/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.lobby.particle.elements; import de.steamwar.lobby.LobbySystem; import de.steamwar.lobby.particle.ParticleElement; import de.steamwar.lobby.particle.ParticleTickData; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerQuitEvent; import java.util.HashMap; import java.util.Map; public class Delayed extends DelegatingParticleElement { private DelayedData delayedData = new DelayedData(); private int interval; private static class DelayedData implements Listener { private Map data = new HashMap<>(); @EventHandler(ignoreCancelled = true) public void onPlayerQuit(PlayerQuitEvent event) { data.remove(event.getPlayer()); } } public Delayed(ParticleElement particleElement, int interval) { super(particleElement); Bukkit.getPluginManager().registerEvents(delayedData, LobbySystem.getInstance()); this.interval = interval; if (interval <= 0) { throw new IllegalArgumentException("Interval must be greater than 0"); } } @Override public String attribute() { return null; } @Override public void tick(ParticleTickData particleTickData) { int currentNumber = delayedData.data.getOrDefault(particleTickData.getPlayer(), 0) % interval; delayedData.data.put(particleTickData.getPlayer(), currentNumber + 1); if (currentNumber != 0) { return; } particleElement.tick(particleTickData); } }