forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.core.VersionDependent;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.io.File;
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public interface FlatteningWrapper {
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FlatteningWrapper impl = VersionDependent.getVersionImpl(BauSystem.getInstance());
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boolean isNoBook(ItemStack item);
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boolean isUnpusheable(Material material);
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boolean isBreakingOnPush(Material material);
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boolean isWorldEditCommand(String command);
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void setSelection(Player p, Point minPoint, Point maxPoint);
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Clipboard loadSchematic(File file);
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EditSession paste(PasteBuilder pasteBuilder);
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Clipboard copy(Point minPoint, Point maxPoint, Point copyPoint);
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boolean backup(Point minPoint, Point maxPoint, File file);
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boolean inWater(World world, Vector tntPosition);
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}
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