forked from SteamWar/SteamWar
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@@ -297,8 +297,7 @@ public class GUI {
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SWInventory inv = new SWInventory(p, 9, SchematicSystem.MESSAGE.parse("GUI_DELETE_MEMBER_TITLE", p, schem.generateBreadcrumbs(user)));
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inv.setItem(0, Material.RED_DYE, (byte) 1, SchematicSystem.MESSAGE.parse("CONFIRM", p), click -> {
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NodeMember member = NodeMember.getNodeMember(schem.getId(), user.getId());
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if (member != null)
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member.delete();
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if (member != null) member.delete();
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SchematicSystem.MESSAGE.send("GUI_DELETE_MEMBER_DONE", p, schem.generateBreadcrumbs(user));
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if (back != null) {
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if (schem.isDir()) {
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@@ -314,10 +313,11 @@ public class GUI {
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}
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static void delete(Player p, SchematicNode schem, SchematicSelector back) {
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if (SteamwarUser.get(p.getUniqueId()).getId() == schem.getOwner())
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if (SteamwarUser.get(p.getUniqueId()).getId() == schem.getOwner()) {
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deleteOwn(p, schem, back);
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else
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} else {
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deleteMembership(p, schem, back);
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}
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}
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static void delmembers(Player p, SchematicNode schem) {
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+2
-4
@@ -100,14 +100,12 @@ public class SavePart extends SWCommand {
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SchematicData.saveFromPlayer(player, node);
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} catch (NoClipboardException e) {
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SchematicSystem.MESSAGE.send("COMMAND_SAVE_CLIPBOARD_EMPTY", player);
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if (newSchem)
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node.delete();
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if (newSchem) node.delete();
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return;
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} catch (Exception ex) {
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Bukkit.getLogger().log(Level.SEVERE, "Could not save schematic", ex);
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SchematicSystem.MESSAGE.send("COMMAND_SAVE_ERROR", player);
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if (newSchem)
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node.delete();
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if (newSchem) node.delete();
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return;
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}
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