#
#   This file is a part of the SteamWar software.
#
#   Copyright (C) 2025 SteamWar.de-Serverteam
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU Affero General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#   GNU Affero General Public License for more details.
#
#   You should have received a copy of the GNU Affero General Public License
#   along with this program.  If not, see <https://www.gnu.org/licenses/>.
#

PREFIX = §eBuilder§8§
TIME = HH:mm:ss

# Freeze
REGION_FREEZE_HELP = §8/§efreeze §8- §7Toggle Freeze
REGION_FREEZE_ENABLED = §cRegion eingefroren
REGION_FREEZE_DISABLED = §aRegion aufgetaut

# Material
MATERIAL_INV_NAME = §eMaterial {0}/{1}
MATERIAL_SEARCH = §eSuchen
MATERIAL_BACK = §eZur§ck
MATERIAL_SEARCH_NAME = §eName
MATERIAL_SEARCH_TRANSPARENT = §eTransparent
MATERIAL_SEARCH_SOLID = §eSolide
MATERIAL_SEARCH_GRAVITY = §eFallend
MATERIAL_SEARCH_OCCLUDING = §eOccluding
MATERIAL_SEARCH_INTERACTEABLE = §eInterargierbar
MATERIAL_SEARCH_FLAMMABLE = §eFlammbar
MATERIAL_SEARCH_BURNABLE = §eBrennbar
MATERIAL_SEARCH_WATERLOGGABLE = §eWasserspeicherbar
MATERIAL_SEARCH_BLASTRESISTANCE = §eBlast Resistance
MATERIAL_SEARCH_BLASTRESISTANCE_MIN = §eBlast Resistance mindestens
MATERIAL_SEARCH_BLASTRESISTANCE_MAX = §eBlast Resistance maximal
MATERIAL_SEARCH_BLASTRESISTANCE_EXACT = §eBlast Resistance
MATERIAL_SEARCH_VALUE = §8: §e{0}
MATERIAL_BLAST-RESISTANCE = §8- §eBlast Resistance§8: §7{0}
MATERIAL_HARDNESS = §8- §eH§rte§8: §7{0}
MATERIAL_TNT_BREAKABLE = §8- §eZerst§rbar durch TNT
MATERIAL_TNT_UNBREAKABLE = §8- §eNicht Zerst§rbar durch TNT
MATERIAL_TRANSPARENT = §8- §eTransparenter Block
MATERIAL_SOLID = §8- §eSolider Block
MATERIAL_GRAVITY = §8- §eFallender Block
MATERIAL_OCCLUDING = §8- §eOccluding Block
MATERIAL_INTERACT-ABLE = §8- §eInterargierbarer Block
MATERIAL_FLAMMABLE = §8- §eFlammbarer Block
MATERIAL_BURNABLE = §8- §eBrennbarer Block
MATERIAL_WATERLOGGABLE = §8- §eWasserspeicherbarer Block

ARENACONFIG_HELP = §8/§7arenaconfig §8[§eUntere Spielergrenze§8] (WE-Pos1: Kleinste blaue Schemkoordinate, WE-Pos2: Kleinste Rote Schemkoordinate)
ARENACONFIG_SELECTION = §cKeine WE-SAuswahl,