveredBlocks();
}
private World world() {
return Bukkit.getWorlds().get(0);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
for (Region region : hidden.keySet()) {
disable(region, event.getPlayer());
}
}
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -49,7 +49,7 @@ public class InventoryFillBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
String loreKey = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false) ? "OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE" : "OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE";
String loreKey = Config.STORE.get(player).isInventoryFill() ? "OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE" : "OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE";
return new SWItem(Material.HOPPER, BauSystem.MESSAGE.parse("OTHER_ITEMS_INVENTORY_FILL_NAME", player), Collections.singletonList(BauSystem.MESSAGE.parse(loreKey, player)), false, clickType -> {
}).getItemStack();
}
@@ -40,7 +40,7 @@ public class InventoryFiller implements Listener {
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!Config.STORE.get(event.getPlayer()).isInventoryFill()) return;
if (!event.getPlayer().isSneaking()) return;
Block block = event.getPlayer().getTargetBlockExact(5);
if (block == null) return;
@@ -62,7 +62,7 @@ public class InventoryFiller implements Listener {
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!Config.STORE.get(event.getPlayer()).isInventoryFill()) return;
if (!event.getPlayer().isSneaking()) return;
ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand();
if (itemStack.getType() == Material.AIR) return;
@@ -68,8 +68,8 @@ public class InventoryFillerCommand extends SWCommand {
@Register(description = {"INVENTORY_FILL_HELP", "INVENTORY_FILL_INFO"})
public void toggle(Player player) {
boolean inventoryFill = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false);
Config.getInstance().get(player).put("inventoryfill", !inventoryFill);
boolean inventoryFill = Config.STORE.get(player).isInventoryFill();
Config.STORE.get(player).setInventoryFill(!inventoryFill);
if (!inventoryFill) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
@@ -36,9 +36,11 @@ import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitTask;
import java.util.ArrayList;
import java.util.List;
@@ -63,13 +65,14 @@ public class Loader implements Listener, SWPlayer.Component {
private List<LoaderElement> elements = new ArrayList<>();
private int currentElement = 0;
private long waitTime = 0;
private final BukkitTask task;
public Loader(Player p) {
this.p = p;
this.recorder = new LoaderRecorder(p, elements);
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
task = BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if (!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) {
@@ -136,13 +139,27 @@ public class Loader implements Listener, SWPlayer.Component {
}
public void stop() {
end();
if (getLoader(p) == this) {
SWPlayer.of(p).removeComponent(Loader.class);
}
}
// Also called when the loader is replaced by a new one
@Override
public void onUnmount(SWPlayer player) {
end();
}
private void end() {
stage = Stage.END;
if (recorder != null) {
recorder.stop();
recorder = null;
}
elements.clear();
SWPlayer.of(p).removeComponent(Loader.class);
task.cancel();
HandlerList.unregisterAll(this);
}
public boolean setTicksBetweenShots(int delay) {
@@ -24,6 +24,7 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
@@ -43,13 +44,12 @@ public class ObserverTracerListener implements Listener {
static Set<Player> enabled = new HashSet<>();
public ObserverTracerListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
}, 15L, 15L);
@LinkedTimer(delay = 15, period = 15)
private void showTracers() {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
}
@EventHandler
@@ -28,6 +28,7 @@ import de.steamwar.command.SWCommand;
import de.steamwar.entity.CRay;
import de.steamwar.entity.REntityServer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.*;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
@@ -104,15 +105,16 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
public RayVisualizerCommand() {
super("rayvisualizer");
}
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private void updateRays() {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
}
private void calculateRays(List<TNTPrimed> fromTNTs, List<TNTPrimed> toTNTs) {
@@ -167,7 +169,7 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
boolean rayvisualizer = Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("rayvisualizer", false);
boolean rayvisualizer = Config.STORE.get(event.getPlayer()).isRayVisualizer();
if (rayvisualizer) server.addPlayer(event.getPlayer());
}
@@ -181,7 +183,7 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
for (Player player : Bukkit.getOnlinePlayers()) {
if (Permission.BUILD.hasPermission(player)) {
boolean rayvisualizer = Config.getInstance().get(player).getPlainValueOrDefault("rayvisualizer", false);
boolean rayvisualizer = Config.STORE.get(player).isRayVisualizer();
if (rayvisualizer) server.addPlayer(player);
} else {
server.removePlayer(player);
@@ -192,8 +194,8 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
@Register
public void toggle(@Validator Player player) {
boolean rayvisualizer = Config.getInstance().get(player).getPlainValueOrDefault("rayvisualizer", false);
Config.getInstance().get(player).put("rayvisualizer", !rayvisualizer);
boolean rayvisualizer = Config.STORE.get(player).isRayVisualizer();
Config.STORE.get(player).setRayVisualizer(!rayvisualizer);
if (!rayvisualizer) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("RAY_VISUALIZER_ENABLE", player));
server.addPlayer(player);
@@ -0,0 +1,48 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.ProjectileStopperMode;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class ProjectileStopperCommand extends SWCommand {
public ProjectileStopperCommand() {
super("projectilestopper");
}
@Register(description = "REGION_PROJECTILE_STOPPER_HELP")
public void toggleCommand(@Validator Player p) {
Region region = Region.getRegion(p.getLocation());
if (region.getRegionData().get(Flag.PROJECTILE_STOPPER).get() == ProjectileStopperMode.ENABLED) {
region.getRegionData().set(Flag.PROJECTILE_STOPPER, ProjectileStopperMode.DISABLED);
RegionUtils.actionBar(region, "REGION_PROJECTILE_STOPPER_OFF");
} else {
region.getRegionData().set(Flag.PROJECTILE_STOPPER, ProjectileStopperMode.ENABLED);
RegionUtils.actionBar(region, "REGION_PROJECTILE_STOPPER_ON");
}
}
}
@@ -0,0 +1,88 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.region;
import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.ProjectileStopperMode;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntitySpawnEvent;
import java.util.*;
@Linked
public class ProjectileStopperListener implements Listener, ScoreboardElement {
private Map<Region, Set<Entity>> projektileList = new HashMap<>();
@EventHandler
public void onTick(ServerTickEndEvent event) {
List<Entity> entitiesToAdd = new ArrayList<>();
projektileList.forEach((region, entities) -> {
entities.removeIf(entity -> {
if (region != Region.getRegion(entity.getLocation())) {
if (region.getRegionData().get(Flag.PROJECTILE_STOPPER).getWithDefault() == ProjectileStopperMode.ENABLED) {
entity.remove();
} else {
entitiesToAdd.add(entity);
}
return true;
}
return false;
});
});
entitiesToAdd.forEach(this::addEntity);
}
@EventHandler
public void onEntitySpawn(EntitySpawnEvent event) {
if (event.getEntityType() != EntityType.WIND_CHARGE && event.getEntityType() != EntityType.ARROW && event.getEntityType() != EntityType.SMALL_FIREBALL) return;
addEntity(event.getEntity());
}
private void addEntity(Entity entity) {
Region region = Region.getRegion(entity.getLocation());
projektileList.computeIfAbsent(region, key -> new HashSet<>()).add(entity);
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.REGION;
}
@Override
public int order() {
return 2;
}
@Override
public String get(Region region, Player p) {
if (region.getRegionData().get(Flag.PROJECTILE_STOPPER).is(ProjectileStopperMode.ENABLED)) return null;
return "§e" + BauSystem.MESSAGE.parse(Flag.PROJECTILE_STOPPER.getChatValue(), p) + "§8: " + BauSystem.MESSAGE.parse(region.getRegionData().get(Flag.PROJECTILE_STOPPER).getWithDefault().getChatValue(), p);
}
}
@@ -28,6 +28,7 @@ import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@@ -55,6 +56,7 @@ public class ProtectListener implements Listener, ScoreboardElement {
@EventHandler
public void onExplode(EntityExplodeEvent event) {
if (event.getEntityType() == EntityType.WIND_CHARGE) return;
explode(event.blockList(), event.getLocation());
}
@@ -28,6 +28,7 @@ import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
@@ -67,6 +68,7 @@ public class TNTListener implements Listener, ScoreboardElement {
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onExplode(EntityExplodeEvent event) {
if (event.getEntityType() == EntityType.WIND_CHARGE) return;
explode(event.blockList(), event.getEntity() instanceof TNTPrimed);
}
@@ -0,0 +1,48 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.WindChargeInteractMode;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class WindChargeInteractModeCommand extends SWCommand {
public WindChargeInteractModeCommand() {
super("windchargeinteract");
}
@Register(description = "REGION_WINDCHARGE_HELP")
public void toggleCommand(@Validator Player p) {
Region region = Region.getRegion(p.getLocation());
if (region.getRegionData().get(Flag.WIND_CHARGE_INTERACT).get() == WindChargeInteractMode.DENY) {
region.getRegionData().set(Flag.WIND_CHARGE_INTERACT, WindChargeInteractMode.ALLOW);
RegionUtils.actionBar(region, "REGION_WINDCHARGE_INTERACT_ON");
} else {
region.getRegionData().set(Flag.WIND_CHARGE_INTERACT, WindChargeInteractMode.DENY);
RegionUtils.actionBar(region, "REGION_WINDCHARGE_INTERACT_OFF");
}
}
}
@@ -0,0 +1,59 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.WindChargeInteractMode;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
@Linked
public class WindChargeInteractModeListener implements Listener, ScoreboardElement {
@EventHandler
public void onExplode(EntityExplodeEvent event) {
if (event.getEntityType() != EntityType.WIND_CHARGE) return;
Region region = Region.getRegion(event.getLocation());
if (region.getRegionData().get(Flag.WIND_CHARGE_INTERACT).getWithDefault() != WindChargeInteractMode.ALLOW) event.blockList().clear();
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.REGION;
}
@Override
public int order() {
return 2;
}
@Override
public String get(Region region, Player p) {
if (region.getRegionData().get(Flag.WIND_CHARGE_INTERACT).is(WindChargeInteractMode.ALLOW)) return null;
return "§e" + BauSystem.MESSAGE.parse(Flag.WIND_CHARGE_INTERACT.getChatValue(), p) + "§8: " + BauSystem.MESSAGE.parse(region.getRegionData().get(Flag.WIND_CHARGE_INTERACT).getWithDefault().getChatValue(), p);
}
}
@@ -27,6 +27,7 @@ import de.steamwar.bausystem.features.script.lua.libs.StorageLib;
import de.steamwar.bausystem.region.Region;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
@@ -47,13 +48,12 @@ import org.luaj.vm2.LuaValue;
@Linked
public class EventListener implements Listener {
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private static void resetLastF() {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
}
@EventHandler(priority = EventPriority.MONITOR)
@@ -44,9 +44,9 @@ import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@@ -136,11 +136,10 @@ public class SimulatorCursor implements Listener {
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private static void clearLastSneaks() {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}
@EventHandler(priority = EventPriority.HIGH)
@@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
@@ -28,7 +29,6 @@ import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.ArrayList;
import java.util.Comparator;
@@ -121,9 +121,9 @@ public abstract class SimulatorElement<T extends SimulatorPhase> {
public abstract String getType();
public void saveExtra(YAPIONObject elementObject) {
public void saveExtra(SimulatorConfig.Element element) {
}
public void loadExtra(YAPIONObject elementObject) {
public void loadExtra(SimulatorConfig.Element element) {
}
}
@@ -20,10 +20,10 @@
package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@@ -38,9 +38,9 @@ public abstract class SimulatorPhase {
public abstract void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd);
public void saveExtra(YAPIONObject phaseObject) {
public void saveExtra(SimulatorConfig.Phase phase) {
}
public void loadExtra(YAPIONObject phaseObject) {
public void loadExtra(SimulatorConfig.Phase phase) {
}
}
@@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.simulator.data.observer;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
@@ -31,7 +32,6 @@ import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.type.Observer;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@@ -70,12 +70,12 @@ public final class ObserverPhase extends SimulatorPhase {
}
@Override
public void saveExtra(YAPIONObject phaseObject) {
phaseObject.add("orientation", orientation.name());
public void saveExtra(SimulatorConfig.Phase phase) {
phase.setOrientation(orientation);
}
@Override
public void loadExtra(YAPIONObject phaseObject) {
orientation = BlockFace.valueOf(phaseObject.getPlainValue("orientation"));
public void loadExtra(SimulatorConfig.Phase phase) {
if (phase.getOrientation() != null) orientation = phase.getOrientation();
}
}
@@ -24,13 +24,13 @@ import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.gui.SimulatorTNTGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
public final class TNTElement extends SimulatorElement<TNTPhase> {
@@ -100,14 +100,14 @@ public final class TNTElement extends SimulatorElement<TNTPhase> {
}
@Override
public void saveExtra(YAPIONObject elementObject) {
elementObject.add("alignmentX", alignment.getX());
elementObject.add("alignmentZ", alignment.getZ());
public void saveExtra(SimulatorConfig.Element element) {
element.setAlignmentX(alignment.getX());
element.setAlignmentZ(alignment.getZ());
}
@Override
public void loadExtra(YAPIONObject elementObject) {
alignment.setX(elementObject.getDoubleOrSetDefault("alignmentX", 0));
alignment.setZ(elementObject.getDoubleOrSetDefault("alignmentZ", 0));
public void loadExtra(SimulatorConfig.Element element) {
alignment.setX(element.getAlignmentX() != null ? element.getAlignmentX() : 0);
alignment.setZ(element.getAlignmentZ() != null ? element.getAlignmentZ() : 0);
}
}
@@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.simulator.data.tnt;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.storage.SimulatorConfig;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.FreezeMode;
@@ -31,7 +32,6 @@ import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@@ -83,18 +83,18 @@ public final class TNTPhase extends SimulatorPhase {
}
@Override
public void saveExtra(YAPIONObject phaseObject) {
phaseObject.add("count", count);
phaseObject.add("xJump", xJump);
phaseObject.add("yJump", yJump);
phaseObject.add("zJump", zJump);
public void saveExtra(SimulatorConfig.Phase phase) {
phase.setCount(count);
phase.setXJump(xJump);
phase.setYJump(yJump);
phase.setZJump(zJump);
}
@Override
public void loadExtra(YAPIONObject phaseObject) {
count = phaseObject.getPlainValue("count");
xJump = phaseObject.getPlainValue("xJump");
yJump = phaseObject.getPlainValue("yJump");
zJump = phaseObject.getPlainValue("zJump");
public void loadExtra(SimulatorConfig.Phase phase) {
if (phase.getCount() != null) count = phase.getCount();
if (phase.getXJump() != null) xJump = phase.getXJump();
if (phase.getYJump() != null) yJump = phase.getYJump();
if (phase.getZJump() != null) zJump = phase.getZJump();
}
}
@@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.simulator.storage;
import com.google.gson.JsonParseException;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
@@ -29,12 +30,7 @@ import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File;
import java.io.IOException;
@@ -51,44 +47,41 @@ public class SimFormatSimulatorLoader implements SimulatorLoader {
return Optional.empty();
}
YAPIONObject yapionObject;
SimulatorConfig config;
try {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
config = SimulatorConfig.STORE.load(file);
} catch (JsonParseException | IllegalStateException | IOException e) {
return Optional.empty();
}
String name = file.getName().substring(0, file.getName().length() - ".sim".length());
Simulator simulator = new Simulator(name);
loadSimulator(yapionObject, simulator);
loadSimulator(config, simulator);
return Optional.of(Collections.singletonList(simulator));
}
private void loadSimulator(YAPIONObject simulatorObject, Simulator simulator) {
simulator.setMaterial(Material.valueOf(simulatorObject.getPlainValue("material")));
simulator.setAutoTrace(simulatorObject.getPlainValue("autoTrace"));
simulator.setAutoTestblock(simulatorObject.getPlainValueOrDefault("autoTestblock", false));
private void loadSimulator(SimulatorConfig config, Simulator simulator) {
if (config.getMaterial() != null) simulator.setMaterial(config.getMaterial());
simulator.setAutoTrace(config.isAutoTrace());
simulator.setAutoTestblock(config.isAutoTestblock());
YAPIONArray groups = simulatorObject.getArray("groups");
groups.streamObject().forEach(groupObject -> {
config.getGroups().forEach(groupConfig -> {
SimulatorGroup simulatorGroup = new SimulatorGroup();
loadGroup(groupObject, simulatorGroup);
loadGroup(groupConfig, simulatorGroup);
simulator.add(simulatorGroup);
});
}
private void loadGroup(YAPIONObject groupObject, SimulatorGroup group) {
group.setMaterial(Material.valueOf(groupObject.getPlainValue("material")));
group.setDisabled(groupObject.getPlainValue("disabled"));
private void loadGroup(SimulatorConfig.Group groupConfig, SimulatorGroup group) {
if (groupConfig.getMaterial() != null) group.setMaterial(groupConfig.getMaterial());
group.setDisabled(groupConfig.isDisabled());
YAPIONArray elements = groupObject.getArray("elements");
elements.streamObject().forEach(elementObject -> {
groupConfig.getElements().forEach(elementConfig -> {
SimulatorElement<?> element;
Supplier<SimulatorPhase> phaseConstructor;
Vector position = new Vector(elementObject.getDouble("x"), elementObject.getDouble("y"), elementObject.getDouble("z"));
String type = elementObject.getPlainValue("type");
switch (type) {
Vector position = new Vector(elementConfig.getX(), elementConfig.getY(), elementConfig.getZ());
switch (String.valueOf(elementConfig.getType())) {
case "TNT":
element = new TNTElement(position);
phaseConstructor = TNTPhase::new;
@@ -109,28 +102,27 @@ public class SimFormatSimulatorLoader implements SimulatorLoader {
if (element == null) {
return;
}
loadElement(elementObject, element, phaseConstructor);
loadElement(elementConfig, element, phaseConstructor);
group.add(element);
});
}
private void loadElement(YAPIONObject elementObject, SimulatorElement<?> element, Supplier<SimulatorPhase> phaseConstructor) {
element.setMaterial(Material.valueOf(elementObject.getPlainValue("material")));
element.setDisabled(elementObject.getPlainValue("disabled"));
element.loadExtra(elementObject);
private void loadElement(SimulatorConfig.Element elementConfig, SimulatorElement<?> element, Supplier<SimulatorPhase> phaseConstructor) {
if (elementConfig.getMaterial() != null) element.setMaterial(elementConfig.getMaterial());
element.setDisabled(elementConfig.isDisabled());
element.loadExtra(elementConfig);
YAPIONArray phases = elementObject.getArray("phases");
phases.streamObject().forEach(phaseObject -> {
elementConfig.getPhases().forEach(phaseConfig -> {
SimulatorPhase phase = phaseConstructor.get();
loadPhase(phaseObject, phase);
loadPhase(phaseConfig, phase);
((SimulatorElement) element).add(phase);
});
}
private void loadPhase(YAPIONObject phaseObject, SimulatorPhase phase) {
phase.setTickOffset(phaseObject.getPlainValue("tickOffset"));
phase.setLifetime(phaseObject.getPlainValue("lifetime"));
phase.setOrder(phaseObject.getPlainValue("order"));
phase.loadExtra(phaseObject);
private void loadPhase(SimulatorConfig.Phase phaseConfig, SimulatorPhase phase) {
phase.setTickOffset(phaseConfig.getTickOffset());
phase.setLifetime(phaseConfig.getLifetime());
phase.setOrder(phaseConfig.getOrder());
phase.loadExtra(phaseConfig);
}
}
@@ -0,0 +1,117 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import java.util.ArrayList;
import java.util.List;
/**
* The current stored form of a simulator, saved as JSON in a .sim file. Files
* saved before the version was stored have no version and are version 1.
* Fields missing in the stored JSON keep the default value of their initializer,
* so adding a new field does not need a new version.
* <p>
* When a field gets removed, renamed or its meaning changes, copy this class
* to SimulatorConfigV{@link #VERSION} (without the {@link #STORE}), increase {@link #VERSION}, write a
* {@link de.steamwar.bausystem.config.ConfigConverter} from the copy to
* this class and register it in the {@link #STORE}.
*/
@Getter
@Setter
public class SimulatorConfig implements VersionedConfig {
public static final int VERSION = 1;
/**
* Files saved before the version was stored are version 1
*/
public static final ConfigStore<SimulatorConfig> STORE = new ConfigStore<>(SimulatorConfig.class, VERSION, SimulatorConfig::new)
.unversioned(1);
@Setter(AccessLevel.NONE)
protected int version = VERSION;
protected Material material = Material.BARREL;
protected boolean autoTrace = false;
protected boolean autoTestblock = false;
protected List<Group> groups = new ArrayList<>();
@Getter
@Setter
public static class Group {
protected Material material = Material.CHEST;
protected boolean disabled = false;
protected List<Element> elements = new ArrayList<>();
}
@Getter
@Setter
public static class Element {
/**
* One of "TNT", "Redstone" or "Observer"
*/
protected String type;
protected Material material;
protected boolean disabled = false;
protected double x;
protected double y;
protected double z;
/**
* Only used by TNT
*/
protected Double alignmentX;
protected Double alignmentZ;
protected List<Phase> phases = new ArrayList<>();
}
@Getter
@Setter
public static class Phase {
protected int tickOffset;
protected int lifetime;
protected int order;
/**
* Only used by TNT
*/
protected Integer count;
protected Boolean xJump;
protected Boolean yJump;
protected Boolean zJump;
/**
* Only used by Observer
*/
protected BlockFace orientation;
}
}
@@ -19,24 +19,30 @@
package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.config.legacy.YapionReader;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.config.legacy.YapionReader.*;
/**
* Loads the legacy .simulator files stored as YAPION, they are deleted after loading
* and saved in the current format by the {@link SimulatorSaver}.
*/
@Deprecated
public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
@Override
@@ -45,20 +51,19 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return Optional.empty();
}
YAPIONObject yapionObject;
Map<String, Object> yapionObject;
try {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
yapionObject = YapionReader.parse(Files.readString(file.toPath(), StandardCharsets.UTF_8));
} catch (IllegalArgumentException | IOException e) {
return Optional.empty();
}
String name = file.getName().substring(0, file.getName().length() - ".simulator".length());
Simulator simulator = new Simulator(name);
simulator.setMaterial(Material.valueOf(yapionObject.getStringOrDefault("material", "BARREL")));
simulator.setMaterial(Material.valueOf(getString(yapionObject, "material", "BARREL")));
YAPIONArray tntElements = yapionObject.getArrayOrDefault("tntElements", new YAPIONArray());
for (YAPIONObject element : tntElements.streamObject().collect(Collectors.toList())) {
for (Map<?, ?> element : getObjects(yapionObject, "tntElements")) {
if (element.containsKey("elements")) {
simulator.add(loadGroup(element));
} else {
@@ -70,27 +75,26 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return Optional.of(Collections.singletonList(simulator));
}
private SimulatorGroup loadGroup(YAPIONObject element) {
double x = element.getDoubleOrDefault("x", 0);
double y = element.getDoubleOrDefault("y", 0);
double z = element.getDoubleOrDefault("z", 0);
int tickOffset = element.getIntOrDefault("tickOffset", 0);
private SimulatorGroup loadGroup(Map<?, ?> element) {
double x = getDouble(element, "x", 0);
double y = getDouble(element, "y", 0);
double z = getDouble(element, "z", 0);
int tickOffset = getInt(element, "tickOffset", 0);
SimulatorGroup simulatorGroup = new SimulatorGroup();
simulatorGroup.setDisabled(element.getBooleanOrDefault("disabled", false));
simulatorGroup.setDisabled(getBoolean(element, "disabled", false));
YAPIONArray elements = element.getArrayOrDefault("elements", new YAPIONArray());
for (YAPIONObject e : elements.streamObject().collect(Collectors.toList())) {
for (Map<?, ?> e : getObjects(element, "elements")) {
simulatorGroup.add(loadElement(e, x, y, z, tickOffset));
}
return simulatorGroup;
}
private TNTElement loadElement(YAPIONObject element, double dx, double dy, double dz, int dTickOffset) {
TNTElement tntElement = new TNTElement(new Vector(element.getDouble("x") + dx, element.getDouble("y") + dy, element.getDouble("z") + dz));
tntElement.setDisabled(element.getBooleanOrDefault("disabled", false));
tntElement.setMaterial(Material.valueOf(element.getStringOrDefault("material", "TNT")));
private TNTElement loadElement(Map<?, ?> element, double dx, double dy, double dz, int dTickOffset) {
TNTElement tntElement = new TNTElement(new Vector(requireDouble(element, "x") + dx, requireDouble(element, "y") + dy, requireDouble(element, "z") + dz));
tntElement.setDisabled(getBoolean(element, "disabled", false));
tntElement.setMaterial(Material.valueOf(getString(element, "material", "TNT")));
TNTPhase tntPhase = loadPhase(element);
tntPhase.setTickOffset(tntPhase.getTickOffset() + dTickOffset);
@@ -99,12 +103,12 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return tntElement;
}
private SimulatorGroup loadElement(YAPIONObject element) {
private SimulatorGroup loadElement(Map<?, ?> element) {
SimulatorGroup simulatorGroup = new SimulatorGroup();
TNTElement tntElement = new TNTElement(new Vector(element.getDouble("x"), element.getDouble("y"), element.getDouble("z")));
tntElement.setDisabled(element.getBooleanOrDefault("disabled", false));
tntElement.setMaterial(Material.valueOf(element.getStringOrDefault("material", "TNT")));
TNTElement tntElement = new TNTElement(new Vector(requireDouble(element, "x"), requireDouble(element, "y"), requireDouble(element, "z")));
tntElement.setDisabled(getBoolean(element, "disabled", false));
tntElement.setMaterial(Material.valueOf(getString(element, "material", "TNT")));
simulatorGroup.add(tntElement);
tntElement.add(loadPhase(element));
@@ -112,15 +116,15 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
return simulatorGroup;
}
private TNTPhase loadPhase(YAPIONObject element) {
private TNTPhase loadPhase(Map<?, ?> element) {
TNTPhase tntPhase = new TNTPhase();
tntPhase.setLifetime(element.getIntOrDefault("fuseTicks", 80));
tntPhase.setCount(element.getIntOrDefault("count", 1));
tntPhase.setTickOffset(element.getIntOrDefault("tickOffset", 0));
tntPhase.setXJump(element.getBooleanOrDefault("xVelocity", false));
tntPhase.setYJump(element.getBooleanOrDefault("yVelocity", false));
tntPhase.setZJump(element.getBooleanOrDefault("zVelocity", false));
switch (element.getStringOrDefault("order", "REPEATER")) {
tntPhase.setLifetime(getInt(element, "fuseTicks", 80));
tntPhase.setCount(getInt(element, "count", 1));
tntPhase.setTickOffset(getInt(element, "tickOffset", 0));
tntPhase.setXJump(getBoolean(element, "xVelocity", false));
tntPhase.setYJump(getBoolean(element, "yVelocity", false));
tntPhase.setZJump(getBoolean(element, "zVelocity", false));
switch (getString(element, "order", "REPEATER")) {
case "REPEATER":
tntPhase.setOrder(0);
break;
@@ -133,4 +137,8 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
}
return tntPhase;
}
private double requireDouble(Map<?, ?> element, String key) {
return ((Number) element.get(key)).doubleValue();
}
}
@@ -21,9 +21,6 @@ package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import lombok.experimental.UtilityClass;
import yapion.hierarchy.output.FileOutput;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import java.io.File;
import java.io.IOException;
@@ -36,48 +33,42 @@ public class SimulatorSaver {
directory.mkdirs();
}
YAPIONObject simulatorObject = new YAPIONObject();
simulatorObject.add("material", simulator.getMaterial().name());
simulatorObject.add("autoTrace", simulator.isAutoTrace());
simulatorObject.add("autoTestblock", simulator.isAutoTestblock());
SimulatorConfig config = new SimulatorConfig();
config.setMaterial(simulator.getMaterial());
config.setAutoTrace(simulator.isAutoTrace());
config.setAutoTestblock(simulator.isAutoTestblock());
YAPIONArray groups = new YAPIONArray();
simulator.getGroups().forEach(group -> {
YAPIONObject groupObject = new YAPIONObject();
groupObject.add("material", group.getMaterial().name());
groupObject.add("disabled", group.isDisabled());
SimulatorConfig.Group groupConfig = new SimulatorConfig.Group();
groupConfig.setMaterial(group.getMaterial());
groupConfig.setDisabled(group.isDisabled());
YAPIONArray elements = new YAPIONArray();
group.getElements().forEach(element -> {
YAPIONObject elementObject = new YAPIONObject();
elementObject.add("type", element.getType());
elementObject.add("material", element.getMaterial().name());
elementObject.add("disabled", element.isDisabled());
elementObject.add("x", element.getPosition().getX());
elementObject.add("y", element.getPosition().getY());
elementObject.add("z", element.getPosition().getZ());
element.saveExtra(elementObject);
SimulatorConfig.Element elementConfig = new SimulatorConfig.Element();
elementConfig.setType(element.getType());
elementConfig.setMaterial(element.getMaterial());
elementConfig.setDisabled(element.isDisabled());
elementConfig.setX(element.getPosition().getX());
elementConfig.setY(element.getPosition().getY());
elementConfig.setZ(element.getPosition().getZ());
element.saveExtra(elementConfig);
YAPIONArray phases = new YAPIONArray();
element.getPhases().forEach(phase -> {
YAPIONObject phaseObject = new YAPIONObject();
phaseObject.add("tickOffset", phase.getTickOffset());
phaseObject.add("lifetime", phase.getLifetime());
phaseObject.add("order", phase.getOrder());
phase.saveExtra(phaseObject);
phases.add(phaseObject);
SimulatorConfig.Phase phaseConfig = new SimulatorConfig.Phase();
phaseConfig.setTickOffset(phase.getTickOffset());
phaseConfig.setLifetime(phase.getLifetime());
phaseConfig.setOrder(phase.getOrder());
phase.saveExtra(phaseConfig);
elementConfig.getPhases().add(phaseConfig);
});
elementObject.add("phases", phases);
elements.add(elementObject);
groupConfig.getElements().add(elementConfig);
});
groupObject.add("elements", elements);
groups.add(groupObject);
config.getGroups().add(groupConfig);
});
simulatorObject.add("groups", groups);
File file = new File(directory, simulator.getName() + ".sim");
try {
simulatorObject.toJSONLossy(new FileOutput(file)).close();
SimulatorConfig.STORE.save(file, config);
} catch (IOException e) {
// Ignore
}
@@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.config.legacy.YapionReader;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
@@ -26,18 +27,23 @@ import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.config.legacy.YapionReader.*;
/**
* Loads the legacy per player .yapion files containing multiple simulators, they are
* deleted after loading and saved in the current format by the {@link SimulatorSaver}.
*/
@Deprecated
public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
@Override
@@ -46,10 +52,10 @@ public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
return Optional.empty();
}
YAPIONObject yapionObject;
Map<String, Object> yapionObject;
try {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
yapionObject = YapionReader.parse(Files.readString(file.toPath(), StandardCharsets.UTF_8));
} catch (IllegalArgumentException | IOException e) {
return Optional.empty();
}
@@ -57,28 +63,28 @@ public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
SteamwarUser steamwarUser = SteamwarUser.byId(Integer.parseInt(name));
List<Simulator> simulators = new ArrayList<>();
for (String s : yapionObject.getKeys()) {
for (String s : yapionObject.keySet()) {
String newName = steamwarUser.getUserName() + (s.isEmpty() ? "" : "_" + s);
YAPIONArray content = yapionObject.getArray(s);
List<Map<?, ?>> content = getObjects(yapionObject, s);
if (content.isEmpty()) continue;
Simulator simulator = new Simulator(newName);
for (YAPIONObject element : content.streamObject().collect(Collectors.toList())) {
for (Map<?, ?> element : content) {
SimulatorGroup simulatorGroup = new SimulatorGroup();
simulator.add(simulatorGroup);
TNTElement tntElement = new TNTElement(new Vector(element.getDouble("positionX"), element.getDouble("positionY"), element.getDouble("positionZ")));
tntElement.setDisabled(element.getBooleanOrDefault("disabled", false)); // IDK if this existed back then?
tntElement.setMaterial(Material.valueOf(element.getStringOrDefault("material", "TNT")));
TNTElement tntElement = new TNTElement(new Vector(requireDouble(element, "positionX"), requireDouble(element, "positionY"), requireDouble(element, "positionZ")));
tntElement.setDisabled(getBoolean(element, "disabled", false)); // IDK if this existed back then?
tntElement.setMaterial(Material.valueOf(getString(element, "material", "TNT")));
simulatorGroup.add(tntElement);
TNTPhase tntPhase = new TNTPhase();
tntPhase.setLifetime(element.getIntOrDefault("fuseTicks", 80));
tntPhase.setCount(element.getIntOrDefault("count", 1));
tntPhase.setTickOffset(element.getIntOrDefault("tickOffset", 0));
tntPhase.setXJump(element.getBooleanOrDefault("xVelocity", false));
tntPhase.setYJump(element.getBooleanOrDefault("yVelocity", false));
tntPhase.setZJump(element.getBooleanOrDefault("zVelocity", false));
tntPhase.setOrder(element.getBooleanOrDefault("comparator", false) ? 2 : 0);
tntPhase.setLifetime(getInt(element, "fuseTicks", 80));
tntPhase.setCount(getInt(element, "count", 1));
tntPhase.setTickOffset(getInt(element, "tickOffset", 0));
tntPhase.setXJump(getBoolean(element, "xVelocity", false));
tntPhase.setYJump(getBoolean(element, "yVelocity", false));
tntPhase.setZJump(getBoolean(element, "zVelocity", false));
tntPhase.setOrder(getBoolean(element, "comparator", false) ? 2 : 0);
tntElement.add(tntPhase);
}
simulators.add(simulator);
@@ -87,4 +93,8 @@ public class YAPIONFormatSimulatorLoader implements SimulatorLoader {
file.delete();
return Optional.of(simulators);
}
private double requireDouble(Map<?, ?> element, String key) {
return ((Number) element.get(key)).doubleValue();
}
}
@@ -19,48 +19,97 @@
package de.steamwar.bausystem.features.slaves.laufbau;
import com.sk89q.worldedit.blocks.SkullBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import de.steamwar.inventory.SWItem;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Enable;
import lombok.Getter;
import lombok.ToString;
import net.minecraft.core.BlockPos;
import net.minecraft.locale.Language;
import net.minecraft.world.level.EmptyBlockGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.phys.shapes.CollisionContext;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Bisected;
import org.bukkit.Registry;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Waterlogged;
import org.bukkit.block.data.type.*;
import org.bukkit.block.data.type.Bed;
import org.bukkit.block.data.type.Door;
import org.bukkit.craftbukkit.block.CraftBlockType;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.craftbukkit.util.CraftVoxelShape;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.VoxelShape;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Comparator;
import java.util.List;
import java.util.Random;
import java.util.function.Consumer;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
import java.util.stream.Collectors;
@ToString
@Getter
public class BlockBoundingBox {
private static List<String> randomPlayerHead = new ArrayList<>();
private static Random random = new Random();
@Linked
public static class Loader implements Enable {
static {
randomPlayerHead.add("zOnlyKroks");
randomPlayerHead.add("YoyoNow");
randomPlayerHead.add("Konstruktix");
randomPlayerHead.add("Merling03");
randomPlayerHead.add("Lord_Loading");
/*
randomPlayerHead.add(UUID.fromString("1623d4b1-b21c-41d3-93c2-eee2845b8497"));
randomPlayerHead.add(UUID.fromString("f75632be-e3ec-4069-9bec-d13ac6891177"));
randomPlayerHead.add(UUID.fromString("80382970-424b-4299-9296-d956beab9e7b"));
randomPlayerHead.add(UUID.fromString("f395ce89-096d-48e9-b796-a2d88722c22b"));
randomPlayerHead.add(UUID.fromString("db516394-d999-4b77-8d13-73cceec77dfe"));
*/
@Override
public void enable() {
long time = System.currentTimeMillis();
Registry.BLOCK.forEach(blockType -> {
Block block = CraftBlockType.bukkitToMinecraftNew(blockType);
Material material = blockType.asMaterial();
if (!material.isItem()) return;
if (!material.isBlock()) return;
if (material == Material.WATER) return;
if (material.getBlastResistance() <= 0.0) return;
if (material.getBlastResistance() > 9.0) return;
block.getStateDefinition().getPossibleStates().forEach(blockState -> {
VoxelShape voxelShape = new CraftVoxelShape(blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CollisionContext.empty()));
Collection<BoundingBox> boundingBoxes = voxelShape.getBoundingBoxes();
if (boundingBoxes.isEmpty()) return;
double minX = Double.MAX_VALUE;
double minY = Double.MAX_VALUE;
double minZ = Double.MAX_VALUE;
double maxX = Double.MIN_VALUE;
double maxY = Double.MIN_VALUE;
double maxZ = Double.MIN_VALUE;
for (BoundingBox boundingBox : boundingBoxes) {
minX = Math.min(minX, boundingBox.getMinX());
minY = Math.min(minY, boundingBox.getMinY());
minZ = Math.min(minZ, boundingBox.getMinZ());
maxX = Math.max(maxX, boundingBox.getMaxX());
maxY = Math.max(maxY, boundingBox.getMaxY());
maxZ = Math.max(maxZ, boundingBox.getMaxZ());
}
// Ignore Full Blocks
if (maxX - minX == 1 && maxY - minY == 1 && maxZ - minZ == 1) return;
BlockData blockData = CraftBlockData.createData(blockState);
if (blockData instanceof Door) return; // Doors dont seem to be 2 blocks tall?
if (blockData instanceof Bed) return; // Beds dont seem to be 2 blocks tall?
if (blockData instanceof Waterlogged waterlogged && waterlogged.isWaterlogged()) return;
String key = material.isItem()
? material.getItemTranslationKey() // "item.minecraft.diamond" / "block.minecraft.stone"
: material.getBlockTranslationKey(); // for block-only materials like WATER
new BlockBoundingBox(
blockData,
boundingBoxes.stream().map(Cuboid::new).collect(Collectors.toList()),
material,
"§f" + Language.getInstance().getOrDefault(key)
);
});
});
BauSystem.getInstance().getLogger().info("Laufbau init > " + (System.currentTimeMillis() - time) + "ms " + elements.size() + " blocks");
elements.sort(Comparator.<BlockBoundingBox>comparingDouble(value -> value.material.getBlastResistance()).thenComparing(value -> value.name));
}
}
public static List<BlockBoundingBox> elements = new ArrayList<>();
@@ -68,221 +117,32 @@ public class BlockBoundingBox {
public BlockData blockData;
public List<Cuboid> cuboidList;
private double volume;
public SWItem swItem;
public Material material;
public String name;
public Consumer<BaseBlock> blockConsumer = null;
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem) {
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, Material material, String name) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.swItem = swItem;
this.material = material;
this.name = name;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
elements.add(this);
}
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.swItem = swItem;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
// Override/Ignore items with worse/better blast resistance
for (int i = 0; i < elements.size(); i++) {
BlockBoundingBox other = elements.get(i);
if (other.cuboidList.equals(cuboidList)) {
if (other.material.getBlastResistance() < material.getBlastResistance()) {
elements.remove(i);
break;
} else {
return;
}
}
}
elements.add(this);
this.blockConsumer = blockConsumer;
}
public double volume() {
return volume;
}
static {
addPixel(Material.AIR.createBlockData(), 0, 0, 0, 0, 0, 0, null);
// addPixel(Material.COBWEB.createBlockData(), 0, 0, 0, 0, 0, 0, createItem("LAUFBAU_BLOCK_COBWEB", Material.COBWEB));
addPixel(Material.END_STONE.createBlockData(), 0, 0, 0, 16, 16, 16, null);
addPixel(Material.DIRT_PATH.createBlockData(), 0, 0, 0, 16, 15, 16, createItem("LAUFBAU_BLOCK_GRASS_PATH", Material.DIRT_PATH));
addPixel(Material.MUD.createBlockData(), 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SOUL_SAND", Material.SOUL_SAND));
Cocoa cocoaNorth = (Cocoa) Material.COCOA.createBlockData();
cocoaNorth.setAge(2);
cocoaNorth.setFacing(BlockFace.NORTH);
addPixel(cocoaNorth, 4, 3, 1, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_NORTH"));
Cocoa cocoaSouth = (Cocoa) Material.COCOA.createBlockData();
cocoaSouth.setAge(2);
cocoaSouth.setFacing(BlockFace.SOUTH);
addPixel(cocoaSouth, 4, 3, 7, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_SOUTH"));
Cocoa cocoaWest = (Cocoa) Material.COCOA.createBlockData();
cocoaWest.setAge(2);
cocoaWest.setFacing(BlockFace.WEST);
addPixel(cocoaWest, 1, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_WEST"));
Cocoa cocoaEast = (Cocoa) Material.COCOA.createBlockData();
cocoaEast.setAge(2);
cocoaEast.setFacing(BlockFace.EAST);
addPixel(cocoaEast, 7, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_EAST"));
TurtleEgg singleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
singleTurtleEgg.setEggs(1);
singleTurtleEgg.setHatch(0);
addPixel(singleTurtleEgg, 4, 0, 3, 9, 7, 9, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_1"));
TurtleEgg doubleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
doubleTurtleEgg.setEggs(2);
doubleTurtleEgg.setHatch(0);
addPixel(doubleTurtleEgg, 1, 0, 1, 14, 7, 14, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_2"));
addPixel(Material.CHEST.createBlockData(), 1, 0, 1, 14, 14, 14, createItem("LAUFBAU_BLOCK_CHEST", Material.CHEST));
Snow snowLayers8 = (Snow) Material.SNOW.createBlockData();
snowLayers8.setLayers(8);
addPixel(snowLayers8, 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_8"));
Directional headNorth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headNorth.setFacing(BlockFace.NORTH);
addPixel(headNorth, 4, 4, 8, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_NORTH"), BlockBoundingBox::randomPlayerHead);
Directional headSouth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headSouth.setFacing(BlockFace.SOUTH);
addPixel(headSouth, 4, 4, 0, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_SOUTH"), BlockBoundingBox::randomPlayerHead);
Directional headWest = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headWest.setFacing(BlockFace.WEST);
addPixel(headWest, 8, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_WEST"), BlockBoundingBox::randomPlayerHead);
Directional headEast = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headEast.setFacing(BlockFace.EAST);
addPixel(headEast, 0, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_EAST"), BlockBoundingBox::randomPlayerHead);
Snow snowLayers7 = (Snow) Material.SNOW.createBlockData();
snowLayers7.setLayers(7);
addPixel(snowLayers7, 0, 0, 0, 16, 12, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_7"));
Snow snowLayers6 = (Snow) Material.SNOW.createBlockData();
snowLayers6.setLayers(6);
addPixel(snowLayers6, 0, 0, 0, 16, 10, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_6"));
addPixel(Material.STONECUTTER.createBlockData(), 0, 0, 0, 16, 9, 16, createItem("LAUFBAU_BLOCK_STONECUTTER", Material.STONECUTTER));
addPixel(Material.PLAYER_HEAD.createBlockData(), 4, 0, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_HEAD", Material.PLAYER_HEAD), BlockBoundingBox::randomPlayerHead);
addPixel(Material.CAKE.createBlockData(), 1, 0, 1, 14, 8, 14, createItem("LAUFBAU_BLOCK_CAKE", Material.CAKE));
Slab bottomSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
bottomSlab.setType(Slab.Type.BOTTOM);
addPixel(bottomSlab, 0, 0, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_BOTTOM"));
Slab topSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
topSlab.setType(Slab.Type.TOP);
addPixel(topSlab, 0, 8, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_TOP"));
SeaPickle quadSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
quadSeaPickle.setWaterlogged(false);
quadSeaPickle.setPickles(4);
addPixel(quadSeaPickle, 2, 0, 2, 12, 7, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_4"));
Campfire campfire = (Campfire) Material.CAMPFIRE.createBlockData();
campfire.setSignalFire(false);
campfire.setLit(false);
addPixel(campfire, 0, 0, 0, 16, 7, 16, createItem("LAUFBAU_BLOCK_CAMPFIRE", Material.CAMPFIRE));
SeaPickle trippleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
trippleSeaPickle.setWaterlogged(false);
trippleSeaPickle.setPickles(3);
addPixel(trippleSeaPickle, 2, 0, 2, 12, 6, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_3"));
SeaPickle doubleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
doubleSeaPickle.setWaterlogged(false);
doubleSeaPickle.setPickles(2);
addPixel(doubleSeaPickle, 3, 0, 3, 10, 6, 10, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_2"));
SeaPickle singleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
singleSeaPickle.setWaterlogged(false);
singleSeaPickle.setPickles(1);
addPixel(singleSeaPickle, 6, 0, 6, 4, 6, 4, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_1"));
addPixel(Material.FLOWER_POT.createBlockData(), 5, 0, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_FLOWER_POT", Material.FLOWER_POT));
Snow snowLayers3 = (Snow) Material.SNOW.createBlockData();
snowLayers3.setLayers(3);
addPixel(snowLayers3, 0, 0, 0, 16, 4, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_3"));
TrapDoor bottomTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
bottomTrapDoor.setHalf(Bisected.Half.BOTTOM);
addPixel(bottomTrapDoor, 0, 0, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_BOTTOM"));
TrapDoor topTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
topTrapDoor.setHalf(Bisected.Half.TOP);
addPixel(topTrapDoor, 0, 13, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_TOP"));
Snow snowLayers2 = (Snow) Material.SNOW.createBlockData();
snowLayers2.setLayers(2);
addPixel(snowLayers2, 0, 0, 0, 16, 2, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_2"));
addPixel(Material.LILY_PAD.createBlockData(), 1, 0, 1, 14, 1.5, 14, createItem("LAUFBAU_BLOCK_LILY_PAD", Material.LILY_PAD));
addPixel(Material.WHITE_CARPET.createBlockData(), 0, 0, 0, 16, 1, 16, createItem("LAUFBAU_BLOCK_WHITE_CARPET", Material.WHITE_CARPET));
Directional endRodBottomTop = (Directional) Material.END_ROD.createBlockData();
endRodBottomTop.setFacing(BlockFace.UP);
addPixel(endRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional endRodNorthSouth = (Directional) Material.END_ROD.createBlockData();
endRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(endRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional endRodEastWest = (Directional) Material.END_ROD.createBlockData();
endRodEastWest.setFacing(BlockFace.EAST);
addPixel(endRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Directional lightningRodBottomTop = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodBottomTop.setFacing(BlockFace.UP);
addPixel(lightningRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional lightningRodNorthSouth = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(lightningRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional lightningRodEastWest = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodEastWest.setFacing(BlockFace.EAST);
addPixel(lightningRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Waterlogged conduit = (Waterlogged) Material.CONDUIT.createBlockData();
conduit.setWaterlogged(false);
addPixel(conduit, 5, 5, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_CONDUIT", Material.CONDUIT));
TrapDoor northTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
northTrapDoor.setFacing(BlockFace.NORTH);
northTrapDoor.setOpen(true);
addPixel(northTrapDoor, 0, 0, 13, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_NORTH", "LAUFBAU_OPEN"));
TrapDoor southTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
southTrapDoor.setFacing(BlockFace.SOUTH);
southTrapDoor.setOpen(true);
addPixel(southTrapDoor, 0, 0, 0, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_SOUTH", "LAUFBAU_OPEN"));
TrapDoor westTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
westTrapDoor.setFacing(BlockFace.WEST);
westTrapDoor.setOpen(true);
addPixel(westTrapDoor, 13, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_WEST", "LAUFBAU_OPEN"));
TrapDoor eastTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
eastTrapDoor.setFacing(BlockFace.EAST);
eastTrapDoor.setOpen(true);
addPixel(eastTrapDoor, 0, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_EAST", "LAUFBAU_OPEN"));
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem);
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem, blockConsumer);
}
@SuppressWarnings("deprecation")
private static void randomPlayerHead(BaseBlock block) {
if (block instanceof SkullBlock) {
SkullBlock skullBlock = (SkullBlock) block;
skullBlock.setOwner(randomPlayerHead.get(random.nextInt(randomPlayerHead.size())).toString());
}
}
}
@@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.region.Point;
import lombok.AllArgsConstructor;
import lombok.Data;
import org.bukkit.util.BoundingBox;
@Data
@AllArgsConstructor
@@ -33,6 +34,15 @@ public class Cuboid {
private double dy;
private double dz;
public Cuboid(BoundingBox boundingBox) {
this.x = boundingBox.getMinX();
this.y = boundingBox.getMinY();
this.z = boundingBox.getMinZ();
this.dx = boundingBox.getWidthX();
this.dy = boundingBox.getHeight();
this.dz = boundingBox.getWidthZ();
}
public boolean intersects(Cuboid cuboid) {
double minx = x - cuboid.dx;
double miny = y - cuboid.dy;
@@ -29,11 +29,15 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
public class Laufbau {
private static final Comparator<BlockBoundingBox> BLAST_RESISTANCE = Comparator.comparingDouble(value -> -value.material.getBlastResistance());
private static final Comparator<BlockBoundingBox> VOLUME = Comparator.comparingDouble(value -> -value.volume());
private World world;
private Location pos1;
private Location pos2;
@@ -61,26 +65,10 @@ public class Laufbau {
editSession = WorldEditUtils.getEditSession(player);
elements = BlockBoundingBox.elements.stream().filter(blockBoundingBox -> {
return !LaufbauUtils.isDeactivated(player, blockBoundingBox);
return !LaufbauConfig.STORE.get(player).getDeactivated().contains(blockBoundingBox.getMaterial());
}).collect(Collectors.toList());
if (preferingBlastResistance) {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.volume(), o2.volume());
});
} else {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.volume(), o2.volume());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
});
}
elements.sort(preferingBlastResistance ? BLAST_RESISTANCE.thenComparing(VOLUME) : VOLUME.thenComparing(BLAST_RESISTANCE));
active = new ProcessingTracesState(world, this::inRegion, editSession, elements, factor);
}
@@ -107,19 +95,8 @@ public class Laufbau {
}
private boolean inRegion(Vector location, int expansion) {
if (location.getBlockX() >= pos1.getBlockX() - expansion) {
if (location.getBlockY() >= pos1.getBlockY() - expansion) {
if (location.getBlockZ() >= pos1.getBlockZ() - expansion) {
if (location.getBlockX() <= pos2.getBlockX() + expansion) {
if (location.getBlockY() <= pos2.getBlockY() + expansion) {
if (location.getBlockZ() <= pos2.getBlockZ() + expansion) {
return true;
}
}
}
}
}
}
return false;
return location.getBlockX() >= pos1.getBlockX() - expansion && location.getBlockX() <= pos2.getBlockX() + expansion
&& location.getBlockY() >= pos1.getBlockY() - expansion && location.getBlockY() <= pos2.getBlockY() + expansion
&& location.getBlockZ() >= pos1.getBlockZ() - expansion && location.getBlockZ() <= pos2.getBlockZ() + expansion;
}
}
@@ -0,0 +1,59 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import java.util.HashSet;
import java.util.Set;
/**
* The current laufbau config of a player. It is stored as JSON, fields missing
* in the stored JSON keep the default value of their initializer, so adding a
* new field does not need a new version.
* <p>
* When a field gets removed, renamed or its meaning changes, copy this class
* to LaufbauConfigV{@link #VERSION} (without the {@link #STORE}), increase {@link #VERSION}, write a
* {@link de.steamwar.bausystem.config.ConfigConverter} from the copy to
* this class and register it in the {@link #STORE}.
*/
@Getter
@Setter
public class LaufbauConfig implements VersionedConfig {
public static final int VERSION = 3;
public static final ConfigStore<LaufbauConfig> STORE = new ConfigStore<>(LaufbauConfig.class, VERSION, LaufbauConfig::new)
.userConfig("bausystem-laufbau")
.removeIf(config -> config.getDeactivated().isEmpty());
@Setter(AccessLevel.NONE)
protected int version = VERSION;
/**
* Materials of the deactivated {@link BlockBoundingBox}es
*/
protected Set<Material> deactivated = new HashSet<>();
}
@@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import org.bukkit.Material;
@@ -32,13 +31,11 @@ import java.util.*;
public class LaufbauSettings {
private static Map<Pair<Material, String>, List<BlockBoundingBox>> groupMap = new LinkedHashMap<>();
private static Set<Pair<Material, String>> groups = new LinkedHashSet<>();
static {
BlockBoundingBox.elements.forEach(blockBoundingBox -> {
if (blockBoundingBox.getSwItem() == null) return;
String displayName = blockBoundingBox.getSwItem().getItemMeta().getDisplayName();
groupMap.computeIfAbsent(new Pair<>(blockBoundingBox.getSwItem().getItemStack().getType(), displayName), k -> new ArrayList<>()).add(blockBoundingBox);
groups.add(new Pair<>(blockBoundingBox.getMaterial(), blockBoundingBox.getName()));
});
}
@@ -50,96 +47,35 @@ public class LaufbauSettings {
}
public void open() {
List<SWListInv.SWListEntry<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>>> list = new ArrayList<>();
for (Map.Entry<Pair<Material, String>, List<BlockBoundingBox>> entry : groupMap.entrySet()) {
SWItem swItem = createItem(entry.getKey().getKey(), entry.getKey().getValue(), entry.getValue());
list.add(new SWListInv.SWListEntry<>(swItem, entry));
List<SWListInv.SWListEntry<Pair<Material, String>>> list = new ArrayList<>();
for (Pair<Material, String> group : groups) {
list.add(new SWListInv.SWListEntry<>(createItem(group.getKey(), group.getValue()), group));
}
SWListInv<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, entry) -> {
if (entry.getValue().size() == 1) {
LaufbauUtils.toggle(p, entry.getValue().get(0));
open();
return;
}
if (clickType.isLeftClick()) {
open(entry.getKey());
return;
}
toggle(entry.getValue());
SWListInv<Pair<Material, String>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, group) -> {
toggle(group.getKey());
open();
});
inv.open();
}
public void open(Pair<Material, String> key) {
List<BlockBoundingBox> blockBoundingBoxes = groupMap.get(key);
List<SWListInv.SWListEntry<BlockBoundingBox>> list = new ArrayList<>();
for (BlockBoundingBox bb : blockBoundingBoxes) {
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
list.add(new SWListInv.SWListEntry<>(swItem, bb));
public SWItem createItem(Material material, String name) {
SWItem swItem = new SWItem(material, name);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta != null && itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
SWListInv<BlockBoundingBox> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, blockBoundingBox) -> {
LaufbauUtils.toggle(p, blockBoundingBox);
open(key);
});
inv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_BACK", p), clickType -> {
open();
}).setCustomModelData(CMDs.BACK));
inv.open();
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauConfig.STORE.get(p).getDeactivated().contains(material) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
if (itemMeta != null) itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
}
public SWItem createItem(Material material, String group, List<BlockBoundingBox> blockBoundingBoxes) {
if (blockBoundingBoxes.size() == 1) {
BlockBoundingBox bb = blockBoundingBoxes.get(0);
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
} else {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count == 0) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
if (count == blockBoundingBoxes.size()) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_INACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_MIXED", p, blockBoundingBoxes.size() - count, blockBoundingBoxes.size()), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
}
public void toggle(List<BlockBoundingBox> blockBoundingBoxes) {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count != blockBoundingBoxes.size()) {
blockBoundingBoxes.forEach(bb -> {
if (!LaufbauUtils.isDeactivated(p, bb)) {
LaufbauUtils.toggle(p, bb);
}
});
} else {
blockBoundingBoxes.forEach(bb -> {
LaufbauUtils.toggle(p, bb);
});
}
public void toggle(Material material) {
Set<Material> deactivated = LaufbauConfig.STORE.get(p).getDeactivated();
if (!deactivated.remove(material)) deactivated.add(material);
}
}
@@ -1,142 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWItem;
import de.steamwar.sql.UserConfig;
import lombok.Cleanup;
import lombok.SneakyThrows;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.ItemMeta;
import yapion.hierarchy.output.StreamOutput;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import yapion.parser.options.StreamOptions;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Base64;
import java.util.List;
import java.util.stream.Collectors;
import java.util.zip.GZIPInputStream;
import java.util.zip.GZIPOutputStream;
@UtilityClass
public class LaufbauUtils {
public static class LaufbauComponent implements SWPlayer.Component {
private YAPIONObject yapionObject = new YAPIONObject();
@Override
@SneakyThrows
public void onMount(SWPlayer player) {
String config = UserConfig.getConfig(player.getPlayer().getUniqueId(), "bausystem-laufbau");
if (config == null) {
return;
}
byte[] bytes = Base64.getDecoder().decode(config);
@Cleanup GZIPInputStream gzipInputStream = new GZIPInputStream(new ByteArrayInputStream(bytes));
yapionObject = new YAPIONParser(gzipInputStream, new StreamOptions().stopOnStreamEnd(true)).parse().result();
}
@Override
@SneakyThrows
public void onUnmount(SWPlayer player) {
if (yapionObject.isEmpty()) {
UserConfig.removePlayerConfig(player.getPlayer().getUniqueId(), "bausystem-laufbau");
return;
}
@Cleanup ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
@Cleanup GZIPOutputStream gzipOutputStream = new GZIPOutputStream(byteArrayOutputStream);
yapionObject.toYAPION(new StreamOutput(gzipOutputStream)).close();
UserConfig.updatePlayerConfig(player.getPlayer().getUniqueId(), "bausystem-laufbau", Base64.getEncoder().encodeToString(byteArrayOutputStream.toByteArray()));
}
}
public static Cuboid pixelCuboid(double pixelX, double pixelY, double pixelZ, double pixelDX, double pixelDY, double pixelDZ) {
return new Cuboid(pixelToBlock(pixelX), pixelToBlock(pixelY), pixelToBlock(pixelZ), pixelToBlock(pixelDX), pixelToBlock(pixelDY), pixelToBlock(pixelDZ));
}
public static double pixelToBlock(double pixel) {
return 1.0 / 16 * pixel;
}
public static SWItem createItem(String name, Material material, String... lore) {
return new SWItem(material, name, Arrays.asList(lore), false, clickType -> {
});
}
public static SWItem translateItem(SWItem item, Player p) {
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore().stream().map(s -> BauSystem.MESSAGE.parse(s, p)).collect(Collectors.toList());
}
return new SWItem(item.getItemStack().getType(), BauSystem.MESSAGE.parse(itemMeta.getDisplayName(), p), lore, false, clickType -> {
});
}
public static String identifier(BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return null;
}
SWItem item = bb.getSwItem();
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore()
.stream()
.map(s -> s.substring(8))
.collect(Collectors.toList());
}
String name = itemMeta.getDisplayName().substring(14);
return name + "[" + String.join(",", lore) + "]";
}
@SneakyThrows
public static boolean isDeactivated(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return false;
}
String identifier = identifier(bb);
return SWPlayer.of(p).getComponentOrDefault(LaufbauComponent.class, LaufbauComponent::new).yapionObject.containsKey(identifier);
}
@SneakyThrows
public static void toggle(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return;
}
String identifier = identifier(bb);
YAPIONObject yapionObject = SWPlayer.of(p).getComponentOrDefault(LaufbauComponent.class, LaufbauComponent::new).yapionObject;
if (yapionObject.containsKey(identifier)) {
yapionObject.remove(identifier);
} else {
yapionObject.put(identifier, new YAPIONObject());
}
}
}
@@ -1,261 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.AmethystCluster;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AmethystBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorSmallAmethystBud();
ceilingSmallAmethystBud();
northSmallAmethystBud();
southSmallAmethystBud();
eastSmallAmethystBud();
westSmallAmethystBud();
floorMediumAmethystBud();
ceilingMediumAmethystBud();
northMediumAmethystBud();
southMediumAmethystBud();
eastMediumAmethystBud();
westMediumAmethystBud();
floorLargeAmethystBud();
ceilingLargeAmethystBud();
northLargeAmethystBud();
southLargeAmethystBud();
eastLargeAmethystBud();
westLargeAmethystBud();
floorAmethystCluster();
ceilingAmethystCluster();
northAmethystCluster();
southAmethystCluster();
eastAmethystCluster();
westAmethystCluster();
}
private void floorSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 13, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 13, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 0, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(13, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 12, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 12, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(12, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 11, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 11, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(11, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_UP"));
}
private void ceilingAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 9, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_DOWN"));
}
private void northAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 9, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_NORTH"));
}
private void southAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_SOUTH"));
}
private void eastAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_EAST"));
}
private void westAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(9, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_WEST"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AzaleaBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.FLOWERING_AZALEA.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 8, 4));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_AZALEA", Material.FLOWERING_AZALEA));
}
}
@@ -1,149 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Bell;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BellBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
ceilingBell();
floorNorthBell();
floorEastBell();
doubleWallNorthBell();
doubleWallEastBell();
singleWallNorthBell();
singleWallSouthBell();
singleWallEastBell();
singleWallWestBell();
}
public void ceilingBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.CEILING);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 7, 2, 3, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_CEILING"));
}
public void floorNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 4, 16, 16, 8));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 0, 8, 16, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void doubleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void doubleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 16, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void singleWallSouthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 3, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void singleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(3, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallWestBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BrewingStand;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BrewingStandBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BrewingStand brewingStand = (BrewingStand) Material.BREWING_STAND.createBlockData();
List<Cuboid> cuboids = new ArrayList<>();
cuboids.add(pixelCuboid(1, 0, 1, 14, 2, 14));
cuboids.add(pixelCuboid(7, 2, 7, 2, 12, 2));
new BlockBoundingBox(brewingStand, cuboids, createItem("LAUFBAU_BLOCK_BREWING_STAND", Material.BREWING_STAND));
}
}
@@ -1,62 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.Lightable;
import org.bukkit.block.data.type.Candle;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class CandleBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
caked();
single();
}
private void caked() {
Lightable candleCake = (Lightable) Material.CYAN_CANDLE_CAKE.createBlockData();
candleCake.setLit(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(7, 8, 7, 2, 6, 2));
new BlockBoundingBox(candleCake, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE_CAKE", Material.CAKE));
}
private void single() {
Candle candle = (Candle) Material.CYAN_CANDLE.createBlockData();
candle.setCandles(1);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 6, 2));
new BlockBoundingBox(candle, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE", Material.CYAN_CANDLE, "LAUFBAU_COUNT_1"));
}
}
@@ -1,69 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Axis;
import org.bukkit.Material;
import org.bukkit.block.data.Orientable;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChainBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
bottomTopChain();
northSouthChain();
eastWestChain();
}
private void bottomTopChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Y);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 0, 6.5, 3, 16, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
}
private void northSouthChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Z);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 6.5, 0, 3, 3, 16));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
private void eastWestChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.X);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 6.5, 6.5, 16, 3, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,89 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.MultipleFacing;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChorusPlantBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int ny = 0; ny < 2; ny++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int py = 0; py < 2; py++) {
for (int pz = 0; pz < 2; pz++) {
MultipleFacing chorusPlant = (MultipleFacing) Material.CHORUS_PLANT.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 3, 10, 10, 10));
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
chorusPlant.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 3, 3, 3, 10, 10));
}
if (ny == 1) {
lore.add("LAUFBAU_CONNECTION_DOWN");
chorusPlant.setFace(BlockFace.DOWN, true);
cuboidList.add(pixelCuboid(3, 0, 3, 10, 3, 10));
}
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
chorusPlant.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 3));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
chorusPlant.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(13, 3, 3, 3, 10, 10));
}
if (py == 1) {
lore.add("LAUFBAU_CONNECTION_UP");
chorusPlant.setFace(BlockFace.UP, true);
cuboidList.add(pixelCuboid(3, 13, 3, 10, 3, 10));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
chorusPlant.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(3, 3, 13, 10, 10, 3));
}
new BlockBoundingBox(chorusPlant, cuboidList, createItem("LAUFBAU_BLOCK_CHORUS_PLANT", Material.CHORUS_PLANT, lore.toArray(new String[0])));
}
}
}
}
}
}
}
}
@@ -1,45 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DragonEggBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.DRAGON_EGG.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(1, 0, 1, 14, 16, 14));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_DRAGON_EGG", Material.DRAGON_EGG));
}
}
@@ -1,59 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BigDripleaf;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DripLeafBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
tiltNone();
tiltPartial();
}
private void tiltNone() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.NONE);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 4, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_NONE"));
}
private void tiltPartial() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.PARTIAL);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 2, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_PARTIAL"));
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class FencesBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.NETHER_BRICK_FENCE.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6, 0, 6, 4, 24, 4));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(6, 0, 0, 4, 24, 6));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(6, 0, 10, 4, 24, 6));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 6, 6, 24, 4));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(10, 0, 6, 6, 24, 4));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_NETHER_BRICK_FENCE", Material.NETHER_BRICK_FENCE, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -1,157 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.FaceAttachable;
import org.bukkit.block.data.type.Grindstone;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class GrindstoneBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorNorthGrindstone();
floorEastGrindstone();
ceilingNorthGrindstone();
ceilingEastGrindstone();
wallNorthGrindstone();
wallSouthGrindstone();
wallEastGrindstone();
wallWestGrindstone();
}
public void floorNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 7, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 7, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 4, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 0, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 0, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 7, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 7, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void ceilingNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 3, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 3, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void ceilingEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 0, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 9, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 9, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 3, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 3, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void wallNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 0, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 3, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 3, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_NORTH"));
}
public void wallSouthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 7, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 7, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void wallEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(0, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(0, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(7, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(7, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_EAST"));
}
public void wallWestGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(9, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(9, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(3, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(3, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,97 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Hopper;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class HopperBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
downHopper();
northHopper();
southHopper();
eastHopper();
westHopper();
}
public void downHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_FLOOR"));
}
public void northHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 0, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_NORTH"));
}
public void southHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 12, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_SOUTH"));
}
public void eastHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(12, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_EAST"));
}
public void westHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(0, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_WEST"));
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class IronBarBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.IRON_BARS.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 16, 2));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(7, 0, 0, 2, 16, 7));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(7, 0, 9, 2, 16, 7));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 7, 7, 16, 2));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(9, 0, 7, 7, 16, 2));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_IRON_BARS", Material.IRON_BARS, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -1,61 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.Lantern;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LanternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
lantern();
hangingLantern();
}
public void lantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(false);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 0, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 7, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN));
}
public void hangingLantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 1, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 8, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN, "LAUFBAU_HANGING"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LecternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.LECTERN.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 2, 16));
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 8));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_LECTERN", Material.LECTERN));
}
}
@@ -1,343 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Stairs;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class StairBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
straightBottomNorthStair();
straightBottomSouthStair();
straightBottomEastStair();
straightBottomWestStair();
straightTopNorthStair();
straightTopSouthStair();
straightTopEastStair();
straightTopWestStair();
outerLeftBottomNorthStair();
outerLeftBottomSouthStair();
outerLeftBottomEastStair();
outerLeftBottomWestStair();
outerLeftTopNorthStair();
outerLeftTopSouthStair();
outerLeftTopEastStair();
outerLeftTopWestStair();
innerLeftBottomNorthStair();
innerLeftBottomSouthStair();
innerLeftBottomEastStair();
innerLeftBottomWestStair();
innerLeftTopNorthStair();
innerLeftTopSouthStair();
innerLeftTopEastStair();
innerLeftTopWestStair();
}
public void straightBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void straightBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void straightBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void straightBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void straightTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void straightTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void straightTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void straightTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void outerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void outerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void outerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void outerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void innerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void innerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void innerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void innerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,79 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Wall;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class WallBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
v18();
}
private void v18() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Wall fence = (Wall) Material.END_STONE_BRICK_WALL.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 24, 8));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setHeight(BlockFace.NORTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 0, 6, 24, 4));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setHeight(BlockFace.SOUTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 12, 6, 24, 4));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setHeight(BlockFace.WEST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(0, 0, 5, 4, 24, 6));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setHeight(BlockFace.EAST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(12, 0, 5, 4, 24, 6));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_WALL", Material.END_STONE_BRICK_WALL, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -145,7 +145,6 @@ public class CreatingLaufState implements LaufbauState {
}
try {
BaseBlock block = BukkitAdapter.adapt(highestBlockBoundingBox.blockData).toBaseBlock();
if (highestBlockBoundingBox.blockConsumer != null) highestBlockBoundingBox.blockConsumer.accept(block);
editSession.setBlock(BukkitAdapter.asBlockVector(location), block);
} catch (MaxChangedBlocksException e) {
e.printStackTrace();
@@ -35,8 +35,8 @@ public class SmartPlaceCommand extends SWCommand {
@Register(description = {"SMART_PLACE_HELP", "SMART_PLACE_INFO"})
public void genericToggle(Player p) {
boolean smartPlace = Config.getInstance().get(p).getPlainValueOrDefault("smartPlace", false);
Config.getInstance().get(p).put("smartPlace", !smartPlace);
boolean smartPlace = Config.STORE.get(p).isSmartPlace();
Config.STORE.get(p).setSmartPlace(!smartPlace);
if (!smartPlace) {
SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("SMART_PLACE_ENABLE", p));
BauSystem.MESSAGE.send("SMART_PLACE_INFO", p);
@@ -25,6 +25,7 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.linkage.Linked;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import net.minecraft.world.InteractionHand;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
@@ -87,7 +88,9 @@ public class SmartPlaceListener implements Listener {
public SmartPlaceListener() {
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, (player, packet) -> {
if (!Permission.BUILD.hasPermission(player)) return packet;
if (!Config.getInstance().get(player).getPlainValueOrDefault("smartPlace", false)) return packet;
if (!Config.STORE.get(player).isSmartPlace()) return packet;
ItemStack usedItem = packet.getHand() == InteractionHand.MAIN_HAND ? player.getInventory().getItemInMainHand() : player.getInventory().getItemInOffHand();
if (usedItem.getType() == Material.DEBUG_STICK) return packet;
RayTraceResult rayTraceResult = player.rayTraceBlocks(6);
Block block = rayTraceResult != null ? rayTraceResult.getHitBlock() : null;
BlockFace blockFace = rayTraceResult != null ? rayTraceResult.getHitBlockFace() : null;
@@ -127,7 +130,7 @@ public class SmartPlaceListener implements Listener {
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("smartPlace", false)) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
WAS_EXECUTED.add(event.getPlayer());
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
if (event.getPlayer().getGameMode() == GameMode.SPECTATOR) return;
@@ -146,7 +149,7 @@ public class SmartPlaceListener implements Listener {
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("smartPlace", false)) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
if (!SMART_PLACING.contains(event.getPlayer())) {
if (CONTAINERS.contains(event.getBlockAgainst().getType())) {
SoundGroup soundGroup = event.getBlockPlaced().getBlockData().getSoundGroup();
@@ -19,11 +19,10 @@
package de.steamwar.bausystem.features.team.boundary;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -38,17 +37,16 @@ public class BoundaryViewer implements Listener {
public static Set<Player> viewers = new HashSet<>();
{
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
}, 20, 20);
@LinkedTimer(delay = 20, period = 20)
private void showBoundaries() {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
}
private void showRegion(Region region, Player player) {
@@ -0,0 +1,161 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.world.SpectatorListener;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.AccessPrivilegeProvider;
import de.steamwar.techhider.TechHider;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
/**
* The single TechHider of the server. It combines the hiding rules of the spectator techhider, /techhider and /xray and the hulls of /hullhider per player.
* Entities are never hidden.
*/
@Linked
public class BauTechHider implements AccessPrivilegeProvider {
private static final HidingRule[] NO_RULES = new HidingRule[0];
private static final HiddenHull[] NO_HULLS = new HiddenHull[0];
// Injected after construction, until then nothing is hidden
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public SpectatorListener spectatorListener;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
public BauTechHider() {
new TechHider(this);
}
@Override
public ForPlayer forPlayer(Player p) {
if (xrayCommand == null || techHiderCommand == null || spectatorListener == null || hullHiderCommand == null) {
return new BauPlayerAccess(p, NO_RULES, NO_HULLS);
}
// Region rules first: where rules overlap, the first one decides the obfuscation block
List<HidingRule> rules = new ArrayList<>();
xrayCommand.addHidingRules(p, rules);
techHiderCommand.addHidingRules(p, rules);
hullHiderCommand.addHidingRules(p, rules);
spectatorListener.addHidingRules(p, rules);
List<HiddenHull> hulls = new ArrayList<>();
hullHiderCommand.addHiddenHulls(p, hulls);
return new BauPlayerAccess(p, rules.toArray(NO_RULES), hulls.toArray(NO_HULLS));
}
@Override
public boolean isPlayerPrivilegedToPerformAction(Player p) {
return true;
}
/**
* Snapshot of the hiding rules of one player, taken once per outgoing packet on the netty thread.
*/
private record BauPlayerAccess(Player player, HidingRule[] rules, HiddenHull[] hulls) implements ForPlayer {
@Override
public Player getPlayer() {
return player;
}
@Override
public boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ) {
for (HidingRule rule : rules) {
if (rule.coversChunk(chunkX, chunkZ)) return false;
}
for (HiddenHull hull : hulls) {
if (!hull.hull().getRegion().chunkOutside(chunkX, chunkZ)) return false;
}
return true;
}
@Override
public boolean canAccessPosition(int blockX, int blockY, int blockZ) {
for (HiddenHull hull : hulls) {
if (hull.hull().isBlockHidden(player, blockX, blockY, blockZ)) return false;
}
return true;
}
@Override
public boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlock(block)) return false;
}
return true;
}
@Override
public boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockState(blockState)) return false;
}
return true;
}
@Override
public boolean canAccessEntity(int entityId) {
return true;
}
// Entities are not hidden, even if they spawn inside a hidden hull
@Override
public boolean canAccessEntitySpawn(int entityId, int blockX, int blockY, int blockZ) {
return true;
}
@Override
public boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockEntity(type)) return false;
}
return true;
}
@Override
public BlockState getObfuscation(int blockX, int blockY, int blockZ) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ)) return rule.obfuscation().getObfuscationState();
}
for (HiddenHull hull : hulls) {
if (hull.hull().getRegion().contains(blockX, blockY, blockZ)) return hull.obfuscation();
}
// Only asked for positions a rule or hull hides
return Blocks.END_STONE.defaultBlockState();
}
}
}
@@ -0,0 +1,29 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.hullhider.Hull;
import net.minecraft.world.level.block.state.BlockState;
/**
* A hull a player may not view, and the block sent instead of its hidden blocks.
*/
public record HiddenHull(Hull hull, BlockState obfuscation) {
}
@@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.hullhider.HullRegion;
import de.steamwar.techhider.ObfuscationConfig;
/**
* Hides the blocks of an obfuscation config within an area, or everywhere if the area is null.
*/
public record HidingRule(HullRegion area, ObfuscationConfig obfuscation) {
public static HidingRule everywhere(ObfuscationConfig obfuscation) {
return new HidingRule(null, obfuscation);
}
/**
* Covers the area including its extension.
*/
public static HidingRule of(Region.Area area, ObfuscationConfig obfuscation) {
Point min = area.getMinPoint(true);
Point max = area.getMaxPoint(true);
return new HidingRule(HullRegion.fromInclusive(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ()), obfuscation);
}
public boolean covers(int x, int y, int z) {
return area == null || area.contains(x, y, z);
}
public boolean coversChunk(int chunkX, int chunkZ) {
return area == null || !area.chunkOutside(chunkX, chunkZ);
}
}
@@ -21,17 +21,17 @@ package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.world.SpectatorListener;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
@@ -41,21 +41,26 @@ import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
@Linked
public class TechHiderCommand extends SWCommand implements Listener, ScoreboardElement {
public class TechHiderCommand extends SWCommand implements Listener {
public TechHiderCommand() {
super("techhider", "hider", "obfuscate", "hide", "hide-tech");
}
private Map<Region, Optional<TechHider>> techHiders = new HashMap<>();
private Map<Region, Set<Player>> hidden = new HashMap<>();
// Read on netty threads by the BauTechHider
private Map<Region, Optional<HidingRule>> hidingRules = new ConcurrentHashMap<>();
private Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Register(description = "TECHHIDER_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
@@ -64,26 +69,20 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
return;
}
Optional<TechHider> techHider = techHiders.computeIfAbsent(region, rg -> {
Optional<HidingRule> hidingRule = hidingRules.computeIfAbsent(region, rg -> {
if (!region.getGameModeConfig().Techhider.Active) {
return Optional.empty();
}
hidden.put(rg, new HashSet<>());
TechHider current = new TechHider((p, cX, cY) -> {
if (rg.getBuildArea().isChunkOutside(cX, cY)) return true;
return !hidden.get(rg).contains(p);
}, region.getGameModeConfig().Techhider.ObfuscateWith, region.getGameModeConfig().Techhider.HiddenBlocks, region.getGameModeConfig().Techhider.HiddenBlockEntities);
current.enable();
return Optional.of(current);
hidden.put(rg, ConcurrentHashMap.newKeySet());
return Optional.of(HidingRule.of(rg.getBuildArea(), ObfuscationConfig.of(rg.getGameModeConfig().Techhider)));
});
if (!techHider.isPresent()) {
if (!hidingRule.isPresent()) {
return;
}
xrayCommand.disable(region, player);
hullHiderCommand.disable(region, player);
if (hidden.get(region).contains(player)) {
hidden.get(region).remove(player);
BauSystem.MESSAGE.sendPrefixless("TECHHIDER_OFF", player, ChatMessageType.ACTION_BAR);
@@ -128,6 +127,14 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
hidden.values().forEach(set -> set.remove(event.getPlayer()));
}
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
if (players.contains(player)) {
hidingRules.getOrDefault(region, Optional.empty()).ifPresent(rules::add);
}
});
}
public void disable(Region region, Player player) {
hidden.computeIfPresent(region, (rg, set) -> {
set.remove(player);
@@ -135,19 +142,7 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
if (!hidden.getOrDefault(region, Collections.emptySet()).contains(p)) return null;
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TECHHIDER", p);
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -0,0 +1,70 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.entity.Player;
/**
* Shows which of /techhider, /xray and /hullhider is active, at most one of them can be per region.
*/
@Linked
public class ViewScoreboardElement implements ScoreboardElement {
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
String view;
if (techHiderCommand.isActive(region, p)) {
view = "TechHider";
} else if (xrayCommand.isActive(region, p)) {
view = "XRay";
} else if (hullHiderCommand.isActive(region, p)) {
view = "HullHider";
} else {
return null;
}
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_VIEW", p, view);
}
}
@@ -35,18 +35,15 @@ public class BlockCounter {
public final Map<Region, BlockCount> blockCountMap = new HashMap<>();
public boolean isActive(final Player p) {
if (!Config.getInstance().get(p).containsKey("blockCounter")) {
return false;
}
return Config.getInstance().get(p).getPlainValue("blockCounter");
return Config.STORE.get(p).isBlockCounter();
}
public void enable(final Player p) {
Config.getInstance().get(p).put("blockCounter", true);
Config.STORE.get(p).setBlockCounter(true);
}
public void disable(final Player p) {
Config.getInstance().get(p).put("blockCounter", false);
Config.STORE.get(p).setBlockCounter(false);
}
public String getMessage(Player player, int count, int tntCount, long tick, long lastTick) {
@@ -50,6 +50,9 @@ import java.util.Arrays;
@Linked
public class TPSSystem implements Listener {
@Linked
private final TickManager tickManager = TickManager.impl;
public TPSSystem() {
if (TickManager.impl.canFreeze()) {
new TPSFreezeCommand();
@@ -68,7 +71,6 @@ public class TPSSystem implements Listener {
new TickDefaultCommand();
new TPSBaseCommand();
new TickBaseCommand();
Bukkit.getPluginManager().registerEvents(TickManager.impl, BauSystem.getInstance());
}
@EventHandler
@@ -36,13 +36,10 @@ import org.bukkit.entity.Player;
import org.bukkit.util.Transformation;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import yapion.hierarchy.types.YAPIONValue;
import java.util.List;
import java.util.stream.Collectors;
import static de.steamwar.bausystem.features.util.TNTClickListener.TNT_CLICK_DETAILS;
/**
* Wrapper for the rendering of a record bundle
*/
@@ -102,7 +99,7 @@ public class TraceEntity extends RBlockDisplay {
* @param player the player the message should be printed for
*/
public void printIntoChat(Player player) {
if (!Config.getInstance().get(player).getOrSetDefault(TNT_CLICK_DETAILS, new YAPIONValue<>(true)).asBoolean().orElse(true)) {
if (!Config.STORE.get(player).isTntClickDetails()) {
return;
}
TNTPoint representative = records.get(0);
@@ -30,7 +30,6 @@ import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import yapion.hierarchy.types.YAPIONObject;
@Linked
public class NightVisionCommand extends SWCommand implements Listener {
@@ -41,15 +40,15 @@ public class NightVisionCommand extends SWCommand implements Listener {
@Register(description = "NIGHT_VISION_HELP")
public void genericCommand(Player p) {
YAPIONObject yapionObject = Config.getInstance().get(p);
boolean value = !yapionObject.getBooleanOrDefault("nightvision", false);
yapionObject.put("nightvision", value);
Config config = Config.STORE.get(p);
boolean value = !config.isNightVision();
config.setNightVision(value);
setNightVision(p, value);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
setNightVision(event.getPlayer(), Config.getInstance().get(event.getPlayer()).getBooleanOrDefault("nightvision", false));
setNightVision(event.getPlayer(), Config.STORE.get(event.getPlayer()).isNightVision());
}
private void setNightVision(Player p, boolean value) {
@@ -22,123 +22,71 @@ package de.steamwar.bausystem.features.util;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.command.SWCommand;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import net.minecraft.network.protocol.game.*;
import net.minecraft.world.entity.player.Abilities;
import net.minecraft.world.level.GameType;
import org.bukkit.Bukkit;
import io.papermc.paper.event.player.PlayerFailMoveEvent;
import net.minecraft.network.protocol.game.ClientboundGameEventPacket;
import org.bukkit.GameMode;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockCanBuildEvent;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerToggleFlightEvent;
import java.util.function.BiFunction;
@Linked
public class NoClipCommand extends SWCommand implements Listener {
public static class NoClipData implements SWPlayer.Component {
private long lastTick = -1;
@Override
public void onUnmount(SWPlayer player) {
player.getPlayer().setGameMode(GameMode.CREATIVE);
public void onUnmount(SWPlayer swPlayer) {
Player player = swPlayer.getPlayer();
showClientGameMode(player, GameMode.CREATIVE, GameMode.CREATIVE);
}
}
public NoClipCommand() {
super("noclip", "nc");
BiFunction<Player, ServerboundMovePlayerPacket, Object> first = (player, o) -> {
NoClipData noClipData = SWPlayer.of(player).getComponent(NoClipData.class).orElse(null);
if (noClipData == null) return o;
if (noClipData.lastTick == TPSUtils.currentTick.get()) return o;
setInternalGameMode(player, GameMode.SPECTATOR);
noClipData.lastTick = TPSUtils.currentTick.get();
return o;
};
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, first);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, first);
BiFunction<Player, Object, Object> second = (player, o) -> {
NoClipData noClipData = SWPlayer.of(player).getComponent(NoClipData.class).orElse(null);
if (noClipData == null) return o;
setInternalGameMode(player, GameMode.CREATIVE);
noClipData.lastTick = TPSUtils.currentTick.get();
return o;
};
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, second);
TinyProtocol.instance.addFilter(ServerboundPlayerActionPacket.class, second);
TinyProtocol.instance.addFilter(ServerboundContainerClickPacket.class, second);
BiFunction<Player, ServerboundSetCreativeModeSlotPacket, Object> third = (player, o) -> {
if (SWPlayer.of(player).hasComponent(NoClipData.class)) {
int index = o.slotNum();
if (index >= 36 && index <= 44) {
index -= 36;
} else if (index > 44) {
index -= 5;
} else if (index <= 8) {
index = index - 8 + 36;
}
player.getInventory().setItem(index, CraftItemStack.asBukkitCopy(o.itemStack()));
if (index < 9) player.getInventory().setHeldItemSlot(index);
player.updateInventory();
}
return o;
};
TinyProtocol.instance.addFilter(ServerboundSetCreativeModeSlotPacket.class, third);
}
private void setInternalGameMode(Player player, GameMode gameMode) {
((CraftPlayer) player).getHandle().gameMode.gameModeForPlayer = GameType.byId(gameMode.getValue());
}
@Register(help = true)
@Register
public void genericCommand(@Validator Player player) {
SWPlayer swPlayer = SWPlayer.of(player);
if (swPlayer.hasComponent(NoClipData.class)) {
swPlayer.removeComponent(NoClipData.class);
} else {
player.setGameMode(GameMode.SPECTATOR);
Abilities abilities = (((CraftPlayer) player).getHandle()).getAbilities();
abilities.mayBuild = true;
abilities.mayfly = true;
abilities.instabuild = true;
player.setGameMode(GameMode.CREATIVE);
player.setAllowFlight(true);
player.setFlying(true);
swPlayer.setComponent(new NoClipData());
BauSystem.MESSAGE.send("OTHER_NOCLIP_SLOT_INFO", player);
TinyProtocol.instance.sendPacket(player, new ClientboundGameEventPacket(ClientboundGameEventPacket.CHANGE_GAME_MODE, 1F));
pseudoGameMode(player, GameMode.SPECTATOR);
showClientGameMode(player, GameMode.CREATIVE, GameMode.SPECTATOR);
}
}
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(player -> {
SWPlayer.of(player).removeComponent(NoClipData.class);
});
public void onPlayerFailMove(PlayerFailMoveEvent event) {
if (event.getFailReason() != PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK) return;
if (!SWPlayer.of(event.getPlayer()).hasComponent(NoClipData.class)) return;
event.setAllowed(true);
}
@EventHandler(ignoreCancelled = true)
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(player -> SWPlayer.of(player).removeComponent(NoClipData.class));
}
@EventHandler
public void onPlayerGameModeChange(PlayerGameModeChangeEvent event) {
if (SWPlayer.of(event.getPlayer()).hasComponent(NoClipData.class)) {
event.setCancelled(true);
}
}
@EventHandler(ignoreCancelled = true)
@EventHandler
public void onBlock(BlockCanBuildEvent event) {
if (event.getPlayer() == null) return;
if (SWPlayer.of(event.getPlayer()).hasComponent(NoClipData.class)) {
@@ -146,7 +94,7 @@ public class NoClipCommand extends SWCommand implements Listener {
}
}
@EventHandler(ignoreCancelled = true)
@EventHandler
public void onPlayerToggleFlight(PlayerToggleFlightEvent event) {
if (SWPlayer.of(event.getPlayer()).hasComponent(NoClipData.class)) {
event.setCancelled(true);
@@ -154,20 +102,13 @@ public class NoClipCommand extends SWCommand implements Listener {
}
}
@EventHandler(ignoreCancelled = true)
public void onPlayerTeleport(PlayerTeleportEvent event) {
if (event.getCause() != PlayerTeleportEvent.TeleportCause.SPECTATE) {
return;
}
if (SWPlayer.of(event.getPlayer()).hasComponent(NoClipData.class)) {
event.setCancelled(true);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
event.getPlayer().setSpectatorTarget(null);
}, 1L);
}
/**
* @param player player
* @param localMode GameMode for breaking and placing
* @param listedMode GameMode for noPhysics
*/
private static void showClientGameMode(Player player, GameMode localMode, GameMode listedMode) {
TinyProtocol.instance.sendPacket(player, new ClientboundGameEventPacket(ClientboundGameEventPacket.CHANGE_GAME_MODE, localMode.getValue()));
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.GAMEMODE, new GameProfile(player.getUniqueId(), player.getName()), listedMode));
}
private static void pseudoGameMode(Player player, GameMode gameMode) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.GAMEMODE, new GameProfile(player.getUniqueId(), player.getName()), gameMode));
}
}
}
@@ -23,15 +23,17 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.entity.*;
import de.steamwar.linkage.Linked;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.block.piston.PistonStructureResolver;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.PistonMoveReaction;
import org.bukkit.block.TileState;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Piston;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Display;
import org.bukkit.entity.Player;
import org.bukkit.entity.TextDisplay;
@@ -92,41 +94,48 @@ public class PistonCalculator implements Listener {
@EventHandler
public void onBlockPistonExtend(BlockPistonExtendEvent event) {
if (pistOrders.isEmpty()) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
movePistOrders(event.getDirection(), event.getBlocks());
pistOrders.values().forEach(PistOrder::calculate);
}, 3);
removeMovedPistOrders(event.getBlocks());
scheduleRecalculate();
}
@EventHandler
public void onBlockPistonRetract(BlockPistonRetractEvent event) {
if (pistOrders.isEmpty()) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
movePistOrders(event.getDirection(), event.getBlocks());
pistOrders.values().forEach(PistOrder::calculate);
}, 3);
removeMovedPistOrders(event.getBlocks());
scheduleRecalculate();
}
private void movePistOrders(BlockFace direction, List<Block> blocks) {
Set<PistOrder> orders = new HashSet<>();
private void removeMovedPistOrders(List<Block> blocks) {
blocks.forEach(block -> {
PistOrder pistOrder = pistOrders.get(block.getLocation());
if (pistOrder == null) return;
pistOrders.remove(block.getLocation());
pistOrder.piston = pistOrder.piston.getRelative(direction);
orders.add(pistOrder);
});
orders.forEach(pistOrder -> {
pistOrders.put(pistOrder.piston.getLocation(), pistOrder);
PistOrder pistOrder = pistOrders.remove(block.getLocation());
if (pistOrder != null) pistOrder.server.close();
});
}
private static final long RECALCULATE_INTERVAL_MS = 200;
private boolean recalculationScheduled = false;
private long lastRecalculation = 0;
private void scheduleRecalculate() {
if (recalculationScheduled) return;
recalculationScheduled = true;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::recalculateIfDue, 1);
}
private void recalculateIfDue() {
if (System.currentTimeMillis() - lastRecalculation < RECALCULATE_INTERVAL_MS) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), this::recalculateIfDue, 1);
return;
}
recalculationScheduled = false;
lastRecalculation = System.currentTimeMillis();
pistOrders.values().forEach(PistOrder::calculate);
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (pistOrders.isEmpty()) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
pistOrders.values().forEach(PistOrder::calculate);
}, 1);
scheduleRecalculate();
}
@EventHandler
@@ -136,9 +145,7 @@ public class PistonCalculator implements Listener {
PistOrder pistOrder = pistOrders.remove(event.getBlock().getLocation());
pistOrder.server.close();
}
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
pistOrders.values().forEach(PistOrder::calculate);
}, 1);
scheduleRecalculate();
}
@EventHandler
@@ -164,13 +171,13 @@ public class PistonCalculator implements Listener {
private final Map<Location, PistOrder> pistOrders = new HashMap<>();
private final class PistOrder {
private Block piston;
private final Block piston;
private REntityServer server = new REntityServer();
private boolean pulling = false;
private List<Location> movedBlocks = new ArrayList<>();
private List<Location> brokenBlocks = new ArrayList<>();
private Set<Location> immovableBlocks = new HashSet<>();
private boolean blocked = false;
public PistOrder(Block piston) {
this.piston = piston;
@@ -179,7 +186,7 @@ public class PistonCalculator implements Listener {
public void calculate() {
movedBlocks.clear();
brokenBlocks.clear();
immovableBlocks.clear();
blocked = false;
if (piston.isEmpty()) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
@@ -199,7 +206,7 @@ public class PistonCalculator implements Listener {
pulling = piston.getType() == Material.STICKY_PISTON && (piston.getRelative(pistonData.getFacing()).getType() == Material.AIR || pistonData.isExtended());
calculate(piston, pistonData.getFacing(), (pulling ? pistonData.getFacing().getOppositeFace() : pistonData.getFacing()));
resolve(pistonData.getFacing());
Collections.reverse(movedBlocks);
Collections.reverse(brokenBlocks);
@@ -207,86 +214,23 @@ public class PistonCalculator implements Listener {
visualize();
}
private void calculate(Block origin, BlockFace facing, BlockFace direction) {
Block calcOrigin = origin;
if (facing != direction) calcOrigin = origin.getRelative(facing, 3);
List<Block> toCalc = new LinkedList<>();
calcDirection(origin, null, calcOrigin, facing != direction ? origin.getRelative(facing) : null, facing, direction, toCalc);
while (!toCalc.isEmpty()) {
Block current = toCalc.remove(0);
if (!movedBlocks.contains(current.getLocation())) {
movedBlocks.add(current.getLocation());
}
Material type = current.getType();
if (type != Material.SLIME_BLOCK && type != Material.HONEY_BLOCK) continue;
Material oppositeType = type == Material.SLIME_BLOCK ? Material.HONEY_BLOCK : Material.SLIME_BLOCK;
for (BlockFace face : FACES) {
Block block = current.getRelative(face);
if (block.getType().isAir()) continue;
if (isImmovable(block) || block.getPistonMoveReaction() == PistonMoveReaction.BREAK) continue;
if (face != direction || face == direction.getOppositeFace()) {
switch (block.getType()) {
case BLACK_GLAZED_TERRACOTTA:
case GRAY_GLAZED_TERRACOTTA:
case BLUE_GLAZED_TERRACOTTA:
case BROWN_GLAZED_TERRACOTTA:
case CYAN_GLAZED_TERRACOTTA:
case GREEN_GLAZED_TERRACOTTA:
case LIGHT_BLUE_GLAZED_TERRACOTTA:
case LIGHT_GRAY_GLAZED_TERRACOTTA:
case LIME_GLAZED_TERRACOTTA:
case MAGENTA_GLAZED_TERRACOTTA:
case ORANGE_GLAZED_TERRACOTTA:
case PINK_GLAZED_TERRACOTTA:
case PURPLE_GLAZED_TERRACOTTA:
case RED_GLAZED_TERRACOTTA:
case WHITE_GLAZED_TERRACOTTA:
case YELLOW_GLAZED_TERRACOTTA:
continue;
default:
break;
}
}
if (block.getType() != oppositeType) {
if (!movedBlocks.contains(block.getLocation())) toCalc.add(block);
calcDirection(null, origin, block, null, facing, direction, toCalc);
}
}
private void resolve(BlockFace facing) {
PistonStructureResolver resolver = new PistonStructureResolver(
((CraftWorld) piston.getWorld()).getHandle(),
new BlockPos(piston.getX(), piston.getY(), piston.getZ()),
Direction.valueOf(facing.name()),
!pulling
);
if (!resolver.resolve()) {
blocked = true;
return;
}
movedBlocks.remove(origin.getLocation());
if (facing != direction) movedBlocks.remove(origin.getRelative(facing, 1).getLocation());
if (pulling) immovableBlocks.remove(origin.getRelative(facing).getLocation());
resolver.getToPush().forEach(pos -> movedBlocks.add(toLocation(pos)));
resolver.getToDestroy().forEach(pos -> brokenBlocks.add(toLocation(pos)));
}
private void calcDirection(Block origin, Block blockOrigin, Block calcOrigin, Block ignore, BlockFace facing, BlockFace direction, List<Block> toCalc) {
for (int i = 1; i < 24; i++) {
Block block = calcOrigin.getRelative(direction, i);
if (block.equals(ignore)) return;
if (block.getPistonMoveReaction() == PistonMoveReaction.BREAK) {
if (!brokenBlocks.contains(block.getLocation())) {
brokenBlocks.add(block.getLocation());
}
return;
}
if (isImmovable(block)) {
immovableBlocks.add(block.getLocation());
return;
}
if (block.getType().isAir()) return;
if (facing == direction && block.equals(blockOrigin)) {
immovableBlocks.add(block.getLocation());
return;
}
if (facing != direction && (block.equals(origin) || block.getRelative(facing.getOppositeFace()).equals(origin))) {
return;
}
if (!movedBlocks.contains(block.getLocation())) toCalc.add(block);
}
private Location toLocation(BlockPos pos) {
return new Location(piston.getWorld(), pos.getX(), pos.getY(), pos.getZ());
}
private void visualize() {
@@ -321,21 +265,11 @@ public class PistonCalculator implements Listener {
textDisplay.setBrightness(new Display.Brightness(15, 15));
}
for (Location location : immovableBlocks) {
CWireframe wireframe = new CWireframe(server);
wireframe.setPos1(location);
wireframe.setPos2(location);
wireframe.setWidth(1 / 32f);
wireframe.setBlock(Material.RED_CONCRETE.createBlockData());
}
CWireframe wireframe = new CWireframe(server);
wireframe.setPos1(piston.getLocation());
wireframe.setPos2(piston.getLocation());
if (!immovableBlocks.isEmpty()) {
if (blocked) {
wireframe.setBlock(Material.RED_CONCRETE.createBlockData());
} else if (movedBlocks.size() > 12) {
wireframe.setBlock(Material.YELLOW_CONCRETE.createBlockData());
} else {
wireframe.setBlock(Material.LIME_CONCRETE.createBlockData());
}
@@ -348,7 +282,11 @@ public class PistonCalculator implements Listener {
} else {
text.append("§ePush\n");
}
text.append("§f").append(movedBlocks.size()).append(" §eBlocks");
if (blocked) {
text.append("§cBlocked");
} else {
text.append("§f").append(movedBlocks.size()).append(" §eBlocks");
}
textDisplay.setText(text.toString());
textDisplay.setBillboard(Display.Billboard.CENTER);
textDisplay.setAlignment(TextDisplay.TextAlignment.CENTER);
@@ -358,26 +296,4 @@ public class PistonCalculator implements Listener {
textDisplay.setBrightness(new Display.Brightness(15, 15));
}
}
private boolean isImmovable(Block block) {
if (block.isEmpty() || block.isLiquid()) {
return false;
}
BlockData blockData = block.getBlockData();
if (blockData instanceof Piston) {
return ((Piston) blockData).isExtended();
}
if (block.getState() instanceof TileState) {
return true;
}
PistonMoveReaction reaction = block.getPistonMoveReaction();
if (reaction == PistonMoveReaction.IGNORE) return true;
if (reaction == PistonMoveReaction.BLOCK) return true;
switch (block.getType()) {
case OBSIDIAN:
return true;
default:
return false;
}
}
}
@@ -32,26 +32,22 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.inventory.EquipmentSlot;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONValue;
@Linked
public class TNTClickListener extends SWCommand implements Listener {
public static final String TNT_CLICK_DETAILS = "tnt_click_details";
public TNTClickListener() {
super("tntdetails");
}
@Register(description = "TNT_DETAILS_COMMAND")
public void toggle(Player player) {
YAPIONObject yapionObject = Config.getInstance().get(player);
if (yapionObject.getOrSetDefault(TNT_CLICK_DETAILS, new YAPIONValue<>(true)).asBoolean().orElse(true)) {
yapionObject.put(TNT_CLICK_DETAILS, false);
Config config = Config.STORE.get(player);
if (config.isTntClickDetails()) {
config.setTntClickDetails(false);
BauSystem.MESSAGE.send("TNT_DETAILS_OFF", player);
} else {
yapionObject.put(TNT_CLICK_DETAILS, true);
config.setTntClickDetails(true);
BauSystem.MESSAGE.send("TNT_DETAILS_ON", player);
}
}
@@ -60,7 +56,7 @@ public class TNTClickListener extends SWCommand implements Listener {
public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (event.getHand() != EquipmentSlot.HAND) return;
if (!Config.getInstance().get(event.getPlayer()).getOrSetDefault(TNT_CLICK_DETAILS, new YAPIONValue<>(true)).asBoolean().orElse(true)) {
if (!Config.STORE.get(event.getPlayer()).isTntClickDetails()) {
return;
}
@@ -25,7 +25,6 @@ import lombok.Getter;
import org.bukkit.*;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
import yapion.hierarchy.types.YAPIONObject;
import java.util.*;
@@ -56,27 +55,22 @@ public class Warp {
warpMap.put(name, this);
}
public Warp(String name, YAPIONObject object) {
public Warp(String name, WorldData.WarpEntry warp) {
this.name = name;
double x = object.getPlainValue("x");
double y = object.getPlainValue("y");
double z = object.getPlainValue("z");
float yaw = object.getPlainValue("yaw");
float pitch = object.getPlainValue("pitch");
location = new Location(Bukkit.getWorlds().get(0), x, y, z, yaw, pitch);
mat = Material.getMaterial(object.getPlainValue("material"));
location = new Location(Bukkit.getWorlds().get(0), warp.getX(), warp.getY(), warp.getZ(), warp.getYaw(), warp.getPitch());
mat = Material.getMaterial(warp.getMaterial());
warpMap.put(name, this);
}
public YAPIONObject output() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("x", location.getX());
yapionObject.add("y", location.getY());
yapionObject.add("z", location.getZ());
yapionObject.add("yaw", location.getYaw());
yapionObject.add("pitch", location.getPitch());
yapionObject.add("material", mat.toString());
return yapionObject;
public WorldData.WarpEntry output() {
WorldData.WarpEntry warp = new WorldData.WarpEntry();
warp.setX(location.getX());
warp.setY(location.getY());
warp.setZ(location.getZ());
warp.setYaw(location.getYaw());
warp.setPitch(location.getPitch());
warp.setMaterial(mat.toString());
return warp;
}
public static Set<String> getWarpNames() {
@@ -101,7 +95,7 @@ public class Warp {
public void delete() {
warpMap.remove(name);
WorldData.getWarpData().remove(name);
WorldData.STORE.get().getWarps().remove(name);
}
public void teleport(Player player) {
@@ -34,9 +34,9 @@ import net.md_5.bungee.api.chat.ComponentBuilder;
import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import yapion.hierarchy.types.YAPIONObject;
import java.util.ArrayList;
import java.util.Map;
@Linked
public class WarpCommand extends SWCommand implements Disable, Enable {
@@ -135,17 +135,15 @@ public class WarpCommand extends SWCommand implements Disable, Enable {
@Override
public void enable() {
WorldData.getWarpData().forEach((name, yapionAnyType) -> {
new Warp(name, (YAPIONObject) yapionAnyType);
});
WorldData.STORE.get().getWarps().forEach(Warp::new);
Warp.enable();
}
@Override
public void disable() {
YAPIONObject yapionObject = WorldData.getWarpData();
Map<String, WorldData.WarpEntry> warps = WorldData.STORE.get().getWarps();
for (Warp warp : Warp.getWarps()) {
yapionObject.add(warp.getName(), warp.output());
warps.put(warp.getName(), warp.output());
}
}
}
@@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.CRIUWakeupEvent;
import de.steamwar.core.CheckpointUtils;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
@@ -38,17 +39,16 @@ public class AFKStopperListener implements Listener {
private long lastMovementTime = System.currentTimeMillis();
public AFKStopperListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long currentTime = System.currentTimeMillis();
if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
for (Player p : Bukkit.getOnlinePlayers()) {
p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
}
} else if (currentTime - lastMovementTime > 9 * 60000) {
BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.MINUTES)
private void checkAfk() {
long currentTime = System.currentTimeMillis();
if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
for (Player p : Bukkit.getOnlinePlayers()) {
p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
}
}, 1200, 1200); //every minute
} else if (currentTime - lastMovementTime > 9 * 60000) {
BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
}
}
@EventHandler
@@ -28,6 +28,7 @@ import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.linkage.Linked;
import de.steamwar.network.packets.PacketHandler;
import de.steamwar.network.packets.server.BaumemberUpdatePacket;
import de.steamwar.sql.BauweltMember;
import io.papermc.paper.event.player.PlayerPickBlockEvent;
import org.bukkit.Bukkit;
import org.bukkit.boss.BarColor;
@@ -57,6 +58,8 @@ public class BauMemberUpdate extends PacketHandler implements Listener {
}
public static void baumemberUpdate() {
// Packet handlers run in no guaranteed order, so don't rely on CoreNetworkHandler having cleared the cache yet.
BauweltMember.clear();
Set<Player> newSpectator = new HashSet<>();
Set<Player> newBuilder = new HashSet<>();
Bukkit.getOnlinePlayers().forEach(player -> {
@@ -22,10 +22,11 @@ package de.steamwar.bausystem.features.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.BauweltMember;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@@ -41,14 +42,18 @@ import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.player.*;
import org.bukkit.util.Vector;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
@Linked
public class SpectatorListener implements Listener {
private static final TechHider techHider;
private static final Set<Player> NO_TECHHIDER = new HashSet<>();
private static final HidingRule SPECTATOR_RULE;
// Read on netty threads by the BauTechHider
private static final Set<Player> NO_TECHHIDER = ConcurrentHashMap.newKeySet();
static {
Set<Material> materials = new HashSet<>();
@@ -99,19 +104,12 @@ public class SpectatorListener implements Listener {
materials.add(Material.WATER);
materials.remove(Material.BARRIER);
materials.remove(Material.STONE);
techHider = new TechHider((TechHider.LocationEvaluator) (player, i, i1) -> {
return Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player);
}, Material.END_STONE, materials, new HashSet<>());
SPECTATOR_RULE = HidingRule.everywhere(new ObfuscationConfig(Material.END_STONE, materials, Collections.emptySet()));
}
private static void enableOrDisableTechhider() {
boolean enable = Bukkit.getOnlinePlayers()
.stream()
.anyMatch(player -> !(Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player)));
if (enable) {
techHider.enable();
} else {
techHider.disable();
public void addHidingRules(Player player, List<HidingRule> rules) {
if (!(Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player))) {
rules.add(SPECTATOR_RULE);
}
}
@@ -122,7 +120,6 @@ public class SpectatorListener implements Listener {
NO_TECHHIDER.add(player);
}
resendChunks(player);
enableOrDisableTechhider();
}
private static void resendChunks(Player player) {
@@ -141,7 +138,6 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
enableOrDisableTechhider();
if (BauSystem.DEV_SERVER) return;
if (event.getPlayer().getUniqueId().equals(BauServer.getInstance().getOwner())) {
return;
@@ -163,7 +159,6 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
enableOrDisableTechhider();
if (!anySupervisorOnline(null) && !BauSystem.DEV_SERVER) {
Bukkit.getOnlinePlayers().forEach(player -> {
player.kickPlayer("");
@@ -180,7 +175,6 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
NO_TECHHIDER.remove(event.getPlayer());
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), SpectatorListener::enableOrDisableTechhider, 1);
if (BauSystem.DEV_SERVER) return;
if (!anySupervisorOnline(event.getPlayer())) {
Bukkit.getOnlinePlayers().forEach(player -> {
@@ -21,14 +21,15 @@ package de.steamwar.bausystem.features.xray;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.features.techhider.TechHiderCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.SWCommand;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import net.minecraft.server.level.ServerPlayer;
@@ -43,22 +44,27 @@ import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiFunction;
@Linked
public class XrayCommand extends SWCommand implements Listener, ScoreboardElement {
public class XrayCommand extends SWCommand implements Listener {
public XrayCommand() {
super("xray");
}
private Map<Region, Optional<TechHider>> techHiders = new HashMap<>();
// Read on netty threads by the BauTechHider and the movement filter
private Map<Region, Optional<HidingRule>> hidingRules = new ConcurrentHashMap<>();
private Map<Region, Set<Material>> xrayedBlocks = new HashMap<>();
private Map<Region, Set<Player>> hidden = new HashMap<>();
private Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Register(description = "XRAY_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
@@ -67,23 +73,24 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
return;
}
Optional<TechHider> techHider = techHiders.computeIfAbsent(region, rg -> {
Optional<HidingRule> hidingRule = hidingRules.computeIfAbsent(region, rg -> {
if (!region.getGameModeConfig().Techhider.Active) {
return Optional.empty();
}
hidden.put(rg, new HashSet<>());
hidden.put(rg, ConcurrentHashMap.newKeySet());
Set<Material> blocks = new HashSet<>(Arrays.asList(region.getGameModeConfig().Techhider.ObfuscateWith));
if (blocks.contains(Material.END_STONE)) blocks.add(Material.END_STONE_BRICKS);
xrayedBlocks.put(region, blocks);
return Optional.of(createXray(rg, blocks));
return Optional.of(HidingRule.of(rg.getBuildArea(), new ObfuscationConfig(Material.STRUCTURE_VOID, blocks, Collections.emptySet())));
});
if (!techHider.isPresent()) {
if (!hidingRule.isPresent()) {
return;
}
techHiderCommand.disable(region, player);
hullHiderCommand.disable(region, player);
if (hidden.get(region).contains(player)) {
hidden.get(region).remove(player);
BauSystem.MESSAGE.sendPrefixless("XRAY_OFF", player, ChatMessageType.ACTION_BAR);
@@ -139,13 +146,12 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
}
}
private TechHider createXray(Region rg, Set<Material> obfuscate) {
TechHider current = new TechHider((TechHider.LocationEvaluator) (p, cX, cY) -> {
if (rg.getBuildArea().isChunkOutside(cX, cY)) return true;
return !hidden.get(rg).contains(p);
}, Material.STRUCTURE_VOID, obfuscate, new HashSet<>());
current.enable();
return current;
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
if (players.contains(player)) {
hidingRules.getOrDefault(region, Optional.empty()).ifPresent(rules::add);
}
});
}
@EventHandler
@@ -160,19 +166,7 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
if (!hidden.getOrDefault(region, Collections.emptySet()).contains(p)) return null;
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_XRAY", p);
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -20,78 +20,39 @@
package de.steamwar.bausystem.region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.sql.SchematicNode;
import lombok.NonNull;
import yapion.hierarchy.types.YAPIONObject;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Function;
public abstract class RegionData {
private final List<Property<?, ?>> properties = new ArrayList<>();
protected final YAPIONObject data;
protected final YAPIONObject flagData;
protected final WorldData.RegionEntry data;
protected final Map<String, String> flagData;
protected final Runnable onChange;
protected final Map<Flag<?>, Flag.Value<?>> flagMap = new HashMap<>();
private final class Property<T, K> {
private final String field;
private final Function<K, T> loader;
private final Function<T, K> writer;
private SchematicNode testblockSchematic;
private T value;
public Property(String field, Function<K, T> loader, Function<T, K> writer) {
this.field = field;
this.loader = loader;
this.writer = writer;
properties.add(this);
}
public void load() {
if (flagData.containsKey(field)) {
value = loader.apply(flagData.getPlainValue(field));
} else {
value = null;
}
}
public T get() {
return value;
}
public void set(T value) {
this.value = value;
if (value == null) {
flagData.remove(field);
} else {
flagData.put(field, writer.apply(value));
}
}
}
private Property<SchematicNode, Integer> testblockSchematic = new Property<>("testblockSchematic", SchematicNode::byId, SchematicNode::getId);
protected RegionData(YAPIONObject data, Runnable onChange) {
protected RegionData(WorldData.RegionEntry data, Runnable onChange) {
this.data = data;
this.flagData = data.getObjectOrSetDefault("flagStorage", new YAPIONObject());
this.flagData = data.getFlags();
this.onChange = onChange;
initialize();
for (final Flag flag : Flag.getFlags()) {
if (!has(flag).isWritable()) continue;
try {
String s = flagData.getPlainValue(flag.name());
String s = flagData.get(flag.name());
flagMap.put(flag, flag.valueOfValue(s));
} catch (Exception e) {
flagMap.put(flag, (Flag.Value<?>) flag.getDefaultValue());
}
}
properties.forEach(Property::load);
if (data.getTestblockSchematic() != null) {
testblockSchematic = SchematicNode.byId(data.getTestblockSchematic());
}
}
protected void initialize() {
@@ -126,7 +87,8 @@ public abstract class RegionData {
flagData.remove(flag.name());
}
}
properties.forEach(property -> property.set(null));
testblockSchematic = null;
data.setTestblockSchematic(null);
onChange.run();
}
@@ -135,11 +97,12 @@ public abstract class RegionData {
}
public SchematicNode getTestblockSchematic() {
return testblockSchematic.get();
return testblockSchematic;
}
public void setTestblockSchematic(SchematicNode schematic) {
testblockSchematic.set(schematic);
testblockSchematic = schematic;
data.setTestblockSchematic(schematic == null ? null : schematic.getId());
onChange.run();
}
@@ -44,6 +44,8 @@ public final class Flag<T extends Enum<T> & Flag.Value<T>> implements EnumDispla
public static final Flag<TestblockMode> TESTBLOCK = new Flag<>("TESTBLOCK", "FLAG_TESTBLOCK", TestblockMode.class, TestblockMode.NO_VALUE);
public static final Flag<ChangedMode> CHANGED = new Flag<>("CHANGED", "FLAG_CHANGED", ChangedMode.class, ChangedMode.NO_CHANGE);
public static final Flag<WaterDestroyMode> WATER_DESTROY = new Flag<>("WATER_DESTROY", "FLAG_WATER_DESTROY", WaterDestroyMode.class, WaterDestroyMode.ALLOW);
public static final Flag<WindChargeInteractMode> WIND_CHARGE_INTERACT = new Flag<>("WINDCHARGE_INTERACT", "FLAG_WINDCHARGE_INTERACT", WindChargeInteractMode.class, WindChargeInteractMode.ALLOW);
public static final Flag<ProjectileStopperMode> PROJECTILE_STOPPER = new Flag<>("PROJECTILE_STOPPER", "FLAG_PROJECTILE_STOPPER", ProjectileStopperMode.class, ProjectileStopperMode.ENABLED);
private String name;
private int ordinal;
@@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum ProjectileStopperMode implements Flag.Value<ProjectileStopperMode> {
ENABLED("FLAG_PROJECTILE_STOPPER_ENABLED"),
DISABLED("FLAG_PROJECTILE_STOPPER_DISABLED");
private static WindChargeInteractMode[] values;
private final String chatValue;
@Override
public ProjectileStopperMode[] getValues() {
return ProjectileStopperMode.values();
}
@Override
public ProjectileStopperMode getValue() {
return this;
}
@Override
public ProjectileStopperMode getValueOf(final String name) {
try {
return ProjectileStopperMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
return ProjectileStopperMode.ENABLED;
}
}
}
@@ -0,0 +1,53 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum WindChargeInteractMode implements Flag.Value<WindChargeInteractMode> {
ALLOW("FLAG_WINDCHARGE_INTERACT_ALLOW"),
DENY("FLAG_WINDCHARGE_INTERACT_DENY");
private static WindChargeInteractMode[] values;
private final String chatValue;
@Override
public WindChargeInteractMode[] getValues() {
return WindChargeInteractMode.values();
}
@Override
public WindChargeInteractMode getValue() {
return this;
}
@Override
public WindChargeInteractMode getValueOf(final String name) {
try {
return WindChargeInteractMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
return WindChargeInteractMode.ALLOW;
}
}
}
@@ -1,101 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.worlddata;
import de.steamwar.sql.SteamwarUser;
import lombok.SneakyThrows;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import yapion.hierarchy.output.FileOutput;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.InputStreamCharsets;
import yapion.parser.YAPIONParser;
import yapion.parser.options.FileOptions;
import java.io.File;
import java.util.List;
@UtilityClass
public class SimulatorData {
private final File simulatorsDir = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "simulators");
static {
simulatorsDir.mkdirs();
}
@SneakyThrows
public YAPIONObject getSimulator(Player player) {
File file = getFile(player);
if (!file.exists()) {
return new YAPIONObject();
}
return YAPIONParser.parse(file, new FileOptions().charset(InputStreamCharsets.UTF_8));
}
@SneakyThrows
private void internalSaveSimulator(Player player, YAPIONObject yapionObject) {
File file = getFile(player);
yapionObject.toYAPION(new FileOutput(file)).close();
}
@SneakyThrows
void saveSimulator(SteamwarUser steamwarUser, YAPIONObject yapionObject) {
File file = new File(simulatorsDir, steamwarUser.getId() + ".yapion");
yapionObject.toYAPION(new FileOutput(file)).close();
}
public List<String> listSimulator(Player player) {
List<String> strings = getSimulator(player).getKeys();
strings.remove("");
return strings;
}
public void saveSimulator(Player player, String name) {
YAPIONObject yapionObject = getSimulator(player);
yapionObject.put(name, yapionObject.getArray("").copy());
internalSaveSimulator(player, yapionObject);
}
public void saveSimulator(Player player, YAPIONArray simulator) {
YAPIONObject yapionObject = getSimulator(player);
yapionObject.put("", simulator);
internalSaveSimulator(player, yapionObject);
}
public void loadSimulator(Player player, String name) {
YAPIONObject yapionObject = getSimulator(player);
yapionObject.put("", yapionObject.getArray(name).copy());
internalSaveSimulator(player, yapionObject);
}
public void removeSimulator(Player player, String name) {
YAPIONObject yapionObject = getSimulator(player);
yapionObject.remove(name);
internalSaveSimulator(player, yapionObject);
}
private File getFile(Player player) {
SteamwarUser steamwarUser = SteamwarUser.get(player.getUniqueId());
return new File(simulatorsDir, steamwarUser.getId() + ".yapion");
}
}

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