/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.towerrun.state; import de.steamwar.gamecore.state.GameStateMachine; import lombok.experimental.UtilityClass; @UtilityClass public class GameState { private static final GameStateMachine state = new GameStateMachine<>(GameStates.WAITING); public static GameStateMachine getLifecycle() { return state; } public static GameStates getCurrentState() { return state.getCurrentState(); } public static void nextState() { state.transitionTo(state.getCurrentState().getNextState()); } static void setState(final GameStates newState) { state.transitionTo(newState); } public static void reset() { state.transitionTo(GameStates.WAITING); } }