Migrate FightSystem modes and countdowns to GameCore

- Move shared arena-mode abstractions into GameCore
- Adapt fight countdowns and APIs to the shared model
- Add SteamWar issue audit workflow and SQL language settings
This commit is contained in:
2026-07-24 12:18:49 +02:00
parent badff1c70f
commit 867ca6f5dc
133 changed files with 2155 additions and 1076 deletions
@@ -29,6 +29,7 @@ java {
dependencies {
compileOnly(libs.classindex)
annotationProcessor(libs.classindex)
compileOnly(project(":GameCore", "default"))
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.netty)
@@ -1,56 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem;
import java.util.Collections;
import java.util.EnumSet;
import java.util.Set;
public enum ArenaMode {
NORMAL,
EVENT,
TEST,
CHECK,
PREPARE,
REPLAY;
public static final Set<ArenaMode> All = Collections.unmodifiableSet(EnumSet.allOf(ArenaMode.class));
public static final Set<ArenaMode> Normal = Collections.unmodifiableSet(EnumSet.of(NORMAL));
public static final Set<ArenaMode> Check = Collections.unmodifiableSet(EnumSet.of(CHECK));
public static final Set<ArenaMode> Event = Collections.unmodifiableSet(EnumSet.of(EVENT));
public static final Set<ArenaMode> Test = Collections.unmodifiableSet(EnumSet.of(TEST, CHECK));
public static final Set<ArenaMode> Prepare = Collections.unmodifiableSet(EnumSet.of(PREPARE));
public static final Set<ArenaMode> Replay = Collections.unmodifiableSet(EnumSet.of(REPLAY, TEST));
public static final Set<ArenaMode> AntiReplay = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(REPLAY)));
public static final Set<ArenaMode> AntiTest = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK)));
public static final Set<ArenaMode> AntiEvent = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT)));
public static final Set<ArenaMode> AntiTestCheckPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK, PREPARE)));
public static final Set<ArenaMode> AntiPrepare = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PREPARE)));
public static final Set<ArenaMode> VariableTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT, REPLAY, CHECK)));
public static final Set<ArenaMode> ManualTeams = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(EVENT, REPLAY)));
public static final Set<ArenaMode> RankedEvent = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));
public static final Set<ArenaMode> Restartable = Collections.unmodifiableSet(EnumSet.of(NORMAL, TEST));
public static final Set<ArenaMode> NotRestartable = Collections.unmodifiableSet(EnumSet.of(EVENT, REPLAY));
public static final Set<ArenaMode> SoloLeader = Collections.unmodifiableSet(EnumSet.of(TEST, CHECK, PREPARE));
public static final Set<ArenaMode> NotOnBau = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK, PREPARE, REPLAY)));
public static final Set<ArenaMode> SeriousFight = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(TEST, CHECK, REPLAY)));
}
@@ -22,6 +22,8 @@ package de.steamwar.fightsystem;
import de.steamwar.data.GameModeConfigUtils;
import de.steamwar.fightsystem.utils.Region;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.gamecore.config.GameRuntimeProperties;
import de.steamwar.sql.*;
import org.bukkit.Bukkit;
import org.bukkit.Location;
@@ -44,6 +46,7 @@ public class Config {
}
public static final World world = Bukkit.getWorlds().get(0);
public static final GameRuntimeProperties RuntimeProperties = GameRuntimeProperties.load();
public static final GameModeConfig<Material, Winconditions> GameModeConfig;
@@ -99,11 +102,11 @@ public class Config {
public static final int ReplayID;
static {
CheckSchemID = Integer.parseInt(System.getProperty("checkSchemID", "0"));
PrepareSchemID = Integer.parseInt(System.getProperty("prepareSchemID", "0"));
ReplayID = Integer.parseInt(System.getProperty("replay", "0"));
CheckSchemID = RuntimeProperties.getCheckSchematicId();
PrepareSchemID = RuntimeProperties.getPrepareSchematicId();
ReplayID = RuntimeProperties.getReplayId();
String configFile = System.getProperty("config", "config.yml");
String configFile = RuntimeProperties.getConfigFile();
if (!new File(FightSystem.getPlugin().getDataFolder(), configFile).exists()) {
FightSystem.getPlugin().saveDefaultConfig();
Bukkit.getLogger().log(Level.SEVERE, "Arenaconfig fehlt!");
@@ -209,7 +212,7 @@ public class Config {
BlueInsetRegion = new Region(BluePasteRegion.getMinX() + GameModeConfig.Schematic.Inset.x, BluePasteRegion.getMinY() + GameModeConfig.Schematic.Inset.bottom, BluePasteRegion.getMinZ() + GameModeConfig.Schematic.Inset.z, BluePasteRegion.getMaxX() - GameModeConfig.Schematic.Inset.x, BluePasteRegion.getMaxY() - GameModeConfig.Schematic.Inset.top, BluePasteRegion.getMaxZ() - GameModeConfig.Schematic.Inset.z);
int eventKampfID = Integer.parseInt(System.getProperty("fightID", "0"));
int eventKampfID = RuntimeProperties.getFightId();
if (eventKampfID >= 1) {
EventKampf = EventFight.byId(eventKampfID);
if (EventKampf == null) {
@@ -264,32 +267,9 @@ public class Config {
SpectatePort = -ReplayID;
}
String blueLeader = System.getProperty("blueLeader", null);
String redLeader = System.getProperty("redLeader", null);
if (blueLeader != null) {
BlueLeader = UUID.fromString(blueLeader);
} else {
BlueLeader = null;
}
if (redLeader != null) {
RedLeader = UUID.fromString(redLeader);
} else {
RedLeader = null;
}
if (CheckSchemID != 0) {
mode = ArenaMode.CHECK;
} else if (PrepareSchemID != 0) {
mode = ArenaMode.PREPARE;
} else if (eventKampfID >= 1) {
mode = ArenaMode.EVENT;
} else if (eventKampfID == -1) {
mode = ArenaMode.TEST;
} else if (ReplayID != 0) {
mode = ArenaMode.REPLAY;
} else {
mode = ArenaMode.NORMAL;
}
BlueLeader = RuntimeProperties.getBlueLeader();
RedLeader = RuntimeProperties.getRedLeader();
mode = ArenaMode.from(RuntimeProperties);
}
public static boolean test() {
@@ -297,7 +277,7 @@ public class Config {
}
public static boolean replayserver() {
return ReplayID < 0;
return RuntimeProperties.isReplayServer();
}
public static boolean blueNegZ() {
@@ -36,6 +36,7 @@ import de.steamwar.fightsystem.utils.FightUI;
import de.steamwar.fightsystem.utils.HullHider;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.utils.TechHiderWrapper;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
@@ -20,7 +20,7 @@
package de.steamwar.fightsystem.ai;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.ai;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.FightTeam;
import lombok.AllArgsConstructor;
@@ -20,7 +20,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Kit;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.ai.AIManager;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import de.steamwar.linkage.Linked;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import de.steamwar.linkage.Linked;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import de.steamwar.linkage.Linked;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.record.PacketProcessor;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import de.steamwar.linkage.Linked;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
@@ -17,7 +17,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
@@ -20,7 +20,7 @@
package de.steamwar.fightsystem.commands;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightWorld;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -1,151 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.utils.FightUI;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import java.util.ArrayList;
import java.util.List;
public abstract class Countdown {
private static final List<Countdown> currentCountdowns = new ArrayList<>();
protected final Message appendix;
private final int totalTime;
protected final Sound sound;
private final boolean level;
protected int time;
private BukkitTask task = null;
public abstract void countdownFinished();
protected Countdown(int time, Message appendix, SWSound sound, boolean level) {
this.totalTime = time;
this.time = time;
this.appendix = appendix;
this.sound = sound != null ? sound.getSound() : null;
this.level = level;
}
public void enable() {
time = totalTime;
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), this::count, 20, 20);
currentCountdowns.add(this);
show();
}
public void disable() {
if (task != null) {
task.cancel();
currentCountdowns.remove(this);
task = null;
}
}
public static void skip() {
if (currentCountdowns.isEmpty()) return;
int smallestTime = currentCountdowns.get(0).time;
for (Countdown countdown : currentCountdowns) {
if (countdown.time < smallestTime) smallestTime = countdown.time;
}
for (Countdown countdown : new ArrayList<>(currentCountdowns)) {
countdown.time -= smallestTime;
countdown.show();
}
FightUI.addSubtitle("UI_SKIP");
}
public static void sendCountdownMessage(Player p, String message, int displaytime, Message appendix) {
FightSystem.getMessage().sendPrefixless(message, p, ChatMessageType.ACTION_BAR, displaytime, FightSystem.getMessage().parse(appendix.getMsg(), p, appendix.getParams()));
}
protected void broadcast(String message, int divisor) {
if (this.sound != null && divisor == 1) {
Fight.playSound(this.sound, 100.0F, 1.0F);
}
GlobalRecorder.getInstance().countdown(message, time / divisor, appendix);
Bukkit.getOnlinePlayers().forEach(p -> sendCountdownMessage(p, message, time / divisor, appendix));
}
public int getTimeLeft() {
return time;
}
private void count() {
time--;
show();
}
private void show() {
switch (time) {
case 900:
case 600:
case 300:
case 180:
case 120:
broadcast("COUNTDOWN_MINUTES", 60);
break;
case 60:
case 30:
case 20:
case 15:
case 10:
case 5:
case 4:
case 3:
case 2:
broadcast("COUNTDOWN_SECONDS", 1);
break;
case 1:
broadcast("COUNTDOWN_SECOND", 1);
break;
case 0:
if (this.sound != null) {
Fight.playSound(this.sound, 100.0F, 2.0F);
}
disable();
countdownFinished();
break;
default:
}
if (this.level) {
Bukkit.getServer().getOnlinePlayers().forEach(player -> player.setLevel(time));
}
}
}
@@ -27,10 +27,12 @@ import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.Region;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.gamecore.countdown.StandardCountdown;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
public class EnternCountdown extends Countdown {
public class EnternCountdown extends StandardCountdown {
private static int calcTime(FightPlayer fp, Countdown countdown) {
int time = Config.GameModeConfig.EnterStages.get(fp.getKit().getEnterStage());
@@ -46,13 +48,17 @@ public class EnternCountdown extends Countdown {
private final FightPlayer fightPlayer;
public EnternCountdown(FightPlayer fp, Countdown countdown) {
super(calcTime(fp, countdown), new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
super(
FightSystem.getPlugin(),
calcTime(fp, countdown),
FightCountdownAdapter.playerPresentation(fp, new Message("ENTERN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING)
);
fightPlayer = fp;
enable();
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
Bukkit.getPluginManager().callEvent(new BoardingEvent(fightPlayer));
FightSystem.getMessage().sendPrefixless("ENTERN_ALLOWED", fightPlayer.getEntity(), ChatMessageType.ACTION_BAR);
fightPlayer.ifPlayer(player -> {
@@ -61,11 +67,4 @@ public class EnternCountdown extends Countdown {
});
}
@Override
protected void broadcast(String message, int divisor) {
fightPlayer.ifPlayer(player -> {
player.playSound(player.getLocation(), sound, 100.0f, 1.0f);
sendCountdownMessage(player, message, time / divisor, appendix);
});
}
}
@@ -19,25 +19,26 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.linkage.Linked;
@Linked
public class EventSpectateCountdown extends Countdown {
public class EventSpectateCountdown extends StandardCountdown {
public EventSpectateCountdown() {
super(Config.GameModeConfig.Times.SpectatorDuration, new Message("SHUTDOWN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
new StateDependentCountdown(ArenaMode.NotRestartable.contains(Config.mode) && !Config.replayserver(), FightState.Spectate, this);
super(FightSystem.getPlugin(), Config.GameModeConfig.Times.SpectatorDuration, FightCountdownAdapter.presentation(new Message("SHUTDOWN_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false));
new StateDependentCountdown<>(FightState.lifecycle, ArenaMode.NotRestartable.contains(Config.mode) && !Config.replayserver(), FightState.Spectate, this);
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
FightSystem.shutdown();
}
}
@@ -0,0 +1,91 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.gamecore.countdown.CountdownMessageSink;
import de.steamwar.gamecore.countdown.CountdownPresentation;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* Binds FightSystem's transports to GameCore's presentation engine.
*/
public final class FightCountdownAdapter {
private FightCountdownAdapter() {
}
public static CountdownPresentation presentation(Message appendix, SWSound sound, boolean level) {
return presentation(
appendix,
sound,
level,
(message, displayTime) -> {
GlobalRecorder.getInstance().countdown(message.getKey(), displayTime, appendix);
Bukkit.getOnlinePlayers().forEach(player ->
sendCountdownMessage(player, message.getKey(), displayTime, appendix)
);
}
);
}
public static CountdownPresentation presentation(
Message appendix,
SWSound sound,
boolean level,
CountdownMessageSink messageSink
) {
return new CountdownPresentation(
messageSink,
sound != null
? pitch -> Fight.playSound(sound.getSound(), 100.0F, pitch)
: null,
level
? timeLeft -> Bukkit.getOnlinePlayers().forEach(player -> player.setLevel(timeLeft))
: null
);
}
public static CountdownPresentation playerPresentation(
FightPlayer fightPlayer,
Message appendix,
SWSound sound
) {
return new CountdownPresentation(
(message, displayTime) -> fightPlayer.ifPlayer(player ->
sendCountdownMessage(player, message.getKey(), displayTime, appendix)
),
pitch -> fightPlayer.ifPlayer(player ->
player.playSound(player.getLocation(), sound.getSound(), 100.0F, pitch)
),
pitch -> Fight.playSound(sound.getSound(), 100.0F, pitch),
null,
true
);
}
public static void sendCountdownMessage(Player player, String message, int displayTime, Message appendix) {
FightSystem.getMessage().sendPrefixless(
message,
player,
ChatMessageType.ACTION_BAR,
displayTime,
FightSystem.getMessage().parse(appendix.getMsg(), player, appendix.getParams())
);
}
}
@@ -19,27 +19,29 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
@Linked
public class NoPlayersOnlineCountdown extends Countdown {
public class NoPlayersOnlineCountdown extends StandardCountdown {
public NoPlayersOnlineCountdown() {
super(Config.GameModeConfig.Times.NoPlayersOnlineDuration, new Message("SHUTDOWN_COUNTDOWN"), null, false);
super(FightSystem.getPlugin(), Config.GameModeConfig.Times.NoPlayersOnlineDuration, FightCountdownAdapter.presentation(new Message("SHUTDOWN_COUNTDOWN"), null, false));
if (!Config.GameModeConfig.Arena.Leaveable) {
new StateDependentCountdown(ArenaMode.AntiReplay, FightState.PreLeaderSetup, this);
new StateDependentCountdown<>(FightState.lifecycle, ArenaMode.AntiReplay.contains(Config.mode), FightState.PreLeaderSetup, this);
}
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
Bukkit.getServer().shutdown();
}
}
@@ -19,27 +19,29 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.linkage.Linked;
@Linked
public class PostSchemCountdown extends Countdown {
public class PostSchemCountdown extends StandardCountdown {
public PostSchemCountdown() {
super(Config.GameModeConfig.Times.SetupDuration, new Message("POST_SCHEM_COUNTDOWN"), null, false);
super(FightSystem.getPlugin(), Config.GameModeConfig.Times.SetupDuration, FightCountdownAdapter.presentation(new Message("POST_SCHEM_COUNTDOWN"), null, false));
if (Config.mode == ArenaMode.PREPARE && Config.GameModeConfig.Schematic.UnlimitedPrepare) {
return;
}
new StateDependentCountdown(ArenaMode.SeriousFight, FightState.PostSchemSetup, this);
new StateDependentCountdown<>(FightState.lifecycle, ArenaMode.SeriousFight.contains(Config.mode), FightState.PostSchemSetup, this);
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
FightState.setFightState(FightState.PRE_RUNNING);
}
}
@@ -19,24 +19,26 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.linkage.Linked;
@Linked
public class PreRunningCountdown extends Countdown {
public class PreRunningCountdown extends StandardCountdown {
public PreRunningCountdown() {
super(Config.GameModeConfig.Times.PreFightDuration, new Message("PRE_RUNNING_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, true);
new StateDependentCountdown(ArenaMode.AntiReplay, FightState.PreRunning, this);
super(FightSystem.getPlugin(), Config.GameModeConfig.Times.PreFightDuration, FightCountdownAdapter.presentation(new Message("PRE_RUNNING_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, true));
new StateDependentCountdown<>(FightState.lifecycle, ArenaMode.AntiReplay.contains(Config.mode), FightState.PreRunning, this);
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
FightState.setFightState(FightState.RUNNING);
}
}
@@ -19,24 +19,26 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.linkage.Linked;
@Linked
public class PreSchemCountdown extends Countdown {
public class PreSchemCountdown extends StandardCountdown {
public PreSchemCountdown() {
super(Config.GameModeConfig.Times.PreSchemPasteDuration, new Message("PRE_SCHEM_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
new StateDependentCountdown(ArenaMode.AntiReplay, FightState.PreSchemSetup, this);
super(FightSystem.getPlugin(), Config.GameModeConfig.Times.PreSchemPasteDuration, FightCountdownAdapter.presentation(new Message("PRE_SCHEM_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false));
new StateDependentCountdown<>(FightState.lifecycle, ArenaMode.AntiReplay.contains(Config.mode), FightState.PreSchemSetup, this);
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
FightState.setFightState(FightState.POST_SCHEM_SETUP);
}
}
@@ -19,24 +19,26 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.linkage.Linked;
@Linked
public class SpectateOverCountdown extends Countdown {
public class SpectateOverCountdown extends StandardCountdown {
public SpectateOverCountdown() {
super(Config.test() ? 3600 : Config.GameModeConfig.Times.SpectatorDuration, new Message("SPECTATE_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false);
new StateDependentCountdown(ArenaMode.Restartable.contains(Config.mode) || Config.replayserver(), FightState.Spectate, this);
super(FightSystem.getPlugin(), Config.test() ? 3600 : Config.GameModeConfig.Times.SpectatorDuration, FightCountdownAdapter.presentation(new Message("SPECTATE_COUNTDOWN"), SWSound.BLOCK_NOTE_PLING, false));
new StateDependentCountdown<>(FightState.lifecycle, ArenaMode.Restartable.contains(Config.mode) || Config.replayserver(), FightState.Spectate, this);
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
FightState.setFightState(FightState.PRE_LEADER_SETUP);
}
}
@@ -20,20 +20,22 @@
package de.steamwar.fightsystem.countdown;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.gamecore.countdown.StandardCountdown;
public class TimeOverCountdown extends Countdown {
public class TimeOverCountdown extends StandardCountdown {
private final Runnable timeOver;
public TimeOverCountdown(Runnable timeOver) {
super(Config.GameModeConfig.WinConditionParams.TimeoutTime, new Message("RUNNING_COUNTDOWN"), SWSound.BLOCK_NOTE_BASS, false);
super(FightSystem.getPlugin(), Config.GameModeConfig.WinConditionParams.TimeoutTime, FightCountdownAdapter.presentation(new Message("RUNNING_COUNTDOWN"), SWSound.BLOCK_NOTE_BASS, false));
this.timeOver = timeOver;
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
timeOver.run();
}
}
@@ -21,13 +21,14 @@ package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.FightCountdownAdapter;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.entity.EntityType;
@@ -139,14 +140,14 @@ public class HellsBells {
}.register();
}
private class HellsBellsCountdown extends Countdown {
private class HellsBellsCountdown extends StandardCountdown {
public HellsBellsCountdown(int time) {
super(time, new Message("HELLS_BELLS_COUNTDOWN"), SWSound.BLOCK_NOTE_BASS, true);
super(FightSystem.getPlugin(), time, FightCountdownAdapter.presentation(new Message("HELLS_BELLS_COUNTDOWN"), SWSound.BLOCK_NOTE_BASS, true));
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
drop();
startCountdown();
}
@@ -240,4 +241,4 @@ public class HellsBells {
return this == NORTH || this == WEST;
}
}
}
}
@@ -21,7 +21,7 @@ package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.FightCountdownAdapter;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
@@ -29,6 +29,7 @@ import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.entity.Fireball;
@@ -154,14 +155,14 @@ public class Meteor implements Listener {
}.register();
}
private class MeteorCountdown extends Countdown {
private class MeteorCountdown extends StandardCountdown {
public MeteorCountdown(int time) {
super(time, new Message("METEOR_COUNTDOWN"), SWSound.BLOCK_NOTE_BASS, true);
super(FightSystem.getPlugin(), time, FightCountdownAdapter.presentation(new Message("METEOR_COUNTDOWN"), SWSound.BLOCK_NOTE_BASS, true));
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
drop();
startCountdown();
}
@@ -212,4 +213,4 @@ public class Meteor implements Listener {
}
}
}
}
}
@@ -20,7 +20,7 @@
package de.steamwar.fightsystem.event;
import com.sk89q.worldedit.WorldEditException;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,9 +19,10 @@
package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.gamecore.team.TeamRegistry;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Registry;
@@ -29,7 +30,7 @@ import org.bukkit.Sound;
import org.bukkit.entity.LivingEntity;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
public class Fight {
private Fight() {
@@ -39,31 +40,14 @@ public class Fight {
private static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedColor, Config.TeamRedSpawn, Config.RedPasteRegion, Config.RedExtendRegion, Config.RedRotate, false, Config.RedLeader);
@Getter
private static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBlueColor, Config.TeamBlueSpawn, Config.BluePasteRegion, Config.BlueExtendRegion, Config.BlueRotate, true, Config.BlueLeader);
private static final Collection<FightTeam> teams = new HashSet<>();
static {
teams.add(redTeam);
teams.add(blueTeam);
}
private static final TeamRegistry<FightTeam, LivingEntity> teamRegistry = new TeamRegistry<>(List.of(redTeam, blueTeam));
public static FightTeam getPlayerTeam(LivingEntity player) {
if (redTeam.isPlayerInTeam(player)) {
return redTeam;
}
if (blueTeam.isPlayerInTeam(player)) {
return blueTeam;
}
return null;
return teamRegistry.findTeam(player);
}
public static FightTeam getOpposite(FightTeam fightTeam) {
if (fightTeam == redTeam) {
return blueTeam;
} else if (fightTeam == blueTeam) {
return redTeam;
}
throw new IllegalArgumentException();
return teamRegistry.opposite(fightTeam);
}
public static FightPlayer getFightPlayer(LivingEntity player) {
@@ -81,7 +65,11 @@ public class Fight {
}
public static Collection<FightTeam> teams() {
return teams;
return teamRegistry.getTeams();
}
public static boolean allTeamsReady() {
return teamRegistry.allReady();
}
public static FightTeam getUnrotated() {
@@ -95,13 +83,7 @@ public class Fight {
}
public static FightTeam getTeamByName(String name) {
if (redTeam.getName().equalsIgnoreCase(name)) {
return redTeam;
}
if (blueTeam.getName().equalsIgnoreCase(name)) {
return blueTeam;
}
return null;
return teamRegistry.findById(name);
}
public static boolean publicOnly() {
@@ -21,7 +21,7 @@ package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.fightsystem.countdown.EnternCountdown;
import de.steamwar.fightsystem.events.TeamDeathEvent;
import de.steamwar.sql.PersonalKit;
@@ -22,7 +22,7 @@ package de.steamwar.fightsystem.fight;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.math.transform.AffineTransform;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.record.GlobalRecorder;
@@ -20,12 +20,12 @@
package de.steamwar.fightsystem.fight;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.ai.AIManager;
import de.steamwar.fightsystem.commands.GUI;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.fightsystem.events.TeamLeaveEvent;
import de.steamwar.fightsystem.events.TeamSpawnEvent;
import de.steamwar.fightsystem.listener.FightScoreboard;
@@ -57,7 +57,7 @@ import java.util.*;
import java.util.function.Consumer;
public class FightTeam {
public class FightTeam implements de.steamwar.gamecore.team.GameTeam<LivingEntity> {
private static void setKitButton(HotbarKit kit, boolean leader) {
if (Kit.getAvailableKits(leader).size() > 1 || Config.GameModeConfig.Kits.PersonalKits) {
@@ -404,6 +404,31 @@ public class FightTeam {
return players.values();
}
@Override
public String teamId() {
return name;
}
@Override
public Collection<LivingEntity> members() {
return players.values().stream().map(FightPlayer::getEntity).toList();
}
@Override
public LivingEntity leader() {
return leader == null ? null : leader.getEntity();
}
@Override
public boolean ready() {
return ready;
}
@Override
public boolean contains(LivingEntity member) {
return isPlayerInTeam(member);
}
public void pasteSchem() {
testPasteAction();
}
@@ -455,7 +480,7 @@ public class FightTeam {
if (ready) {
broadcast("TEAM_READY");
leader.ifPlayer(readyKit::loadToPlayer);
if (Fight.getOpposite(this).isReady() || ArenaMode.SoloLeader.contains(Config.mode)) {
if (Fight.allTeamsReady() || ArenaMode.SoloLeader.contains(Config.mode)) {
FightState.setFightState(FightState.PRE_RUNNING);
}
} else {
@@ -471,7 +496,9 @@ public class FightTeam {
if (Fight.getOpposite(this).skip || Config.test()) {
skip = false;
Fight.getOpposite(this).skip = false;
Countdown.skip();
if (Countdown.skipActive()) {
FightUI.addSubtitle("UI_SKIP");
}
}
} else {
broadcast("SKIP_NOT_READY");
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.listener.Recording;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.fight;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.listener.PersonalKitCreator;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.events.TeamDeathEvent;
import de.steamwar.fightsystem.events.TeamLeaveEvent;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.linkage.Linked;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.scoreboard.SWScoreboard;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -19,10 +19,10 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.gamecore.ArenaMode;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.PistonMoveReaction;
@@ -20,7 +20,7 @@
package de.steamwar.fightsystem.listener;
import com.sk89q.worldedit.WorldEditException;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -20,7 +20,7 @@
package de.steamwar.fightsystem.listener;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.events.TeamDeathEvent;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
@@ -22,7 +22,7 @@ package de.steamwar.fightsystem.listener;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.events.BoardingEvent;
import de.steamwar.fightsystem.events.TeamDeathEvent;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.states.FightState;
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
@@ -24,10 +24,10 @@ import de.steamwar.core.WorldEditWrapper;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RPlayer;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.countdown.FightCountdownAdapter;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.FightWorld;
@@ -393,7 +393,7 @@ public class PacketProcessor implements Listener {
int displaytime = source.readInt();
Message appendix = readMessage();
Bukkit.getOnlinePlayers().forEach(p -> Countdown.sendCountdownMessage(p, message, displaytime, appendix));
Bukkit.getOnlinePlayers().forEach(p -> FightCountdownAdapter.sendCountdownMessage(p, message, displaytime, appendix));
}
private void oldArenaInfo() throws IOException {
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.record;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
@@ -1,27 +1,12 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import lombok.Getter;
import de.steamwar.gamecore.state.GameStateMachine;
import de.steamwar.gamecore.state.IStateDependent;
import java.util.*;
import java.util.Collections;
import java.util.EnumSet;
import java.util.Map;
import java.util.Set;
public enum FightState {
PRE_LEADER_SETUP,
@@ -31,63 +16,58 @@ public enum FightState {
RUNNING,
SPECTATE;
public static final Set<FightState> All = Collections.unmodifiableSet(EnumSet.allOf(FightState.class));
public static final Set<FightState> All = immutable(EnumSet.allOf(FightState.class));
public static final Set<FightState> PreLeaderSetup = immutable(EnumSet.of(PRE_LEADER_SETUP));
public static final Set<FightState> PreSchemSetup = immutable(EnumSet.of(PRE_SCHEM_SETUP));
public static final Set<FightState> PostSchemSetup = immutable(EnumSet.of(POST_SCHEM_SETUP));
public static final Set<FightState> PreRunning = immutable(EnumSet.of(PRE_RUNNING));
public static final Set<FightState> Running = immutable(EnumSet.of(RUNNING));
public static final Set<FightState> Spectate = immutable(EnumSet.of(SPECTATE));
public static final Set<FightState> Setup = immutable(EnumSet.of(PRE_LEADER_SETUP, PRE_SCHEM_SETUP, POST_SCHEM_SETUP));
public static final Set<FightState> Ingame = immutable(EnumSet.of(PRE_RUNNING, RUNNING));
public static final Set<FightState> TeamFix = immutable(EnumSet.of(PRE_RUNNING, RUNNING, SPECTATE));
public static final Set<FightState> Schem = complement(PRE_LEADER_SETUP, PRE_SCHEM_SETUP);
public static final Set<FightState> Recording = complement(PRE_LEADER_SETUP, PRE_SCHEM_SETUP, SPECTATE);
public static final Set<FightState> AntiRunning = complement(RUNNING);
public static final Set<FightState> AntiIngame = complement(PRE_RUNNING, RUNNING);
public static final Set<FightState> AntiSpectate = complement(SPECTATE);
public static final Set<FightState> PreLeaderSetup = Collections.unmodifiableSet(EnumSet.of(PRE_LEADER_SETUP));
public static final Set<FightState> PreSchemSetup = Collections.unmodifiableSet(EnumSet.of(PRE_SCHEM_SETUP));
public static final Set<FightState> PostSchemSetup = Collections.unmodifiableSet(EnumSet.of(POST_SCHEM_SETUP));
public static final Set<FightState> PreRunning = Collections.unmodifiableSet(EnumSet.of(PRE_RUNNING));
public static final Set<FightState> Running = Collections.unmodifiableSet(EnumSet.of(RUNNING));
public static final Set<FightState> Spectate = Collections.unmodifiableSet(EnumSet.of(SPECTATE));
public static final GameStateMachine<FightState> lifecycle = new GameStateMachine<>(PRE_LEADER_SETUP);
public static final Set<FightState> Setup = Collections.unmodifiableSet(EnumSet.of(PRE_LEADER_SETUP, PRE_SCHEM_SETUP, POST_SCHEM_SETUP));
public static final Set<FightState> Ingame = Collections.unmodifiableSet(EnumSet.of(PRE_RUNNING, RUNNING));
public static final Set<FightState> TeamFix = Collections.unmodifiableSet(EnumSet.of(PRE_RUNNING, RUNNING, SPECTATE));
public static final Set<FightState> Schem = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PRE_LEADER_SETUP, PRE_SCHEM_SETUP)));
public static final Set<FightState> Recording = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PRE_LEADER_SETUP, PRE_SCHEM_SETUP, SPECTATE)));
public static final Set<FightState> AntiRunning = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(RUNNING)));
public static final Set<FightState> AntiIngame = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(PRE_RUNNING, RUNNING)));
public static final Set<FightState> AntiSpectate = Collections.unmodifiableSet(EnumSet.complementOf(EnumSet.of(SPECTATE)));
@Getter
private static final Map<IStateDependent, Boolean> stateDependentFeatures = new HashMap<>();
@Getter
private static FightState fightState = PRE_LEADER_SETUP;
public static void registerStateDependent(IStateDependent stateDependent) {
if (stateDependent.enabled().isEmpty()) return;
boolean enabled = stateDependent.enabled().contains(fightState);
stateDependentFeatures.put(stateDependent, enabled);
if (enabled) stateDependent.enable();
public static void registerStateDependent(IStateDependent<FightState> stateDependent) {
lifecycle.registerStateDependent(stateDependent);
}
public static void setFightState(FightState state) {
fightState = state;
lifecycle.transitionTo(state);
}
for (Map.Entry<IStateDependent, Boolean> feature : stateDependentFeatures.entrySet()) {
//Enable feature if should be enabled and currently disabled
if (feature.getKey().enabled().contains(fightState) && !feature.getValue()) {
feature.getKey().enable();
feature.setValue(true);
}
public static FightState getFightState() {
return lifecycle.getCurrentState();
}
//Disable feature if should be disabled and currently enabled
if (!feature.getKey().enabled().contains(fightState) && feature.getValue()) {
feature.getKey().disable();
feature.setValue(false);
}
}
public static Map<IStateDependent<FightState>, Boolean> getStateDependentFeatures() {
return lifecycle.getStateDependentFeatures();
}
public static boolean setup() {
return Setup.contains(fightState);
return Setup.contains(getFightState());
}
public static boolean ingame() {
return Ingame.contains(fightState);
return Ingame.contains(getFightState());
}
public static boolean infight() {
return fightState == RUNNING;
return getFightState() == RUNNING;
}
private static Set<FightState> complement(FightState first, FightState... remaining) {
EnumSet<FightState> excluded = EnumSet.of(first, remaining);
return immutable(EnumSet.complementOf(excluded));
}
private static Set<FightState> immutable(EnumSet<FightState> states) {
return Collections.unmodifiableSet(states);
}
}
@@ -1,40 +1,5 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import java.util.Set;
public interface IStateDependent {
/**
* @return returns a set containing
*/
Set<FightState> enabled();
/**
* Enables the state dependent object
*/
void enable();
/**
* Disables the state dependent object
*/
void disable();
@Deprecated
public interface IStateDependent extends de.steamwar.gamecore.state.IStateDependent<FightState> {
}
@@ -1,59 +1,21 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.winconditions.Winconditions;
import java.util.Set;
public class OneShotStateDependent extends StateDependent {
private final Runnable runnable;
public OneShotStateDependent(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable) {
super(mode, states);
this.runnable = runnable;
register();
@Deprecated
public class OneShotStateDependent extends de.steamwar.gamecore.state.OneShotStateDependent<FightState> implements IStateDependent {
public OneShotStateDependent(Set<de.steamwar.gamecore.ArenaMode> modes, Set<FightState> states, Runnable runnable) {
super(FightState.lifecycle, modes, Config.mode, states, runnable);
}
public OneShotStateDependent(Winconditions wincondition, Set<FightState> states, Runnable runnable) {
super(Config.GameModeConfig.WinConditions.contains(wincondition), states);
this.runnable = runnable;
register();
this(Config.GameModeConfig.WinConditions.contains(wincondition), states, runnable);
}
public OneShotStateDependent(boolean active, Set<FightState> states, Runnable runnable) {
super(active, states);
this.runnable = runnable;
register();
}
@Override
public void enable() {
runnable.run();
}
@Override
public void disable() {
//Do nothing, oneshot
super(FightState.lifecycle, active, states, runnable);
}
}
@@ -1,54 +1,21 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.winconditions.Winconditions;
import java.util.Set;
public abstract class StateDependent implements IStateDependent {
private final Set<FightState> enabled;
private final boolean register;
@Deprecated
public abstract class StateDependent extends de.steamwar.gamecore.state.StateDependent<FightState> implements IStateDependent {
protected StateDependent(Winconditions wincondition, Set<FightState> states) {
this(Config.GameModeConfig.WinConditions.contains(wincondition), states);
}
protected StateDependent(Set<ArenaMode> mode, Set<FightState> states) {
this(mode.contains(Config.mode), states);
protected StateDependent(Set<de.steamwar.gamecore.ArenaMode> modes, Set<FightState> states) {
super(FightState.lifecycle, modes, Config.mode, states);
}
protected StateDependent(boolean enabled, Set<FightState> states) {
this.enabled = states;
this.register = enabled;
}
public void register() {
if (register) FightState.registerStateDependent(this);
}
@Override
public Set<FightState> enabled() {
return enabled;
super(FightState.lifecycle, enabled, states);
}
}
@@ -1,58 +1,20 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.PluginCommand;
import java.util.Set;
public class StateDependentCommand extends StateDependent {
private static final CommandExecutor unavailable = (sender, cmd, s, strings) -> {
@Deprecated
public class StateDependentCommand extends de.steamwar.gamecore.state.StateDependentCommand<FightState> implements IStateDependent {
private static final CommandExecutor unavailable = (sender, cmd, label, args) -> {
FightSystem.getMessage().sendPrefixless("COMMAND_CURRENTLY_UNAVAILABLE", sender, ChatMessageType.ACTION_BAR);
return false;
};
private final PluginCommand command;
private final CommandExecutor executor;
public StateDependentCommand(Set<ArenaMode> mode, Set<FightState> states, String name, CommandExecutor executor) {
super(mode, states);
this.executor = executor;
this.command = FightSystem.getPlugin().getCommand(name);
assert command != null;
disable();
register();
}
@Override
public void enable() {
command.setExecutor(executor);
}
@Override
public void disable() {
command.setExecutor(unavailable);
public StateDependentCommand(Set<de.steamwar.gamecore.ArenaMode> modes, Set<FightState> states, String name, CommandExecutor executor) {
super(FightState.lifecycle, modes.contains(Config.mode), states, FightSystem.getPlugin(), name, executor, unavailable);
}
}
@@ -1,70 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.winconditions.Winconditions;
import java.util.Set;
public class StateDependentCountdown extends StateDependent {
private static Countdown mainCountdown = null;
public static Countdown getMainCountdown() {
return mainCountdown;
}
private final Countdown countdown;
public StateDependentCountdown(Set<ArenaMode> mode, Set<FightState> states, Countdown countdown) {
super(mode, states);
this.countdown = countdown;
register();
}
public StateDependentCountdown(Winconditions wincondition, Set<FightState> states, Countdown countdown) {
this(Config.GameModeConfig.WinConditions.contains(wincondition), states, countdown);
}
public StateDependentCountdown(boolean active, Set<FightState> states, Countdown countdown) {
super(active, states);
this.countdown = countdown;
register();
}
public Countdown getCountdown() {
return countdown;
}
@Override
public void enable() {
mainCountdown = countdown;
countdown.enable();
}
@Override
public void disable() {
countdown.disable();
if (mainCountdown == countdown) mainCountdown = null;
}
}
@@ -1,63 +1,23 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.winconditions.Winconditions;
import org.bukkit.Bukkit;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import java.util.Set;
public class StateDependentListener extends StateDependent {
private final Listener listener;
@Deprecated
public class StateDependentListener extends de.steamwar.gamecore.state.StateDependentListener<FightState> implements IStateDependent {
public StateDependentListener(Winconditions wincondition, Set<FightState> states, Listener listener) {
super(Config.GameModeConfig.WinConditions.contains(wincondition), states);
this.listener = listener;
register();
this(Config.GameModeConfig.WinConditions.contains(wincondition), states, listener);
}
public StateDependentListener(boolean enabled, Set<FightState> states, Listener listener) {
super(enabled, states);
this.listener = listener;
register();
public StateDependentListener(boolean active, Set<FightState> states, Listener listener) {
super(FightState.lifecycle, active, states, FightSystem.getPlugin(), listener);
}
public StateDependentListener(Set<ArenaMode> mode, Set<FightState> states, Listener listener) {
super(mode, states);
this.listener = listener;
register();
}
@Override
public void enable() {
Bukkit.getPluginManager().registerEvents(listener, FightSystem.getPlugin());
}
@Override
public void disable() {
HandlerList.unregisterAll(listener);
public StateDependentListener(Set<de.steamwar.gamecore.ArenaMode> modes, Set<FightState> states, Listener listener) {
super(FightState.lifecycle, modes, Config.mode, states, FightSystem.getPlugin(), listener);
}
}
@@ -1,69 +1,22 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.states;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.winconditions.Winconditions;
import org.bukkit.Bukkit;
import org.bukkit.scheduler.BukkitTask;
import java.util.Set;
public class StateDependentTask extends StateDependent {
private final Runnable runnable;
private final long delay;
private final long period;
private BukkitTask task = null;
@Deprecated
public class StateDependentTask extends de.steamwar.gamecore.state.StateDependentTask<FightState> implements IStateDependent {
public StateDependentTask(Winconditions wincondition, Set<FightState> states, Runnable runnable, long delay, long period) {
this(Config.GameModeConfig.WinConditions.contains(wincondition), states, runnable, delay, period);
}
public StateDependentTask(boolean enabled, Set<FightState> states, Runnable runnable, long delay, long period) {
super(enabled, states);
this.runnable = runnable;
this.delay = delay;
this.period = period;
register();
public StateDependentTask(boolean active, Set<FightState> states, Runnable runnable, long delay, long period) {
super(FightState.lifecycle, active, states, FightSystem.getPlugin(), runnable, delay, period);
}
public StateDependentTask(Set<ArenaMode> mode, Set<FightState> states, Runnable runnable, long delay, long period) {
super(mode, states);
this.runnable = runnable;
this.delay = delay;
this.period = period;
register();
public StateDependentTask(Set<de.steamwar.gamecore.ArenaMode> modes, Set<FightState> states, Runnable runnable, long delay, long period) {
super(FightState.lifecycle, modes, Config.mode, states, FightSystem.getPlugin(), runnable, delay, period);
}
@Override
public void enable() {
task = Bukkit.getScheduler().runTaskTimer(FightSystem.getPlugin(), runnable, delay, period);
}
@Override
public void disable() {
task.cancel();
}
}
@@ -19,11 +19,12 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.linkage.Linked;
import de.steamwar.network.NetworkSender;
@@ -41,6 +42,7 @@ public class BungeeFightInfo {
}
private void send() {
Countdown mainCountdown = StateDependentCountdown.getMainCountdown(FightState.lifecycle);
NetworkSender.send(new FightInfoPacket(
Config.world.getName(),
Config.GameModeConfig.Schematic.Type.toDB(),
@@ -48,7 +50,7 @@ public class BungeeFightInfo {
Fight.getBlueTeam().getColoredName(),
Fight.getRedTeam().getColoredName(),
FightState.getFightState().name(),
StateDependentCountdown.getMainCountdown() != null ? StateDependentCountdown.getMainCountdown().getTimeLeft() : 0,
mainCountdown != null ? mainCountdown.getTimeLeft() : 0,
Fight.getBlueTeam().getLeader() != null ? Fight.getBlueTeam().getLeader().getUser().getId() : 0,
Fight.getRedTeam().getLeader() != null ? Fight.getRedTeam().getLeader().getUser().getId() : 0,
Fight.getBlueTeam().getSchematic(),
@@ -19,10 +19,10 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
@@ -20,7 +20,8 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.core.TPSWatcher;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.Fight;
@@ -28,7 +29,7 @@ import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.winconditions.Wincondition;
import de.steamwar.linkage.Linked;
@@ -71,7 +72,8 @@ public class FightUI {
totalHearts = 1.0;
}
int timeLeft = StateDependentCountdown.getMainCountdown() != null ? StateDependentCountdown.getMainCountdown().getTimeLeft() : 0;
Countdown mainCountdown = StateDependentCountdown.getMainCountdown(FightState.lifecycle);
int timeLeft = mainCountdown != null ? mainCountdown.getTimeLeft() : 0;
String time = "§7" + (timeLeft / 60) + "§8:§7" + (timeLeft % 60 < 10 ? "0" : "") + (timeLeft % 60);
String bluePlayers = blue.getPrefix() + blue.getAlivePlayers() + "§8/§7" + blue.getPlayerCount();
String redPlayers = red.getPrefix() + red.getAlivePlayers() + "§8/§7" + red.getPlayerCount();
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.gamecore.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@@ -20,10 +20,12 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.gamecore.wincondition.GameResult;
import lombok.Getter;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@@ -31,13 +33,12 @@ import org.bukkit.entity.LivingEntity;
import java.util.ArrayList;
import java.util.List;
import java.util.function.ToDoubleFunction;
import java.util.stream.Collectors;
public abstract class Wincondition {
public abstract class Wincondition implements de.steamwar.gamecore.wincondition.WinCondition<FightTeam> {
@Getter
protected static WinconditionBasePercent percentWincondition = null;
protected static StateDependentCountdown timeOverCountdown = null;
protected static StateDependentCountdown<FightState> timeOverCountdown = null;
@Getter
protected static final List<PrintableWincondition> printableWinconditions = new ArrayList<>();
@@ -47,6 +48,11 @@ public abstract class Wincondition {
this.windescription = windescription;
}
@Override
public String id() {
return windescription;
}
public static Countdown getTimeOverCountdown() {
if (timeOverCountdown == null) return null;
return timeOverCountdown.getCountdown();
@@ -63,12 +69,12 @@ public abstract class Wincondition {
}
protected void comparisonWin(ToDoubleFunction<FightTeam> evaluate, String winMessage, String tieMessage) {
double max = Fight.teams().stream().mapToDouble(evaluate).max().orElseThrow(() -> new SecurityException("No teams present"));
List<FightTeam> teams = Fight.teams().stream().filter(team -> evaluate.applyAsDouble(team) == max).collect(Collectors.toList());
if (teams.size() > 1) {
win(null, tieMessage);
GameResult<FightTeam> result = de.steamwar.gamecore.wincondition.WinConditions.winnerByScore(Fight.teams(), evaluate);
if (result instanceof GameResult.Winner<FightTeam> winner) {
FightTeam team = winner.getWinner();
win(team, winMessage, team.getColoredName());
} else {
win(teams.get(0), winMessage, teams.get(0).getColoredName());
win(null, tieMessage);
}
}
}
@@ -23,7 +23,7 @@ import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import java.util.function.ToDoubleFunction;
@@ -32,7 +32,12 @@ public abstract class WinconditionComparisonTimeout extends Wincondition {
public WinconditionComparisonTimeout(Winconditions wincondition, String windescription, String winMessage, ToDoubleFunction<FightTeam> evaluate) {
super(windescription);
if (Config.GameModeConfig.WinConditions.contains(wincondition)) {
timeOverCountdown = new StateDependentCountdown(wincondition, FightState.Running, new TimeOverCountdown(() -> comparisonWin(evaluate, winMessage, "WIN_TIME_OVER")));
timeOverCountdown = new StateDependentCountdown<>(
FightState.lifecycle,
true,
FightState.Running,
new TimeOverCountdown(() -> comparisonWin(evaluate, winMessage, "WIN_TIME_OVER"))
);
}
}
}
@@ -24,7 +24,7 @@ import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.Message;
import de.steamwar.linkage.Linked;
@@ -54,7 +54,12 @@ public class WinconditionPoints extends WinconditionBasePercent implements Liste
new StateDependentListener(Winconditions.POINTS, FightState.Ingame, this);
if (Config.GameModeConfig.WinConditions.contains(Winconditions.POINTS)) {
timeOverCountdown = new StateDependentCountdown(Winconditions.POINTS, FightState.Running, new TimeOverCountdown(this::timeOver));
timeOverCountdown = new StateDependentCountdown<>(
FightState.lifecycle,
true,
FightState.Running,
new TimeOverCountdown(this::timeOver)
);
}
}
@@ -20,7 +20,10 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.FightCountdownAdapter;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@@ -109,17 +112,17 @@ public class WinconditionTimeTechKO extends Wincondition implements Listener {
});
}
private class TechKOCountdown extends Countdown {
private class TechKOCountdown extends StandardCountdown {
private final FightTeam team;
public TechKOCountdown(FightTeam team, int countdownTime) {
super(countdownTime, new Message("TECHKO_COUNTDOWN", team.getColoredName()), SWSound.BLOCK_NOTE_PLING, false);
super(FightSystem.getPlugin(), countdownTime, FightCountdownAdapter.presentation(new Message("TECHKO_COUNTDOWN", team.getColoredName()), SWSound.BLOCK_NOTE_PLING, false));
this.team = team;
super.enable();
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
win(Fight.getOpposite(team), "WIN_TECHKO", team.getColoredName());
}
}
@@ -20,7 +20,10 @@
package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.Countdown;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.countdown.FightCountdownAdapter;
import de.steamwar.gamecore.countdown.Countdown;
import de.steamwar.gamecore.countdown.StandardCountdown;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
@@ -100,16 +103,16 @@ public class WinconditionTimedDamageTechKO extends Wincondition implements Print
});
}
private class TechKOCountdown extends Countdown {
private class TechKOCountdown extends StandardCountdown {
private final FightTeam team;
public TechKOCountdown(FightTeam team, int countdownTime) {
super(countdownTime, new Message("TECHKO_COUNTDOWN", team.getColoredName()), SWSound.BLOCK_NOTE_PLING, false);
super(FightSystem.getPlugin(), countdownTime, FightCountdownAdapter.presentation(new Message("TECHKO_COUNTDOWN", team.getColoredName()), SWSound.BLOCK_NOTE_PLING, false));
this.team = team;
}
@Override
public void countdownFinished() {
protected void countdownFinished() {
win(Fight.getOpposite(team), "WIN_TECHKO", team.getColoredName());
}
}
@@ -22,7 +22,7 @@ package de.steamwar.fightsystem.winconditions;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;
import de.steamwar.gamecore.state.StateDependentCountdown;
import de.steamwar.linkage.Linked;
@Linked
@@ -31,7 +31,12 @@ public class WinconditionTimeout extends Wincondition {
public WinconditionTimeout() {
super("Timeout");
if (Config.GameModeConfig.WinConditions.contains(Winconditions.TIMEOUT)) {
timeOverCountdown = new StateDependentCountdown(Winconditions.TIMEOUT, FightState.Running, new TimeOverCountdown(this::timeOver));
timeOverCountdown = new StateDependentCountdown<>(
FightState.lifecycle,
true,
FightState.Running,
new TimeOverCountdown(this::timeOver)
);
}
}
+2 -1
View File
@@ -7,6 +7,7 @@ main: de.steamwar.fightsystem.FightSystem
softdepend:
- SpigotCore
depend:
- GameCore
- WorldEdit
api-version: "1.13"
@@ -28,4 +29,4 @@ commands:
tpslimit:
tpswarp:
techhiderbug:
unrank:
unrank: