forked from SteamWar/SteamWar
Move arena runtime configuration into GameCore
- Replace FightSystem runtime properties with shared GameConfig - Update dependent modules, commands, states, and tests
This commit is contained in:
+1
-1
@@ -10,7 +10,7 @@ contains the mechanics that do not depend on a specific arena:
|
||||
- reusable winner/draw results and score/last-remaining evaluation;
|
||||
- the complete state-dependent lifecycle (one-shots, tasks, listeners, commands,
|
||||
and countdowns);
|
||||
- the FightSystem arena modes and typed JVM runtime properties;
|
||||
- the FightSystem arena modes and shared JVM runtime configuration;
|
||||
- observable, generic game-state transitions.
|
||||
|
||||
GameCore intentionally does not define a game-state enum. Each consumer supplies
|
||||
|
||||
Reference in New Issue
Block a user