/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.towerrun.winconditions; import de.steamwar.towerrun.game.TowerRunGame; import de.steamwar.towerrun.game.TowerRunPlayer; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.entity.PlayerDeathEvent; public class LastOutsideWincondition extends OutsideWincondition { public LastOutsideWincondition() { super("LAST_OUTSIDE"); } @Override public void onPlayerOutside(Player player) { TowerRunPlayer towerRunPlayer = TowerRunPlayer.get(player); outside(towerRunPlayer); if (TowerRunGame.PLAYERS_ALIVE.isEmpty()) { TowerRunGame.win(towerRunPlayer); } } @EventHandler(priority = EventPriority.LOW) public void onPlayerDeath(PlayerDeathEvent event) { if (TowerRunGame.PLAYERS_ALIVE.isEmpty()) { if (TowerRunGame.PLAYERS_ESCAPED.isEmpty()) { TowerRunGame.tie(); return; } TowerRunGame.win(TowerRunGame.PLAYERS_ESCAPED.get(TowerRunGame.PLAYERS_ESCAPED.size() - 1)); } } }