Add MissileWars module

This commit is contained in:
2024-08-04 23:09:23 +02:00
parent ca143f2412
commit 391b8c3854
58 changed files with 4305 additions and 0 deletions
@@ -0,0 +1,51 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.scripts.implemented;
import com.google.gson.JsonObject;
import de.steamwar.misslewars.scripts.RunnableScript;
import de.steamwar.misslewars.scripts.RunnableScriptEvent;
import de.steamwar.misslewars.scripts.ScriptedItem;
import de.steamwar.misslewars.scripts.utils.EntityUtils;
import de.steamwar.misslewars.scripts.utils.EntityUtils.ScriptShortcut;
import org.bukkit.entity.Projectile;
public class LaunchScript implements RunnableScript {
private ScriptFunction launch = null;
public LaunchScript(JsonObject launch) {
ScriptShortcut<Projectile> scriptShortcut = EntityUtils.getEntity(launch.getAsJsonPrimitive("entity").getAsString(), EntityUtils.EntityType.Projectile);
if (scriptShortcut == null) return;
this.launch = (runnableScriptEvent, doubles) -> {
Projectile projectile = runnableScriptEvent.getPlayer().launchProjectile(scriptShortcut.entityClass);
scriptShortcut.consumer.accept(launch, projectile, runnableScriptEvent);
return false;
};
}
@Override
public boolean execute(RunnableScriptEvent runnableScriptEvent) {
if (runnableScriptEvent.eventType != ScriptedItem.EventType.onClick) return true;
return defaultExecution(launch, false, b -> true, runnableScriptEvent);
}
}