Add BauSystem module

Fix ci java version
Fix LinkageProcessor
This commit is contained in:
2024-08-05 13:28:50 +02:00
parent 41d31e6c9c
commit 3366a30b0c
526 changed files with 43550 additions and 149479 deletions
@@ -0,0 +1,47 @@
package de.steamwar.lobby.particle.particles.custom;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.elements.*;
import de.steamwar.lobby.particle.elements.custom.HearthBeat;
import de.steamwar.lobby.particle.elements.custom.NonMoving;
import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum CustomEasterParticle implements ParticleEnum {
/*
Lord_Loading(new ParticleData(Material.ENDER_PEARL, "Loading Test", ParticleRequirement.easterEventSpecificPlayer(1063),
new Always(new DoubleCircle(new DoubleCircle(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1),
new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1), 0.5, 4),
new DoubleCircle(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1),
new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0.01, 1), 0.5, 4), 1.5, 1)))
),
*/
Rongamer99091(new ParticleData(Material.GUNPOWDER, "PARTICLE_PLAYER_RONGAMER99091_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
new Always(new Sneaking(new Group(
new OnlySelf(new Delayed(new SimpleParticle(Particle.EXPLOSION_HUGE, 0, 0, 0, 0.01, 1), 20)),
new OnlyOthers(new Delayed(new SimpleParticle(Particle.EXPLOSION_HUGE, 0, 0, 0, 0.01, 1), 2))
))))
),
Plompa(new ParticleData(Material.PUFFERFISH_BUCKET, "PARTICLE_PLAYER_PLOMPA", ParticleRequirement.specificPlayer(64),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PlompaEasterWings)), 80)))
),
Pulse_EASTER_1(new ParticleData(Material.RED_CANDLE, "PARTICLE_TEAM_PULSE_AURA_1", ParticleRequirement.easterEventSpecificTeam(210),
new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80, 2))))
),
Pulse_EASTER_3(new ParticleData(Material.APPLE, "PARTICLE_TEAM_PULSE_HEART_BEAT", ParticleRequirement.easterEventSpecificTeam(210),
new Always(new NonFlying(new HearthBeat(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80))))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}