forked from SteamWar/SteamWar
55 lines
2.1 KiB
Java
55 lines
2.1 KiB
Java
/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars.scripts.implemented;
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import com.google.gson.JsonObject;
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import de.steamwar.misslewars.MissileWars;
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import de.steamwar.misslewars.scripts.RunnableScript;
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import de.steamwar.misslewars.scripts.RunnableScriptEvent;
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import org.bukkit.entity.Player;
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import java.util.Random;
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public class RandomPlayerScript implements RunnableScript {
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private Random random = new Random();
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public RandomPlayerScript(JsonObject __) {
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}
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@Override
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public boolean execute(RunnableScriptEvent runnableScriptEvent) {
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int size = MissileWars.getBlueTeam().getPlayers().size() + MissileWars.getRedTeam().getPlayers().size();
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if (size == 0) return true;
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int index = random.nextInt(size);
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Player player;
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if (index >= MissileWars.getBlueTeam().getPlayers().size()) {
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player = MissileWars.getRedTeam().getPlayers().get(index - MissileWars.getBlueTeam().getPlayers().size());
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} else {
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player = MissileWars.getBlueTeam().getPlayers().get(index);
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}
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runnableScriptEvent.setLocationType(RunnableScriptEvent.LocationType.CUSTOM);
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runnableScriptEvent.setCustomLocation(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getPitch(), player.getLocation().getYaw());
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return true;
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}
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}
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