package de.steamwar.lobby.particle.elements; import de.steamwar.lobby.particle.ParticleElement; import de.steamwar.lobby.particle.ParticleTickData; import de.steamwar.lobby.particle.WingDesign; import org.bukkit.Location; import org.bukkit.util.Vector; public class Wing extends DelegatingParticleElement { private double size; private WingDesign wingDesign; public Wing(ParticleElement particleElement, double size, WingDesign wingDesign) { super(particleElement); this.size = size; this.wingDesign = wingDesign; } @Override public String attribute() { return "PARTICLE_ATTRIBUTE_WING"; } @Override public void tick(ParticleTickData particleTickData) { for (Vector dVector : wingDesign.getVectors()) { Vector vector = new Vector(dVector.getX() * size, 0.6 + dVector.getY() * size - (particleTickData.getPlayer().isSneaking() ? 0.5 : 0), 0.5); vector.rotateAroundY(Math.toRadians(particleTickData.getPlayer().getLocation().getYaw() * -1)); vector.setX(-vector.getX()); vector.setZ(-vector.getZ()); Location location = particleTickData.getPlayer().getLocation().clone().add(vector); ParticleTickData current = particleTickData.withLocation(location); particleElement.tick(current); } } }