forked from SteamWar/SteamWar
Refactor rendering system: Introduced RenderObject abstraction, replaced RenderBoundary with ObserverListener, and updated slot calculation for inventory types.
Signed-off-by: Chaoscaot <max@maxsp.de>
This commit is contained in:
@@ -19,16 +19,46 @@
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package de.steamwar.kotlin.ui
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package de.steamwar.kotlin.ui
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import kotlin.properties.ReadOnlyProperty
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import kotlin.properties.ReadWriteProperty
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import kotlin.properties.ReadWriteProperty
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import kotlin.reflect.KProperty
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import kotlin.reflect.KProperty
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class Observer<T>(private var value: T): ReadWriteProperty<Any?, T> {
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abstract class Observable<T> {
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private val listeners = mutableSetOf<RenderBoundary>()
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private val listeners = mutableSetOf<ObserverListener>()
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fun removeListener(render: RenderBoundary) {
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fun removeListener(render: ObserverListener) {
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listeners.remove(render)
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listeners.remove(render)
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}
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}
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internal fun notifyListeners() {
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listeners.forEach { it.update() }
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}
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context(render: ObserverListener)
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fun listen(): Observable<T> {
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listeners.add(render)
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render.observers.add(this)
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return this
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}
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fun listen(callback: (T) -> Unit): () -> Unit {
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val listener = object: ObserverListener() {
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override fun update() = callback(get())
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}
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listeners.add(listener)
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return { removeListener(listener) }
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}
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abstract fun get(): T
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fun <R> map(mapper: (T) -> R): ReadOnlyProperty<Any?, R> = Delegate(mapper(get()))
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class Delegate<T>(val value: T): ReadOnlyProperty<Any?, T> {
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override fun getValue(thisRef: Any?, property: KProperty<*>): T = value
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}
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}
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class Observer<T>(private var value: T): ReadWriteProperty<Any?, T>, Observable<T>() {
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override fun getValue(thisRef: Any?, property: KProperty<*>): T {
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override fun getValue(thisRef: Any?, property: KProperty<*>): T {
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return value
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return value
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}
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}
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@@ -43,21 +73,10 @@ class Observer<T>(private var value: T): ReadWriteProperty<Any?, T> {
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notifyListeners()
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notifyListeners()
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}
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}
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fun get() = value
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override fun get() = value
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fun update(update: (T) -> T) {
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fun update(update: (T) -> T) {
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this.value = update(value)
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this.value = update(value)
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notifyListeners()
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notifyListeners()
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}
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}
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private fun notifyListeners() {
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listeners.forEach { it.render() }
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}
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context(render: RenderBoundary)
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fun listen(): Observer<T> {
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listeners.add(render)
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render.observers.add(this)
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return this
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}
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}
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}
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+3
-3
@@ -19,10 +19,10 @@
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package de.steamwar.kotlin.ui
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package de.steamwar.kotlin.ui
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abstract class RenderBoundary {
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abstract class ObserverListener {
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val observers = mutableSetOf<Observer<*>>()
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val observers = mutableSetOf<Observable<*>>()
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abstract fun render()
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abstract fun update()
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open fun destroy() {
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open fun destroy() {
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observers.forEach { it.removeListener(this) }
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observers.forEach { it.removeListener(this) }
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@@ -0,0 +1,26 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.kotlin.ui
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interface RenderObject {
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fun destroy()
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fun render()
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}
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@@ -23,7 +23,7 @@ import de.steamwar.kotlin.ui.context.WindowContext
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import org.bukkit.entity.Player
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import org.bukkit.entity.Player
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import org.bukkit.event.inventory.InventoryType
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import org.bukkit.event.inventory.InventoryType
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abstract class UIInventory(val player: Player): RenderBoundary() {
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abstract class UIInventory(val player: Player): ObserverListener() {
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var window: UIWindow? = null
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var window: UIWindow? = null
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abstract fun view()
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abstract fun view()
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@@ -37,7 +37,7 @@ abstract class UIInventory(val player: Player): RenderBoundary() {
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window!!.open()
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window!!.open()
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}
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}
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override fun render() {
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fun render() {
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window?.onClose()
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window?.onClose()
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window = null
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window = null
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open()
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open()
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@@ -46,7 +46,8 @@ class UIWindow(val player: Player, val render: WindowContext.() -> Unit): Invent
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}
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}
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constructor(type: InventoryType, title: String, player: Player, render: WindowContext.() -> Unit): this(player, render) {
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constructor(type: InventoryType, title: String, player: Player, render: WindowContext.() -> Unit): this(player, render) {
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bukkitInv = KotlinCore.plugin.server.createInventory(this, type, Component.translatable(title));
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assert(type != InventoryType.CHEST) { "Chest inventories should use the constructor with size" }
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bukkitInv = KotlinCore.plugin.server.createInventory(this, type, Component.translatable(title))
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}
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}
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fun open() {
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fun open() {
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@@ -19,8 +19,9 @@
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package de.steamwar.kotlin.ui.components
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package de.steamwar.kotlin.ui.components
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import de.steamwar.kotlin.ui.RenderBoundary
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import de.steamwar.kotlin.ui.ObserverListener
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import de.steamwar.kotlin.ui.RenderMarker
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import de.steamwar.kotlin.ui.RenderMarker
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import de.steamwar.kotlin.ui.RenderObject
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import de.steamwar.kotlin.ui.context.GroupContext
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import de.steamwar.kotlin.ui.context.GroupContext
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import de.steamwar.kotlin.ui.context.RenderParent
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import de.steamwar.kotlin.ui.context.RenderParent
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import org.bukkit.Material
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import org.bukkit.Material
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@@ -28,17 +29,25 @@ import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.ItemStack
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@RenderMarker
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@RenderMarker
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class ItemContext(val parent: RenderParent, val renderFunc: ItemContext.() -> Unit): RenderBoundary() {
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class ItemContext(val parent: RenderParent, val renderFunc: ItemContext.() -> Unit): RenderObject, ObserverListener() {
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override fun render() {
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override fun update() {
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val oldX = x
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val oldX = x
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val oldY = y
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val oldY = y
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renderFunc(this)
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render()
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parent.renderItem(x, y, item, onClick)
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if (oldX != x || oldY != y) {
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if (oldX != x || oldY != y) {
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parent.resetSlot(oldX, oldY)
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parent.resetSlot(oldX, oldY)
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}
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}
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}
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}
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override fun destroy() {
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parent.resetSlot(x, y)
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}
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override fun render() {
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renderFunc(this)
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parent.renderItem(x, y, item, onClick)
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}
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init {
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init {
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render()
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render()
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}
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}
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@@ -19,16 +19,19 @@
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package de.steamwar.kotlin.ui.context
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package de.steamwar.kotlin.ui.context
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import de.steamwar.kotlin.ui.RenderBoundary
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import de.steamwar.kotlin.ui.ObserverListener
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import de.steamwar.kotlin.ui.RenderMarker
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import de.steamwar.kotlin.ui.RenderMarker
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import de.steamwar.kotlin.ui.RenderObject
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.ItemStack
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@RenderMarker
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@RenderMarker
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open class GroupContext(val parent: RenderParent?, val init: GroupContext.() -> Unit): RenderBoundary(), RenderParent {
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open class GroupContext(val parent: RenderParent?, val init: GroupContext.() -> Unit): ObserverListener(), RenderObject, RenderParent {
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val children = mutableListOf<RenderBoundary>()
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val children = mutableListOf<RenderObject>()
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val updatedSlots = mutableSetOf<Pair<Int, Int>>()
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val updatedSlots = mutableSetOf<Pair<Int, Int>>()
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override fun update() = render()
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override fun destroy() {
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override fun destroy() {
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children.forEach { it.destroy() }
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children.forEach { it.destroy() }
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super.destroy()
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super.destroy()
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@@ -23,18 +23,27 @@ import de.steamwar.kotlin.ui.RenderMarker
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import de.steamwar.kotlin.ui.UIWindow
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import de.steamwar.kotlin.ui.UIWindow
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import org.bukkit.Material
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import org.bukkit.Material
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.InventoryType
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import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.ItemStack
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@RenderMarker
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@RenderMarker
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class WindowContext(val window: UIWindow): GroupContext(null, {}) {
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class WindowContext(val window: UIWindow): GroupContext(null, {}) {
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override fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit) {
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override fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit) {
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window.bukkitInv.setItem(x + y * 9, item)
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val slot = calculateSlot(x, y)
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window.onClicks[x + y * 9] = onClick
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window.bukkitInv.setItem(slot, item)
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window.onClicks[slot] = onClick
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}
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}
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override fun resetSlot(x: Int, y: Int) {
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override fun resetSlot(x: Int, y: Int) {
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window.bukkitInv.setItem(x + y * 9, ItemStack.of(Material.AIR))
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val slot = calculateSlot(x, y)
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window.onClicks.remove(x + y * 9)
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window.bukkitInv.setItem(slot, ItemStack.of(Material.AIR))
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window.onClicks.remove(slot)
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}
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private fun calculateSlot(x: Int, y: Int) = when (window.inventory.type) {
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InventoryType.DROPPER, InventoryType.DISPENSER -> x + y * 3
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InventoryType.HOPPER -> x
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else -> x + y * 9
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}
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}
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fun outsideClick(click: (event: InventoryClickEvent) -> Unit) {
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fun outsideClick(click: (event: InventoryClickEvent) -> Unit) {
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Block a user