forked from SteamWar/SteamWar
Merge pull request 'Fix Wind Charges remove Water, interact with Blocks and cross middle' (#455) from FightSystem/Windcharge into main
Reviewed-on: SteamWar/SteamWar#455
This commit is contained in:
@@ -488,6 +488,27 @@ public final class GameModeConfig<M, W> {
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*/
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*/
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public final boolean NoFloor;
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public final boolean NoFloor;
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/**
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* Allows Wind Charges to cross the Middle.
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*
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* @implSpec {@code false} by default
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*/
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public final boolean WindchargesCanCrossMiddle;
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/**
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* Allows Wind Charge interaction with Blocks.
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*
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* @implSpec {@code true} by default
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*/
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public final boolean WindchargesInteractWithBlocks;
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/**
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* Allows Wind Charge to destroy Water.
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*
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* @implSpec {@code false} by default
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*/
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public final boolean WindchargesDestroyWater;
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private ArenaConfig(YMLWrapper<M, W> loader, SchematicConfig.SizeConfig Size, List<Integer> EnterStages) {
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private ArenaConfig(YMLWrapper<M, W> loader, SchematicConfig.SizeConfig Size, List<Integer> EnterStages) {
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loaded = loader.canLoad();
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loaded = loader.canLoad();
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WaterDepth = loader.getInt("WaterDepth", 0);
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WaterDepth = loader.getInt("WaterDepth", 0);
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@@ -505,6 +526,9 @@ public final class GameModeConfig<M, W> {
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Leaveable = loader.getBoolean("Leaveable", false);
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Leaveable = loader.getBoolean("Leaveable", false);
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AllowMissiles = loader.getBoolean("AllowMissiles", !EnterStages.isEmpty());
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AllowMissiles = loader.getBoolean("AllowMissiles", !EnterStages.isEmpty());
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NoFloor = loader.getBoolean("NoFloor", false);
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NoFloor = loader.getBoolean("NoFloor", false);
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WindchargesCanCrossMiddle = loader.getBoolean("WindchargesCanCrossMiddle", false);
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WindchargesInteractWithBlocks = loader.getBoolean("WindchargesInteractWithBlocks", true);
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WindchargesDestroyWater = loader.getBoolean("WindchargesDestroyWater", false);
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}
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}
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@ToString
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@ToString
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@@ -64,6 +64,10 @@ Arena:
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AllowMissiles: false # defaults to true if EnterStages are present otherwise 'false'
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AllowMissiles: false # defaults to true if EnterStages are present otherwise 'false'
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# Denotes that there is no floor for this GameMode
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# Denotes that there is no floor for this GameMode
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NoFloor: false # defaults to false if missing
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NoFloor: false # defaults to false if missing
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# Allows Wind Charges to cross the Middle.
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WindchargesCanCrossMiddle: false # defaults to false if missing
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# Allows Wind Charge interaction with Blocks.
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WindchargesInteractWithBlocks: false # defaults to false if missing
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Schematic:
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Schematic:
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# The size of the schematics
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# The size of the schematics
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@@ -72,6 +72,9 @@ public class WaterRemover implements Listener {
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@EventHandler
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@EventHandler
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public void handleEntityExplode(EntityExplodeEvent event) {
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public void handleEntityExplode(EntityExplodeEvent event) {
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if (event.getEntityType() == EntityType.WIND_CHARGE && !Config.GameModeConfig.Arena.WindchargesDestroyWater) {
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return;
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}
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event.setYield(0); //No drops (additionally to world config)
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event.setYield(0); //No drops (additionally to world config)
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FightTeam spawn = tnt.remove(event.getEntity().getEntityId());
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FightTeam spawn = tnt.remove(event.getEntity().getEntityId());
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+44
@@ -0,0 +1,44 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.linkage.Linked;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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@Linked
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public class WindchargeInteractionDisabler implements Listener {
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public WindchargeInteractionDisabler() {
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new StateDependentListener(!Config.GameModeConfig.Arena.WindchargesInteractWithBlocks, FightState.Running, this);
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void handleEntityExplode(EntityExplodeEvent event) {
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if (event.getEntityType() != EntityType.WIND_CHARGE) return;
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event.blockList().clear();
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}
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}
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+6
-6
@@ -23,14 +23,14 @@ import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentTask;
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import de.steamwar.fightsystem.states.StateDependentTask;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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import net.minecraft.world.entity.projectile.windcharge.WindCharge;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.entity.WindCharge;
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@Linked
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@Linked
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public class WindchargeStopper {
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public class WindchargeStopper {
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public WindchargeStopper() {
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public WindchargeStopper() {
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new StateDependentTask(true, FightState.Running, this::run, 1, 1);
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new StateDependentTask(!Config.GameModeConfig.Arena.WindchargesCanCrossMiddle, FightState.Running, this::run, 1, 1);
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}
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}
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private static final int middleLine = Config.SpecSpawn.getBlockZ();
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private static final int middleLine = Config.SpecSpawn.getBlockZ();
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@@ -39,13 +39,13 @@ public class WindchargeStopper {
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private void run() {
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private void run() {
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Recording.iterateOverEntities(windChargeClass::isInstance, entity -> {
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Recording.iterateOverEntities(windChargeClass::isInstance, entity -> {
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Location nextlocation = entity.getLocation().add(entity.getVelocity());
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Location location = entity.getLocation();
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Location location = entity.getLocation();
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Location prevLocation = location.clone().subtract(entity.getVelocity());
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boolean passedMiddle = location.getBlockZ() > middleLine && prevLocation.getBlockZ() > middleLine ||
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boolean passedMiddle = nextlocation.getBlockZ() >= middleLine && location.getBlockZ() <= middleLine ||
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location.getBlockZ() < middleLine && prevLocation.getBlockZ() < middleLine;
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nextlocation.getBlockZ() <= middleLine && location.getBlockZ() >= middleLine;
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if (!passedMiddle) {
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if (passedMiddle) {
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entity.remove();
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entity.remove();
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}
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}
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});
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});
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