/*
 *   This file is a part of the SteamWar software.
 *
 *   Copyright (C) 2025 SteamWar.de-Serverteam
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU Affero General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *   GNU Affero General Public License for more details.
 *
 *   You should have received a copy of the GNU Affero General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.steamwar.bausystem.features.simulator.execute;

import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.region.Region;
import lombok.RequiredArgsConstructor;

import java.util.List;
import java.util.logging.Level;

@RequiredArgsConstructor
public class StabData {

    protected static final int MAX_RECORDINGS = 5;
    protected static final int MAX_TICK_DIFFERENCE = 3;
    protected static final Level LEVEL = Level.INFO;
    protected static final int TNT_INCREASE = 10;
    protected static final int MIN_BLOCK_TO_COUNT_AS_DEPTH = 20;

    protected final Region region;
    protected final Simulator simulator;
    protected final TNTElement tntElement;
    protected final List<TNTPhase> phases;
    protected final int depthLimit;

    protected Clipboard clipboard;
    protected boolean cancel = false;

    protected Direction direction = null;
    protected int currentDepth = 0;
}
