/* * This file is a part of the SteamWar software. * * Copyright (C) 2020 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.commands; import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.world.Welt; import de.steamwar.command.SWCommand; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; public class CommandClear extends SWCommand { public CommandClear() { super("clear"); } @Register(help = true) public void genericHelp(Player p, String... args) { p.sendMessage("§8/§eclear §8- §7Leere dein Inventar"); p.sendMessage("§8/§ebau clear §8[§7Player§8] §8- §7Leere ein Spieler Inventar"); } @Register public void genericClearCommand(Player p) { clear(p); p.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde geleert."); } @Register public void clearPlayerCommand(Player p, Player target) { if (!permissionCheck(p)) return; clear(target); target.sendMessage(BauSystem.PREFIX + "Dein Inventar wurde von " + p.getDisplayName() + " §7geleert."); p.sendMessage(BauSystem.PREFIX + "Das Inventar von " + target.getDisplayName() + " §7wurde geleert."); } private boolean permissionCheck(Player player) { if (Welt.noPermission(player, Permission.WORLD)) { player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier keine fremden Inventare leeren."); return false; } return true; } private void clear(Player player) { player.getInventory().clear(); player.getInventory().setHelmet(new ItemStack(Material.AIR)); player.getInventory().setChestplate(new ItemStack(Material.AIR)); player.getInventory().setLeggings(new ItemStack(Material.AIR)); player.getInventory().setBoots(new ItemStack(Material.AIR)); } }