forked from SteamWar/SteamWar
Improve AutoChecker and GameModeConfig again
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@@ -109,30 +109,21 @@ Schematic:
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MaxBlocks: 0 # defaults to 0 (ignored) if missing
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# Maximal blast resistance for the design blocks
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MaxDesignBlastResistance: 100000000 # defaults to Double.MAX_VALUE if missing
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# List of limited material (combinations)
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# List contains tags Amount (integer) and Materials (List of material names in Spigot 1.12 AND Spigot 1.15 format)
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# List of limited block materials
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# InventoryMaterials are all disallowed by default to have any content but are unlimited in number
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# Any Block that has more Blast Resistance than MaxBlastResistance will be defaulted to 0.
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Limited:
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- Materials: [ ]
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Amount: 0
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# Item amount limits per inventory (container) type.
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# An item is only allowed to be placed in an inventory at all if it appears here for that
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# inventory's material (a small set of decorative items, e.g. flowers, is always allowed
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# everywhere regardless of this list) - NOTHING is allowed in any inventory unless listed here.
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# Each entry contains Inventories (list of inventory materials, or a group name - 'storage' for
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# chests/barrels/shulker boxes of any color, 'all' for every scanned inventory material including
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# dispensers, droppers, hoppers, furnaces, etc.), Items (list of item materials, each checked
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# independently against Amount - not summed) and Amount (max stored amount of that item per
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# single inventory of that type).
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ItemsInInventory: # defaults to none (nothing allowed in any inventory) if missing
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- Inventories: [ DISPENSER ]
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Items: [ BUCKET ]
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Amount: 1
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- Inventories: [ DISPENSER ]
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Items: [ ARROW, FIRE_CHARGE ]
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Amount: 128
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- Inventories: [ storage ]
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Items: [ TNT ]
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Amount: 1728
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- Blocks: [ DISPENSER ]
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MaxCount: 64
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- Blocks: [ DISPENSER ]
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MaxCount: 16
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Content:
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Items: [ ARROW, FIRE_CHARGE ]
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Amount: 128
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- Blocks: [ storage ]
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Content:
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Items: [ TNT ]
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Amount: 1728
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# The name of the game mode presented to the players
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GameName: WarGear # defaults to WarGear if missing
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