/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.data import de.steamwar.sql.SteamwarUser import java.io.File import java.nio.file.Files object VelocitySync { private const val SYNC_PATH = "/run/sync" private val SYNC_FILE = File(SYNC_PATH) private val isWindows = System.getProperty("os.name").lowercase().contains("win") private val lastSendMap = mutableMapOf() private fun sendCommand(command: String, vararg args: String) { if (isWindows) { return } val name = command + if (args.isNotEmpty()) "." + args.joinToString(".") else "" if (lastSendMap[name] != null || lastSendMap[name]!! > System.currentTimeMillis() - 1000) { return } lastSendMap[name] = System.currentTimeMillis() Files.createFile(File(SYNC_FILE, name).toPath()) } fun reloadEvent() = sendCommand(SyncCommands.RELOAD_EVENT) fun reloadPlayer(user: SteamwarUser) = sendCommand(SyncCommands.RELOAD_PLAYER, user.id.toString()) }