/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.misslewars.scripts.implemented; import com.google.gson.JsonObject; import com.google.gson.JsonPrimitive; import de.steamwar.misslewars.MissileWars; import de.steamwar.misslewars.scripts.RunnableScript; import de.steamwar.misslewars.scripts.RunnableScriptEvent; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; public class CooldownScript implements RunnableScript { private int cooldown = 0; public CooldownScript(JsonObject object) { JsonPrimitive primitive = object.getAsJsonPrimitive("cooldown"); if(primitive.isNumber()) cooldown = primitive.getAsInt(); } @Override public boolean execute(RunnableScriptEvent runnableScriptEvent) { Material mainHand = runnableScriptEvent.getPlayer().getInventory().getItemInMainHand().getType(); Material offHand = runnableScriptEvent.getPlayer().getInventory().getItemInOffHand().getType(); Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> { if (mainHand != Material.AIR) runnableScriptEvent.getPlayer().setCooldown(mainHand, cooldown); if (offHand != Material.AIR) runnableScriptEvent.getPlayer().setCooldown(offHand, cooldown); }, 1); return true; } }