forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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package de.steamwar.lobby.particle.elements;
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import de.steamwar.lobby.particle.ParticleElement;
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import de.steamwar.lobby.particle.ParticleTickData;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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public class SimpleParticle implements ParticleElement {
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private final Particle particle;
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private boolean customVelocity = false;
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private float vx;
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private float vy;
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private float vz;
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private double time = 1;
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private int count = 5;
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public SimpleParticle(Particle particle) {
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this.particle = particle;
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}
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public SimpleParticle(Particle particle, float vx, float vy, float vz) {
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this.particle = particle;
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this.customVelocity = true;
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this.vx = vx;
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this.vy = vy;
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this.vz = vz;
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}
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public SimpleParticle(Particle particle, float vx, float vy, float vz, double time) {
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this.particle = particle;
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this.customVelocity = true;
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this.vx = vx;
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this.vy = vy;
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this.vz = vz;
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this.time = time;
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}
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public SimpleParticle(Particle particle, float vx, float vy, float vz, double time, int count) {
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this.particle = particle;
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this.customVelocity = true;
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this.vx = vx;
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this.vy = vy;
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this.vz = vz;
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this.time = time;
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this.count = count;
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}
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public SimpleParticle(Particle particle, double time, int count) {
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this.particle = particle;
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this.time = time;
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this.count = count;
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}
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@Override
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public void tick(ParticleTickData particleTickData) {
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Location location = particleTickData.getLocation().add(0.0, 0.2, 0.0);
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display(location, particleTickData.getPlayer(), particleTickData.isOnlySelf(), particleTickData.isOnlyOthers(), player -> {
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if (customVelocity) {
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player.spawnParticle(particle, location, count, vx, vy, vz, time);
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} else {
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player.spawnParticle(particle, location, count);
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}
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});
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}
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}
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