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SteamWar/MissileWars/src/de/steamwar/misslewars/scripts/implemented/LaunchScript.java
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2.1 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.scripts.implemented;
import com.google.gson.JsonObject;
import de.steamwar.misslewars.scripts.RunnableScript;
import de.steamwar.misslewars.scripts.RunnableScriptEvent;
import de.steamwar.misslewars.scripts.ScriptedItem;
import de.steamwar.misslewars.scripts.utils.EntityUtils;
import de.steamwar.misslewars.scripts.utils.EntityUtils.ScriptShortcut;
import org.bukkit.Material;
import org.bukkit.entity.Projectile;
public class LaunchScript implements RunnableScript {
private ScriptFunction launch = null;
public LaunchScript(JsonObject launch) {
ScriptShortcut<Projectile> scriptShortcut = EntityUtils.getEntity(launch.getAsJsonPrimitive("entity").getAsString(), EntityUtils.EntityType.Projectile);
if (scriptShortcut == null) return;
this.launch = (runnableScriptEvent, doubles) -> {
Projectile projectile = runnableScriptEvent.getPlayer().launchProjectile(scriptShortcut.entityClass);
scriptShortcut.consumer.accept(launch, projectile, runnableScriptEvent);
return false;
};
}
@Override
public boolean execute(RunnableScriptEvent runnableScriptEvent) {
if (runnableScriptEvent.eventType != ScriptedItem.EventType.onClick) return true;
return defaultExecution(launch, false, b -> true, runnableScriptEvent);
}
}