forked from SteamWar/SteamWar
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features;
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import de.steamwar.command.SWCommand;
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import de.steamwar.kotlin.ui.TestInv;
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import de.steamwar.linkage.Linked;
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import org.bukkit.entity.Player;
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@Linked
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public class TestCommand extends SWCommand {
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public TestCommand() {
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super("supertestcommand");
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}
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@Register
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public void test(Player player) {
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TestInv inv = new TestInv(player);
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inv.open();
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}
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}
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@@ -39,5 +39,4 @@ tasks.register<DevServer>("DevBau21") {
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dependsOn(":SchematicSystem:shadowJar")
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dependsOn(":SchematicSystem:shadowJar")
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dependsOn(":KotlinCore:shadowJar")
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dependsOn(":KotlinCore:shadowJar")
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template = "Bau21"
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template = "Bau21"
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worldName = "73"
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}
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}
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@@ -1,50 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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||||||
*
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||||||
* Copyright (C) 2026 SteamWar.de-Serverteam
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|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU Affero General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU Affero General Public License for more details.
|
|
||||||
*
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||||||
* You should have received a copy of the GNU Affero General Public License
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||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.kotlin.ui
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import de.steamwar.kotlin.ui.components.item
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import org.bukkit.Material
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import org.bukkit.entity.Player
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import org.bukkit.inventory.ItemStack
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class TestInv(player: Player): UIInventory(player) {
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override fun view() {
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inventory(3, title = "TEST_TITLE") {
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group {
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item {
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var test by Test.test.listen()
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x = test % 9
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y = 1
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item = ItemStack.of(Material.STONE, test)
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onClick {
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test++
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}
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}
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}
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}
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}
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}
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object Test {
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val test = Observer(1)
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}
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@@ -70,9 +70,8 @@ class UIWindow(val player: Player, val render: WindowContext.() -> Unit): Invent
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@EventHandler
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@EventHandler
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fun onInventoryClick(event: InventoryClickEvent) {
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fun onInventoryClick(event: InventoryClickEvent) {
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if (event.inventory.holder is UIWindow) {
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val window = event.inventory.holder
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val window = event.inventory.holder as UIWindow
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if (window is UIWindow) {
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event.isCancelled = true
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event.isCancelled = true
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if (window.context.skipDoubleClick && event.click == ClickType.DOUBLE_CLICK) return
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if (window.context.skipDoubleClick && event.click == ClickType.DOUBLE_CLICK) return
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@@ -82,9 +81,8 @@ class UIWindow(val player: Player, val render: WindowContext.() -> Unit): Invent
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@EventHandler
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@EventHandler
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fun onInventoryClose(event: InventoryCloseEvent) {
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fun onInventoryClose(event: InventoryCloseEvent) {
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if (event.inventory.holder is UIWindow) {
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val window = event.inventory.holder
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val window = event.inventory.holder as UIWindow
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if (window is UIWindow) {
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window.onClose()
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window.onClose()
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}
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}
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}
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}
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@@ -48,5 +48,3 @@ fun ItemStack.hideAttributes() = apply { itemMeta = itemMeta.also { it.addItemFl
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fun ItemStack.enchanted() = apply { itemMeta = itemMeta.also { it.addEnchant(Enchantment.UNBREAKING, 10, true) } }
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fun ItemStack.enchanted() = apply { itemMeta = itemMeta.also { it.addEnchant(Enchantment.UNBREAKING, 10, true) } }
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fun ItemStack.customModelData(model: CustomModelDataComponent) = apply { itemMeta = itemMeta.also { it.setCustomModelDataComponent(model) } }
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fun ItemStack.customModelData(model: CustomModelDataComponent) = apply { itemMeta = itemMeta.also { it.setCustomModelDataComponent(model) } }
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