forked from SteamWar/SteamWar
274 lines
8.8 KiB
Java
274 lines
8.8 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.portal;
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import de.steamwar.lobby.LobbySystem;
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import de.steamwar.lobby.display.Hologram;
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import de.steamwar.lobby.listener.Portals;
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import org.bukkit.Location;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.function.Function;
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public class Portal implements PortalHandler, ConfigurationSerializable {
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private static final Map<String, Portal> portals = new HashMap<>();
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private static final Map<ChunkCoords, List<Portal>> chunkPortals = new HashMap<>();
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public static List<Portal> getPortals() {
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return new ArrayList<>(portals.values());
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}
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public static Set<String> getPortalNames() {
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return portals.keySet();
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}
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public static Portal getPortal(Location from, Location to) {
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ChunkCoords in = new ChunkCoords(from);
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ChunkCoords out = new ChunkCoords(to);
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for(ChunkCoords coords : perChunk(Math.min(in.x, out.x), Math.max(in.x, out.x), Math.min(in.z, out.z), Math.max(in.z, out.z))) {
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for(Portal portal : chunkPortals.getOrDefault(coords, Collections.emptyList())) {
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Vector normalizedFrom = portal.normalize(from);
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Vector normalizedTo = portal.normalize(to);
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if(portal.depth == 0.0) {
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normalizedFrom.setX(normalizedFrom.getX() > 0 ? 2 : -1);
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normalizedTo.setX(normalizedTo.getX() > 0 ? 2 : -1);
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}
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if(inside(normalizedFrom.getX(), normalizedTo.getX()) && inside(normalizedFrom.getY(), normalizedTo.getY()) && inside(normalizedFrom.getZ(), normalizedTo.getZ())) {
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return portal;
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}
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}
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}
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return null;
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}
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public static Portal getPortal(String id) {
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return portals.get(id);
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}
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private static boolean inside(double v1, double v2) {
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return (v1 >= 0.0 || v2 >= 0.0) && (v1 <= 1.0 || v2 <= 1.0);
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}
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private final Location pos1;
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private final Location pos2;
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private final double depth;
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private final Vector pos1Vector;
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private final double yRotation;
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private final Vector rotatedShape;
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private final int minChunkX;
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private final int minChunkZ;
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private final int maxChunkX;
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private final int maxChunkZ;
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private final String id;
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private final PortalType type;
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private final PortalHandler handler;
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private final Hologram debugPos1;
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private final Hologram debugPos2;
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private final Hologram debugPos3;
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public Portal(Map<String, Object> map) {
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this(
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(String) map.get("id"),
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(Location) map.get("pos1"),
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(Location) map.get("pos2"),
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(double) map.getOrDefault("depth", 0.0),
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portal -> PortalType.valueOf((String) map.get("type")).deserialize(map, portal)
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);
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}
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public Portal(String id, Location pos1, Location pos2, Function<Portal, PortalHandler> handlerConstructor) {
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this(id, pos1, pos2, 0.0, handlerConstructor);
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LobbySystem.config().save();
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}
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public Portal(String id, Location pos1, Location pos2, double depth, Function<Portal, PortalHandler> handlerConstructor) {
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this.id = id;
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this.pos1 = pos1;
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this.pos2 = pos2;
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this.depth = depth;
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this.minChunkX = Math.min(pos1.getBlockX(), pos2.getBlockX()) >> 4;
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this.minChunkZ = Math.min(pos1.getBlockZ(), pos2.getBlockZ()) >> 4;
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this.maxChunkX = Math.max(pos1.getBlockX(), pos2.getBlockX()) >> 4;
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this.maxChunkZ = Math.max(pos1.getBlockZ(), pos2.getBlockZ()) >> 4;
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Vector orientation = pos2.toVector().subtract(pos1.toVector());
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this.yRotation = Math.atan2(orientation.getX(), orientation.getZ());
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this.pos1Vector = pos1.toVector().subtract(new Vector(depth/2, 0, 0).rotateAroundY(yRotation));
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this.rotatedShape = new Vector(depth == 0.0 ? 1.0 : depth, orientation.getY(), orientation.clone().setY(0).length());
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this.handler = handlerConstructor.apply(this);
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this.type = handler.type();
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this.debugPos1 = new Hologram(null, pos1, id + " POS1", true);
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this.debugPos2 = new Hologram(null, pos2, id + " POS2", true);
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this.debugPos3 = new Hologram(null, pos1.clone().add(pos2).toVector().divide(new Vector(2, 2, 2)).toLocation(pos1.getWorld()), handler.toString(), true);
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portals.put(id, this);
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perChunk(minChunkX, maxChunkX, minChunkZ, maxChunkZ).forEach(coords -> chunkPortals.computeIfAbsent(coords, coords1 -> new ArrayList<>()).add(this));
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}
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public Vector normalize(Location location) {
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return location.toVector().subtract(pos1Vector).rotateAroundY(-yRotation).divide(rotatedShape);
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}
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public Vector denormalize(Vector vector) {
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return vector.multiply(rotatedShape).rotateAroundY(yRotation).add(pos1Vector);
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}
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public double getYrotation() {
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return yRotation;
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}
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public double getDepth() {
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return depth;
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}
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private static Iterable<ChunkCoords> perChunk(int minChunkX, int maxChunkX, int minChunkZ, int maxChunkZ) {
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return () -> new Iterator<ChunkCoords>() {
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private int x = minChunkX;
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private int z = minChunkZ;
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@Override
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public boolean hasNext() {
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return z <= maxChunkZ;
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}
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@Override
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public ChunkCoords next() {
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ChunkCoords coords = new ChunkCoords(x++, z);
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if (x > maxChunkX) {
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x = minChunkX;
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z++;
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}
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return coords;
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}
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};
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}
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@Override
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public void handle(Player player, Location from, Location to) {
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handler.handle(player, from, to);
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Portals.getStack(player).push(this);
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}
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@Override
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public void serialize(Map<String, Object> map) {
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map.put("id", id);
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map.put("pos1", pos1);
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map.put("pos2", pos2);
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map.put("depth", depth);
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map.put("type", type.name());
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handler.serialize(map);
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}
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@Override
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public PortalType type() {
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return handler.type();
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}
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@Override
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public void delete() {
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debugPos1.delete();
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debugPos2.delete();
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debugPos3.delete();
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handler.delete();
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perChunk(minChunkX, maxChunkX, minChunkZ, maxChunkZ).forEach(coords -> chunkPortals.getOrDefault(coords, new ArrayList<>()).remove(this));
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portals.remove(id);
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LobbySystem.config().save();
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}
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@Override
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public Map<String, Object> serialize() {
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Map<String, Object> map = new HashMap<>();
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serialize(map);
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return map;
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}
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public Location getPos1() {
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return pos1;
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}
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public Location getPos2() {
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return pos2;
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}
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public String getId() {
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return id;
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}
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public void setDepth(double depth) {
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delete();
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Map<String, Object> handlerMap = new HashMap<>();
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handler.serialize(handlerMap);
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new Portal(id, pos1, pos2, depth, portal -> handler.type().deserialize(handlerMap, portal));
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LobbySystem.config().save();
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}
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public PortalHandler getHandler() {
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return handler;
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}
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@Override
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public String toString() {
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return getId() + " " + type().name();
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}
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private static class ChunkCoords {
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private final int x;
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private final int z;
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private ChunkCoords(Location location) {
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this.x = location.getBlockX() >> 4;
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this.z = location.getBlockZ() >> 4;
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}
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private ChunkCoords(int x, int z) {
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this.x = x;
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this.z = z;
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}
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@Override
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public int hashCode() {
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return x << 16 + z;
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}
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@Override
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public boolean equals(Object obj) {
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if(!(obj instanceof ChunkCoords))
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return false;
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ChunkCoords coords = (ChunkCoords) obj;
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return x == coords.x && z == coords.z;
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}
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}
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}
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