forked from SteamWar/SteamWar
Add LegacyBauSystem with adaptions to current SpigotCore
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.world;
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import org.bukkit.Location;
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public class Detoloader {
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String message;
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int activation;
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boolean active, addBack = true, useActive = false;
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public Detoloader(String message, int activation) {
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this.message = message;
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this.activation = activation;
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}
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public String getBlock() {
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return message;
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}
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public void setBlock(String message) {
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this.message = message;
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}
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public int getActivation() {
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return activation;
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}
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public boolean isActive() {
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return active;
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}
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public Detoloader setActive(boolean active) {
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useActive = true;
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this.active = active;
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return this;
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}
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public boolean isAddBack() {
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return addBack;
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}
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public Detoloader setAddBack(boolean addBack) {
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this.addBack = addBack;
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return this;
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}
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static class DetonatorActivation {
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int activation = -1;
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Location location;
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public DetonatorActivation(Location location) {
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this.location = location;
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}
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public DetonatorActivation(int activation, Location location) {
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this.activation = activation;
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this.location = location;
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}
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}
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//Timings
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public static final int STONE_BUTTON = 20;
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public static final int WOODEN_BUTTON = 30;
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public static final int PRESSURE_PLATE = 20;
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public static final int NOTE_BLOCK = 1;
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public static final int TRIPWIRE = 20;
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}
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