forked from SteamWar/SteamWar
Fix pull Request comment
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@@ -488,6 +488,27 @@ public final class GameModeConfig<M, W> {
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*/
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public final boolean NoFloor;
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/**
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* Allows Wind Charges to cross the Middle.
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*
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* @implSpec {@code false} by default
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*/
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public final boolean WindchargesCanCrossMiddle;
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/**
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* Allows Wind Charge interaction with Blocks.
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*
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* @implSpec {@code true} by default
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*/
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public final boolean WindchargesInteractWithBlocks;
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/**
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* Allows Wind Charge to destroy Water.
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*
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* @implSpec {@code false} by default
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*/
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public final boolean WindchargesDestroyWater;
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private ArenaConfig(YMLWrapper<M, W> loader, SchematicConfig.SizeConfig Size, List<Integer> EnterStages) {
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loaded = loader.canLoad();
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WaterDepth = loader.getInt("WaterDepth", 0);
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@@ -505,6 +526,9 @@ public final class GameModeConfig<M, W> {
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Leaveable = loader.getBoolean("Leaveable", false);
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AllowMissiles = loader.getBoolean("AllowMissiles", !EnterStages.isEmpty());
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NoFloor = loader.getBoolean("NoFloor", false);
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WindchargesCanCrossMiddle = loader.getBoolean("WindchargesCanCrossMiddle", false);
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WindchargesInteractWithBlocks = loader.getBoolean("WindchargesInteractWithBlocks", true);
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WindchargesDestroyWater = loader.getBoolean("WindchargesDestroyWater", false);
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}
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@ToString
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