/*
 *   This file is a part of the SteamWar software.
 *
 *   Copyright (C) 2025 SteamWar.de-Serverteam
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU Affero General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *   GNU Affero General Public License for more details.
 *
 *   You should have received a copy of the GNU Affero General Public License
 *   along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.steamwar.fightsystem.winconditions;

import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.countdown.TimeOverCountdown;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCountdown;

import java.util.function.ToDoubleFunction;

public abstract class WinconditionComparisonTimeout extends Wincondition {

    public WinconditionComparisonTimeout(Winconditions wincondition, String windescription, String winMessage, ToDoubleFunction<FightTeam> evaluate) {
        super(windescription);
        if(Config.ActiveWinconditions.contains(wincondition)) {
            timeOverCountdown = new StateDependentCountdown(wincondition, FightState.Running, new TimeOverCountdown(() -> comparisonWin(evaluate, winMessage, "WIN_TIME_OVER")));
        }
    }
}
