package de.steamwar.lobby.particle.particles;

import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.elements.Always;
import de.steamwar.lobby.particle.elements.Circle;
import de.steamwar.lobby.particle.elements.LocationMutator;
import de.steamwar.lobby.particle.elements.SimpleParticle;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;

@AllArgsConstructor
public enum EventParticle implements ParticleEnum {

    WATER(new ParticleData(Material.WATER_BUCKET, "PARTICLE_WATER", ParticleRequirement.EVENT_PARTICIPATION,
            new Always(new Circle(new LocationMutator(new SimpleParticle(Particle.DRIP_WATER), 0, 1.1, 0))))
    ),
    LAVA(new ParticleData(Material.LAVA_BUCKET, "PARTICLE_FIRE", ParticleRequirement.EVENT_PARTICIPATION,
            new Always(new Circle(new LocationMutator(new SimpleParticle(Particle.DRIP_LAVA), 0, 1.1, 0))))
    ),
    ;
    public static ParticleEnum[] particles = values();

    @Getter
    private ParticleData particle;
}
