forked from SteamWar/SteamWar
Remove netty Cursor render
This commit is contained in:
@@ -1,20 +1,14 @@
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package de.steamwar.cursor;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.core.Core;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.linkage.Linked;
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import lombok.Getter;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEvent;
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import java.util.Optional;
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@Linked
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public class CursorListener implements Listener {
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@@ -26,10 +20,6 @@ public class CursorListener implements Listener {
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instance = this;
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}
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, this::updateCursorFromPacket);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, this::updateCursorFromPacket);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, this::updateCursorFromPacket);
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Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
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SWPlayer.allWithSingleComponent(Cursor.class)
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.map(SWPlayer.SWPlayerWithComponent::getComponent)
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@@ -37,15 +27,6 @@ public class CursorListener implements Listener {
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}, 1, 1);
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}
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public Packet<?> updateCursorFromPacket(Player player, Packet<?> packet) {
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SWPlayer swPlayer = SWPlayer.of(player);
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Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
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activeCursor.ifPresent(Cursor::renderDeduplicated);
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return packet;
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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SWPlayer.of(event.getPlayer()).getComponent(Cursor.class).ifPresent(cursor -> {
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