Merge pull request 'Fix Wind Charges remove Water, interact with Blocks and cross middle' (#455) from FightSystem/Windcharge into main

Reviewed-on: SteamWar/SteamWar#455
This commit is contained in:
2026-07-18 15:00:18 +02:00
5 changed files with 81 additions and 6 deletions
@@ -488,6 +488,27 @@ public final class GameModeConfig<M, W> {
*/
public final boolean NoFloor;
/**
* Allows Wind Charges to cross the Middle.
*
* @implSpec {@code false} by default
*/
public final boolean WindchargesCanCrossMiddle;
/**
* Allows Wind Charge interaction with Blocks.
*
* @implSpec {@code true} by default
*/
public final boolean WindchargesInteractWithBlocks;
/**
* Allows Wind Charge to destroy Water.
*
* @implSpec {@code false} by default
*/
public final boolean WindchargesDestroyWater;
private ArenaConfig(YMLWrapper<M, W> loader, SchematicConfig.SizeConfig Size, List<Integer> EnterStages) {
loaded = loader.canLoad();
WaterDepth = loader.getInt("WaterDepth", 0);
@@ -505,6 +526,9 @@ public final class GameModeConfig<M, W> {
Leaveable = loader.getBoolean("Leaveable", false);
AllowMissiles = loader.getBoolean("AllowMissiles", !EnterStages.isEmpty());
NoFloor = loader.getBoolean("NoFloor", false);
WindchargesCanCrossMiddle = loader.getBoolean("WindchargesCanCrossMiddle", false);
WindchargesInteractWithBlocks = loader.getBoolean("WindchargesInteractWithBlocks", true);
WindchargesDestroyWater = loader.getBoolean("WindchargesDestroyWater", false);
}
@ToString
@@ -64,6 +64,10 @@ Arena:
AllowMissiles: false # defaults to true if EnterStages are present otherwise 'false'
# Denotes that there is no floor for this GameMode
NoFloor: false # defaults to false if missing
# Allows Wind Charges to cross the Middle.
WindchargesCanCrossMiddle: false # defaults to false if missing
# Allows Wind Charge interaction with Blocks.
WindchargesInteractWithBlocks: false # defaults to false if missing
Schematic:
# The size of the schematics
@@ -72,6 +72,9 @@ public class WaterRemover implements Listener {
@EventHandler
public void handleEntityExplode(EntityExplodeEvent event) {
if (event.getEntityType() == EntityType.WIND_CHARGE && !Config.GameModeConfig.Arena.WindchargesDestroyWater) {
return;
}
event.setYield(0); //No drops (additionally to world config)
FightTeam spawn = tnt.remove(event.getEntity().getEntityId());
@@ -0,0 +1,44 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityExplodeEvent;
@Linked
public class WindchargeInteractionDisabler implements Listener {
public WindchargeInteractionDisabler() {
new StateDependentListener(!Config.GameModeConfig.Arena.WindchargesInteractWithBlocks, FightState.Running, this);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void handleEntityExplode(EntityExplodeEvent event) {
if (event.getEntityType() != EntityType.WIND_CHARGE) return;
event.blockList().clear();
}
}
@@ -23,14 +23,14 @@ import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.linkage.Linked;
import net.minecraft.world.entity.projectile.windcharge.WindCharge;
import org.bukkit.Location;
import org.bukkit.entity.WindCharge;
@Linked
public class WindchargeStopper {
public WindchargeStopper() {
new StateDependentTask(true, FightState.Running, this::run, 1, 1);
new StateDependentTask(!Config.GameModeConfig.Arena.WindchargesCanCrossMiddle, FightState.Running, this::run, 1, 1);
}
private static final int middleLine = Config.SpecSpawn.getBlockZ();
@@ -39,13 +39,13 @@ public class WindchargeStopper {
private void run() {
Recording.iterateOverEntities(windChargeClass::isInstance, entity -> {
Location nextlocation = entity.getLocation().add(entity.getVelocity());
Location location = entity.getLocation();
Location prevLocation = location.clone().subtract(entity.getVelocity());
boolean passedMiddle = location.getBlockZ() > middleLine && prevLocation.getBlockZ() > middleLine ||
location.getBlockZ() < middleLine && prevLocation.getBlockZ() < middleLine;
boolean passedMiddle = nextlocation.getBlockZ() >= middleLine && location.getBlockZ() <= middleLine ||
nextlocation.getBlockZ() <= middleLine && location.getBlockZ() >= middleLine;
if (!passedMiddle) {
if (passedMiddle) {
entity.remove();
}
});