#
#   This file is a part of the SteamWar software.
#
#   Copyright (C) 2025 SteamWar.de-Serverteam
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU Affero General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#   GNU Affero General Public License for more details.
#
#   You should have received a copy of the GNU Affero General Public License
#   along with this program.  If not, see <https://www.gnu.org/licenses/>.
#

PREFIX = §eArena§8»

# Commands
NO_TEAM = §cYou are in no team
FIGHT_ALREADY_STARTED = §cThe fight already started
NOT_LEADER = §cYou aren't a leader
PLAYER_UNAVAILABLE = §cThe player is not in an arena

NOT_IN_TEAM = §e{0} §cis not in your team

KIT_UNAVAILABLE = §cThis kit does not exist
KIT_CHOSEN = §7Selected kit §e{0}

GAMEMODE_NOT_ALLOWED = §cChanging gamemode is not permitted
GAMEMODE_UNKNOWN = §cUnknown gamemode {0}
GAMEMODE_HELP = §8/§7gm §8[§egamemode§8]

LOCKSCHEM_HELP = §8/§7lockschem §8[§eteam§8]
UNKNOWN_TEAM = §cThis team does not exist
LOCKSCHEM_LOCKED = §7Schematic locked
LOCKSCHEM_LOCKED_BY = §cThe schematic was locked by §e{0}

REMOVE_HELP = §8/§eremove §8[§eplayer§8]

NOT_FIGHTLEADER = §cYou are not the fight leader
WIN_HELP = §8/§7win §8[§eteam §8or §etie§8]

INFO_LEADER = §7Leader {0}§8: {1}
INFO_SCHEMATIC = §7Schematic {0}§8: §e{1} §7from {2}, Rank: {3}

TPSWARP_HELP = §8/§7tpswarp §8[§eticks per second§8]
TPSWARP_SET = §7TPS set to §e{0}


# GUI
STATE_TITLE = Fight state
STATE_PRE_LEADER_SETUP = §7Team leader waiting phase
STATE_PRE_SCHEM_SETUP = §7Schematic selection phase
STATE_POST_SCHEM_SETUP = §7Preparation phase
STATE_PRE_RUNNING = §eKit distribution
STATE_RUNNING = §eFighting phase
STATE_SPECTATE_WIN = §7Victory {0}
STATE_SPECTATE_TIE = §7Draw

MANAGE_TITLE = Manage players
MANAGE_LORE1 = §eLeft §7click§8: §ekick
MANAGE_LORE2 = §eRight §7click§8: §epromote

KIT_SELECTION_TITLE = Kit selection
KIT_NO_KITS = §cNo kits found
KIT_CREATE = §eNew kit
KITNAME_TITLE = Input kit name
KITNAME_IN_USE = §cThis kit name is already in use
KIT_SEARCH = §eSearch
KITSEARCH_TITLE = Search for kit

SCHEM_NO_ENEMY = §cNo schematic selection without an opponent
SCHEM_TITLE = {0} selection
SCHEM_DIRT = §eDirt Block
SCHEM_PUBLIC = §ePublic {0}
SCHEM_UNCHECKED = §eUnchecked {0}
SCHEM_PRIVATE = §ePrivate {0}
SCHEM_NO_PRIVATE = §7No private {0} present
SCHEM_PRIVATE_FORBIDDEN = §7No private {0} allowed

ADD_AI_TITLE = Add AI


# Countdowns
COUNTDOWN_MINUTES = §e{0} §7Minutes {1}
COUNTDOWN_SECONDS = §e{0} §7Seconds {1}
COUNTDOWN_SECOND = §eOne §7second {1}

ENTERN_COUNTDOWN = until boarding is allowed
ENTERN_ALLOWED = §eBoarding §7is now allowed

SHUTDOWN_COUNTDOWN = until the server is stopped
PRE_SCHEM_COUNTDOWN = until a public schematic is chosen
POST_SCHEM_COUNTDOWN = until the kits are distributed
PRE_RUNNING_COUNTDOWN = until the fight starts
RUNNING_COUNTDOWN = until the fight ends
SPECTATE_COUNTDOWN = until the arena is reset


# Fight
SCHEMATIC_UNLOADABLE = §cUnable to load schematic
SCHEMATIC_CHOSEN = §7{0} §e{1} §7chosen
SCHEMATIC_UNCHECKED = §7Team {0} §7has chosen an §eunchecked §7schematic§8!
TEAM_READY = §aTeam ready
TEAM_NOT_READY = §c§mTeam ready
SKIP_READY = §aSkipping to next event
SKIP_NOT_READY = §c§mSkipping to next event
TEAM_CHAT = {0}{1}§8» {0}{2}
CHOOSE_KIT = §eChoose kit
RESPAWN = §eRespawn
MANAGE_PLAYERS = §cManage players
CHOOSE_SCHEMATIC = §eChoose {0}
SCHEMATIC_REQUIRED = §cChoose a schematic first
ADD_AI = §eAdd AI

KIT_PREVIEW_EDIT = §7Edit kit
KIT_PREVIEW_CHOOSE = §aSelect kit
KIT_PREVIEW_BACK = §cBack
KIT_PREVIEW_DELETE = §cDelete kit
KIT_DELETION_CONFIRMATION = Are you sure you want to delete the kit?
KIT_DELETION_ABORT = §cCancel
KIT_DELETION_DELETE = §aDelete


# Listener
NO_ARENA_LEAVING = §cYou may not leave the arena
CHECK_JOIN_DENIED = §cThere is a schematic in review on this server!
CHECK_COMMAND_LOCKED = §cThis command is locked during review! Admin will be notified.
NO_BLOCK_BREAK = §cYou are currently not allowed to break blocks here
NO_BLOCK_PLACE = §cYou are currently not allowed to place blocks here
NO_BOW_USAGE = §cYou can only use your bow after the fight has started
NO_PARTICIPANT = §cYou are no fight participant
NO_FRIENDLY_FIRE = §cNo friendly fire allowed
NO_TNT_PLACE = §cYou are not allowed to place tnt
NO_TELEPORT = §cYou are not allowed to use this teleport function
OPEN_INVENTORY_TO_CUSTOMIZE = §eOpen inventory to customize your kit
NO_ENTERN = §cYou may not board
NO_TEAMAREA = §cYou are not allowed in the team area
PREPARE_SCHEM_DELETED = §cApparently the schematic to be submitted was deleted. submission aborted.
PREPARE_SCHEM_EXISTS = §cThere is already a schematic with the suffix -prepared, please rename or delete it, submission aborted.
PREPARE_ACTIVE_PISTON = §cMoving pistons were found in the team area, submission aborted.
PREPARE_FAILED_SAVING = §cThe schematic could not be saved, submission aborted.
PREPARE_SENT_IN = §aA team member will review the schematic soon
PARTICIPANT_CHAT = {0} {1}§8» §7{2}
FIGHTLEADER_CHAT = §e{0}§8» §e{1}
SPECTATOR_CHAT = §7{0}§8» §7{1}
PISTON_PUSHED_OUTSIDE = §cA piston pushed a block outside the allowed area!


# Replay
REPLAY_ENDS = §cReplay ended
OLD_STRING = {0}


# States
COMMAND_CURRENTLY_UNAVAILABLE = §cThis command is unavailable at this time of the fight


# Utils
TPS_WARNING = §c{0} §7TPS

UI_PRE_RUNNING = §7Kits distributed
UI_RUNNING = §aFight started
UI_SKIP = §7Skipping to next event
UI_PLAYER_JOINS = §a§l» {0}{1}
UI_PLAYER_LEAVES = §c§l« {0}{1}
UI_LEADER_JOINS = §a§l» {0}Leader {1}
UI_PLAYER_DEATH = {0}{1} §7died
UI_PLAYER_LEAVE = {0}{1} §7left the fight
UI_WIN = {0}Victory {1}
UI_DRAW = §7Draw

BAR_PRE_LEADER = §7Waiting for team leader
BAR_PRE_SCHEM = {1}   §7Schematic selection {0}   {2}
BAR_PREPARE = {1}   {3} §7Preparation {0} {4}   {2}
BAR_PRE_RUNNING = {1}   {3} §7Start of fight in {0} {4}   {2}
BAR_RUNNING0 = {1}   {3} {0} {4}   {2}
BAR_RUNNING1 = {1}   {3} {5} {0} {6} {4}   {2}
BAR_RUNNING2 = {1}   {3} {5} {7} {0} {6} {8} {4}   {2}
BAR_RUNNING3 = {1}   {3} {5} {7} {9} {0} {6} {8} {10} {4}   {2}
BAR_TIE = {1}   §7Draw {0}   {2}
BAR_WIN = {1}   §7Victory {3} {0}   {2}
BAR_POINTS = {0} §8Points
BAR_POINTS_OF = {0}§8/§7{1} §8Points
BAR_PERCENT = {0}§8%
BAR_CANNONS = {0} §8Cannons
BAR_WATER = {0} §8Water
BAR_SECONDS = {0}§8s


# Winconditions
HELLS_BELLS_COUNTDOWN = until the bombs start dropping
HELLS_BELLS_START_1 = §c!!Careful!! Bombers arriving in about a minute.
HELLS_BELLS_START_2 = §cBombers approaching, arrival in about a minute.
HELLS_BELLS_START_3 = §cBombers spotted on the radar, ETA: one minute.
HELLS_BELLS_START_4 = §cUnknown flying object spotted, arriving in about a minute.
HELLS_BELLS_START_5 = §cFlying object spotted. ETA: one minute.
HELLS_BELLS_START_6 = §cWild bombers appeared, arrival in about a minute.
HELLS_BELLS_SWAP_1 = §aThe bombs are starting to fall more quickly.
HELLS_BELLS_SWAP_2 = §aMore bombers arriving.
HELLS_BELLS_SWAP_3 = §aAdditional bombers sighted.
HELLS_BELLS_SWAP_4 = §aThe bombardement is increasing.

METEOR_COUNTDOWN = until meteors start falling
METEOR_START_1 = §cA meteor shower was detected
METEOR_START_2 = §cShooting starts are 100% more likely to appear during this fight
METEOR_START_3 = §cMeteors sighted, seek shelter immediately!
METEOR_START_4 = §cThe end is near! The meteors will hit us in about a minute.
METEOR_START_5 = §fNEWS §cThere will be multiple meteor showers this afternoon!
METEOR_START_6 = §cAirships still flying are doomed to crash.
METEOR_SWAP_1 = §aIt doesn't stop, the meteors appear to be increasing.
METEOR_SWAP_2 = §aThis was only the beginning, the meteors are arriving faster and more powerful.
METEOR_SWAP_3 = §aIt seems like it won't stop, the meteors are starting to arrive more quickly!
METEOR_SWAP_4 = §aAnother shower has been detected, get to safety!

TECHKO_COUNTDOWN = must have fired a shot by {0}

WIN_FIGHTLEADER = §7Referee decision
WIN_PERCENT = {0} §7is too badly damaged
WIN_OFFLINE_BOTH = §7Both teams offline
WIN_OFFLINE = {0} §7offline
WIN_ALL_DEAD = {0}All players neutralised
WIN_LEADER_DEAD = {0} neutralised
WIN_TIME_OVER = §7Time is up!
WIN_MORE_HEALTH = {0} with more remaining health
WIN_LESS_DAMAGE = {0} §7less damaged
WIN_POINTS = {0} has more points
WIN_POINTS_EQUAL = §7Equal points
WIN_TECHKO = {0} §7is tech K.O.
WIN_IMPOSTER_DEAD = {0} §7killed the imposter
WIN_CREWMATE_DEAD = {0} §7killed all team mates

AMONG_US_IMPOSTER_MESSAGE = §4You are the Imposter§8! §7Kill all your team mates to win the game!
AMONG_US_IMPOSTER_AMONG_MESSAGE = §4There is an Imposter among us§8! §7Kill him to win the game!


# Invites
JOIN_REQUEST = §7Request join
JOIN_REQUEST_TITLE = Request join
JOIN_REQUEST_ALREADY = §cYou have already sent a join request
JOIN_REQUEST_TEAM = §7Join {0}
JOIN_REQUEST_CONFIRMATION = §7Join request submitted
JOIN_REQUEST_NOTIFICATION = §e{0} §7requests joining team {1}§8. §7Accept or decline using §8/§erequests

REQUESTS = §7Open join requests
REQUESTS_TITLE = Open join requests
REQUEST_DECLINED = §cJoin of {0} declined
REQUEST_YOUR_DECLINED = §cYour join request was declined
REQUESTS_LEFT_CLICK = §eLeft click §7to §eaccept§8!
REQUESTS_RIGHT_CLICK = §eRight click §7to §edecline§8!

NO_JOIN_REQUEST = §cThe player did not request joining
NO_CONFIRMATION = §cNo confirmation necessary