forked from SteamWar/SteamWar
Add LobbySystem2.0 (LobbySystem_2) module
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package de.steamwar.lobby.particle.elements;
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import de.steamwar.lobby.particle.ParticleElement;
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import de.steamwar.lobby.particle.ParticleTickData;
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import org.bukkit.Material;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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public class Cloud extends DelegatingParticleElement {
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public Cloud(ParticleElement particleElement) {
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super(particleElement);
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}
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@Override
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public String attribute() {
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return "PARTICLE_ATTRIBUTE_CLOUD";
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}
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@Override
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public void tick(ParticleTickData particleTickData) {
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if (particleTickData.getWorld().getBlockAt(particleTickData.getPlayer().getLocation().subtract(0, 0.5, 0)).getType() == Material.AIR) {
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particleTickData.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 5, 2, false, false, false));
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} else {
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particleTickData.getPlayer().removePotionEffect(PotionEffectType.SLOW_FALLING);
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return;
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}
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ParticleTickData nParticleTickData = particleTickData.withLocation(particleTickData.getLocation().subtract(0, -0.2, 0));
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particleElement.tick(nParticleTickData);
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}
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}
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