Files
SteamWar/TowerRun/src/de/steamwar/towerrun/winconditions/LastRemainingWincondition.java
T
Chaoscaot 867ca6f5dc Migrate FightSystem modes and countdowns to GameCore
- Move shared arena-mode abstractions into GameCore
- Adapt fight countdowns and APIs to the shared model
- Add SteamWar issue audit workflow and SQL language settings
2026-07-24 12:18:49 +02:00

59 lines
2.4 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.winconditions;
import de.steamwar.towerrun.game.TowerRunGame;
import de.steamwar.towerrun.game.TowerRunPlayer;
import org.bukkit.GameMode;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class LastRemainingWincondition extends WinCondition {
public LastRemainingWincondition() {
super("LAST_REMAINING");
}
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event) {
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getEntity());
TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
TowerRunGame.PLAYERS_ESCAPED.remove(tPlayer);
tPlayer.player().setGameMode(GameMode.SPECTATOR);
if (TowerRunGame.PLAYERS_ESCAPED.isEmpty() && TowerRunGame.PLAYERS_ALIVE.size() == 1) {
TowerRunGame.complete(de.steamwar.gamecore.wincondition.WinConditions.lastRemaining(TowerRunGame.PLAYERS_ALIVE));
}
}
@EventHandler(priority = EventPriority.LOW)
public void onPlayerQuit(PlayerQuitEvent event) {
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
if (TowerRunGame.isAlive(tPlayer)) {
TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
TowerRunGame.PLAYERS_ESCAPED.remove(tPlayer);
if (TowerRunGame.PLAYERS_ESCAPED.isEmpty() && TowerRunGame.PLAYERS_ALIVE.size() == 1) {
TowerRunGame.complete(de.steamwar.gamecore.wincondition.WinConditions.lastRemaining(TowerRunGame.PLAYERS_ALIVE));
}
}
}
}