forked from SteamWar/SteamWar
Add BauSystem module
Fix ci java version Fix LinkageProcessor
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package de.steamwar.lobby.particle.particles.custom;
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import de.steamwar.lobby.particle.ParticleData;
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import de.steamwar.lobby.particle.ParticleEnum;
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import de.steamwar.lobby.particle.ParticleRequirement;
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import de.steamwar.lobby.particle.WingDesign;
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import de.steamwar.lobby.particle.elements.*;
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import de.steamwar.lobby.particle.elements.custom.HearthBeat;
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import de.steamwar.lobby.particle.elements.custom.NonMoving;
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import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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@AllArgsConstructor
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public enum CustomEasterParticle implements ParticleEnum {
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/*
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Lord_Loading(new ParticleData(Material.ENDER_PEARL, "Loading Test", ParticleRequirement.easterEventSpecificPlayer(1063),
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new Always(new DoubleCircle(new DoubleCircle(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1),
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new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1), 0.5, 4),
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new DoubleCircle(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1),
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new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1), 0.5, 4), 1.5, 1)))
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),
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*/
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Rongamer99091(new ParticleData(Material.GUNPOWDER, "PARTICLE_PLAYER_RONGAMER99091_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
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new Always(new Sneaking(new Group(
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new OnlySelf(new Delayed(new SimpleParticle(Particle.EXPLOSION_HUGE, 0, 0, 0, 0.01, 1), 20)),
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new OnlyOthers(new Delayed(new SimpleParticle(Particle.EXPLOSION_HUGE, 0, 0, 0, 0.01, 1), 2))
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))))
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),
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Plompa(new ParticleData(Material.PUFFERFISH_BUCKET, "PARTICLE_PLAYER_PLOMPA", ParticleRequirement.specificPlayer(64),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PlompaEasterWings)), 80)))
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),
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Pulse_EASTER_1(new ParticleData(Material.RED_CANDLE, "PARTICLE_TEAM_PULSE_AURA_1", ParticleRequirement.easterEventSpecificTeam(210),
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new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80, 2))))
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),
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Pulse_EASTER_3(new ParticleData(Material.APPLE, "PARTICLE_TEAM_PULSE_HEART_BEAT", ParticleRequirement.easterEventSpecificTeam(210),
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new Always(new NonFlying(new HearthBeat(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80))))
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),
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;
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public static ParticleEnum[] particles = values();
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@Getter
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private ParticleData particle;
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}
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