forked from SteamWar/SteamWar
Add MissileWars module
This commit is contained in:
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2023 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.misslewars;
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import de.steamwar.misslewars.commands.AcceptCommand;
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import de.steamwar.misslewars.commands.DeclineCommand;
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import de.steamwar.misslewars.commands.InviteCommand;
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import de.steamwar.misslewars.commands.SpectateCommand;
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import de.steamwar.misslewars.countdowns.EndCountdown;
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import de.steamwar.misslewars.countdowns.ItemCountdown;
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import de.steamwar.misslewars.countdowns.WaitingCountdown;
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import de.steamwar.misslewars.items.CustomItem;
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import de.steamwar.misslewars.items.Missile;
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import de.steamwar.misslewars.listener.*;
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import de.steamwar.misslewars.listener.special.BarrierListener;
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import de.steamwar.misslewars.listener.special.SpaceListener;
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import de.steamwar.misslewars.slowmo.SlowMoRunner;
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import de.steamwar.network.NetworkSender;
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import de.steamwar.network.packets.common.FightEndsPacket;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.*;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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public class MissileWars extends JavaPlugin {
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private static MissileWars plugin;
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private static MWTeam redTeam; //red has South side -> spawns missles towards north
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private static MWTeam blueTeam;
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private static FightState fightState;
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/**
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* create teams, ect
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*/
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@Override
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public void onLoad() {
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plugin = this;
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fightState = FightState.WAITING;
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}
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@Override
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public void onEnable() {
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redTeam = new MWTeam(Config.TeamRedColor, Config.RedSpawn, Config.TeamRedName, Config.RedPortalZ);
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blueTeam = new MWTeam(Config.TeamBlueColor, Config.BlueSpawn, Config.TeamBlueName, Config.BluePortalZ);
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new BreakListener();
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new DeathListener();
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new ItemListener();
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new ArenaListener();
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new ConnectionListener();
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new JoinListener();
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new EndListener();
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new PortalDestructListener();
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new WaitingListener();
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new FightListener();
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new ChatListener();
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new SpectateCommand();
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// Invitation Commands
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new InviteCommand();
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new AcceptCommand();
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new DeclineCommand();
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new WaitingCountdown();
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new ItemCountdown();
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new EndCountdown();
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new FightScoreboard();
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Missile.init();
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CustomItem.init();
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StateDependent.setupState(fightState);
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new BarrierListener();
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new SpaceListener();
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Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
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Bukkit.getWorlds().forEach(world -> {
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world.setGameRule(GameRule.KEEP_INVENTORY, true);
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world.setGameRule(GameRule.MOB_GRIEFING, true);
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world.setGameRule(GameRule.DO_TILE_DROPS, false);
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});
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// TODO: Enable Item Dropping, and the own team can pick them up! Add config value for that?
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}
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public static void waiting() {
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if (fightState == FightState.END) {
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fightState = FightState.WAITING;
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StateDependent.setupState(fightState);
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SlowMoRunner.resetSlowMoTime();
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Set<UUID> uuidList = Bukkit.getOnlinePlayers().stream().map(Entity::getUniqueId).collect(Collectors.toSet());
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if (!uuidList.contains(Config.RedLeader) || !uuidList.contains(Config.BlueLeader)) {
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Config.RedLeader = null;
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Config.BlueLeader = null;
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}
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redTeam.reset();
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blueTeam.reset();
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}
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}
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/**
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* call to change fightstate from WAITING to INGAME
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*/
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static void startRound() {
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if (fightState != FightState.WAITING) // anti dual-call
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return;
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fightState = FightState.FIGHTING;
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StateDependent.setupState(fightState);
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}
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/**
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* Fight beenden
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* @param reason Grund fürs ende
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* @param winner Gewinner (oder null)
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*/
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public static void end(WinReasons reason, MWTeam winner) {
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if (fightState == FightState.END) //verhindern dass es mehrfach gecallt wird
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return;
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fightState = FightState.END;
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StateDependent.setupState(fightState);
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for(Player player : Bukkit.getOnlinePlayers()) {
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player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_DEATH, 100f, 1f);
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player.setGameMode(GameMode.SPECTATOR);
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}
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byte ergebnis = winner == blueTeam ? (byte) 1 : (byte) 2;
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if (Config.isEvent()) {
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Config.EventKampf.setErgebnis(ergebnis);
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}
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if (Config.isEvent() || Config.isChallenge()) {
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FightEndsPacket packet = FightEndsPacket.builder()
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.gameMode("MissileWars")
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.duration((int)((System.currentTimeMillis() - FightScoreboard.getStartTime()) / 1000))
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.win(ergebnis)
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.bluePlayers(blueTeam.getPlayers().stream().map(Player::getUniqueId).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()))
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.redPlayers(redTeam.getPlayers().stream().map(Player::getUniqueId).map(SteamwarUser::get).map(SteamwarUser::getId).collect(Collectors.toList()))
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.blueSchem(-1)
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.redSchem(-1)
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.build();
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NetworkSender.send(packet);
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}
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switch (reason) {
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case PORTAL_DESTROYED:
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Bukkit.getServer().broadcastMessage(winner.getColoredName() + ChatColor.RESET + " §7hat das gegnerische Portal zerstört");
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break;
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case NO_ENEMY:
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default:
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Bukkit.getServer().broadcastMessage("§7Team " + winner.getColoredName() + ChatColor.RESET + " §7hat aufgrund fehlenden Gegners gewonnen");
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break;
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}
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}
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public static MissileWars getPlugin() {
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return plugin;
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}
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public static FightState getFightState() {
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return fightState;
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}
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public static MWTeam getRedTeam() {
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return redTeam;
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}
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public static MWTeam getBlueTeam() {
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return blueTeam;
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}
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public static MWTeam getTeam(Player p) {
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if(blueTeam.hasPlayer(p))
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return blueTeam;
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if(redTeam.hasPlayer(p))
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return redTeam;
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return null;
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}
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public static MWTeam getInvitation(Player p) {
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if(blueTeam.hasInvite(p))
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return blueTeam;
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if(redTeam.hasInvite(p))
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return redTeam;
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return null;
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}
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public static void leave(Player p) {
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MissileWars.getBlueTeam().leave(p);
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MissileWars.getRedTeam().leave(p);
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}
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}
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