/* * This file is a part of the SteamWar software. * * Copyright (C) 2021 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.teamserver.command; import de.steamwar.command.SWCommand; import de.steamwar.linkage.Linked; import org.bukkit.GameMode; import org.bukkit.entity.Player; @Linked public class GamemodeCommand extends SWCommand { public GamemodeCommand() { super("gamemode", "gm", "g"); } @Register public void genericCommand(final Player p) { if (p.getGameMode() == GameMode.CREATIVE) { p.setGameMode(GameMode.SPECTATOR); } else { p.setGameMode(GameMode.CREATIVE); } } @Register public void gamemodeCommand(final Player p, final GameMode gameMode) { p.setGameMode(gameMode); } }