forked from SteamWar/SteamWar
76 lines
2.3 KiB
Java
76 lines
2.3 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.display;
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import de.steamwar.entity.RPlayer;
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import de.steamwar.lobby.LobbySystem;
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import org.bukkit.Location;
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import java.util.UUID;
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public class NPC {
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private Location location;
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private final RPlayer entity;
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public NPC(Location location, UUID uuid, String name) {
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this.location = location;
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this.entity = new RPlayer(LobbySystem.getEntityServer(false), uuid, name, location);
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}
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public void setLocation(Location location) {
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if (isSimilarLocation(location)) {
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return;
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}
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this.location = location;
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entity.move(location);
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}
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private boolean isSimilarLocation(Location location) {
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if (this.location == null) {
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return false;
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}
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if (Location.normalizeYaw(this.location.getYaw()) != Location.normalizeYaw(location.getYaw())) {
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return false;
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}
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if (Location.normalizePitch(this.location.getPitch()) != Location.normalizePitch(location.getPitch())) {
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return false;
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}
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if (Math.abs(this.location.getX() - location.getX()) > 0.1) {
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return false;
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}
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if (Math.abs(this.location.getY() - location.getY()) > 0.1) {
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return false;
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}
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return !(Math.abs(this.location.getZ() - location.getZ()) > 0.1);
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}
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public Location getLocation() {
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return location;
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}
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public UUID getUuid() {
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return entity.getUuid();
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}
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public void delete() {
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entity.die();
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}
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}
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