/* * This file is a part of the SteamWar software. * * Copyright (C) 2020 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.schematicsystem.autocheck; import org.bukkit.Material; import java.util.EnumSet; import java.util.Set; public class AutoCheckerItems19 implements AutoCheckerItems { private static final Set INVENTORY = EnumSet.of( Material.BARREL, Material.BLAST_FURNACE, Material.BREWING_STAND, Material.CAMPFIRE, Material.CHEST, Material.DISPENSER, Material.DROPPER, Material.FURNACE, Material.HOPPER, Material.JUKEBOX, Material.SHULKER_BOX, Material.WHITE_SHULKER_BOX, Material.ORANGE_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.PINK_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.LIGHT_GRAY_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.BLUE_SHULKER_BOX, Material.BROWN_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.SMOKER, Material.TRAPPED_CHEST); private static final Set ALLOWED_ITEMS_IN_INVENTORY = EnumSet.of( // 64-stackable Items Material.CORNFLOWER, Material.POPPY, Material.FERN, Material.DANDELION, Material.BLUE_ORCHID, Material.ALLIUM, Material.AZURE_BLUET, Material.RED_TULIP, Material.ORANGE_TULIP, Material.WHITE_TULIP, Material.PINK_TULIP, Material.OXEYE_DAISY, Material.LILY_OF_THE_VALLEY, Material.WITHER_ROSE, Material.SUNFLOWER, // 16-stackable Items Material.HONEY_BOTTLE, // Non-stackable items Material.DIAMOND_HORSE_ARMOR, Material.IRON_HORSE_ARMOR, Material.GOLDEN_HORSE_ARMOR, // Disks Material.MUSIC_DISC_11, Material.MUSIC_DISC_13, Material.MUSIC_DISC_CAT, Material.MUSIC_DISC_BLOCKS, Material.MUSIC_DISC_CHIRP, Material.MUSIC_DISC_FAR, Material.MUSIC_DISC_MALL, Material.MUSIC_DISC_MELLOHI, Material.MUSIC_DISC_STAL, Material.MUSIC_DISC_STRAD, Material.MUSIC_DISC_WAIT, Material.MUSIC_DISC_WARD, Material.MUSIC_DISC_OTHERSIDE, Material.MUSIC_DISC_PIGSTEP, Material.MUSIC_DISC_RELIC, Material.MUSIC_DISC_5 ); @Override public Set getInventoryMaterials() { return INVENTORY; } @Override public Set getAllowedMaterialsInInventory() { return ALLOWED_ITEMS_IN_INVENTORY; } }