package de.steamwar.lobby.boatrace; import org.bukkit.Bukkit; import org.bukkit.Location; public class BoatRacePositions { public static final Location LEADERBOARD = loc(2414, 7, 1542.5); public static final Location NPC = loc(2424.5, 5, 1544.5, -180, 0); public static final Location START = loc(2410.5, 6, 1537.5, -90, 0); public static final Location[][] CHECKPOINTS = new Location[][] { new Location[] { loc(2414, 4, 1528, -90, 0), loc(2415, 8, 1542), }, new Location[] { loc(2484, 4, 1456, -180, 0), loc(2494, 8, 1459), }, new Location[] { loc(2310, 4, 1475, 0, 0), loc(2321, 8, 1477), }, new Location[] { loc(2428, 4, 1448, -90, 0), loc(2430, 8, 1458), }, new Location[] { loc(2392, 4, 1492, 90, 0), loc(2394, 8, 1502), }, new Location[] { loc(2414, 4, 1528, -90, 0), loc(2416, 8, 1542), }, }; public static final Location[] BACKWARDS = new Location[] { loc(2407, 3,1526), loc(2408, 9,1544) }; public static final Location END = loc(2449.5, 6, 1550, -180, 0); private static Location loc(double x, double y, double z) { return new Location(Bukkit.getWorlds().get(0), x, y, z); } private static Location loc(double x, double y, double z, float yaw, float pitch) { return new Location(Bukkit.getWorlds().get(0), x, y, z, yaw, pitch); } }