forked from SteamWar/SteamWar
Add LegacyBauSystem with adaptions to current SpigotCore
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.world.Welt;
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import de.steamwar.bausystem.world.regions.GlobalRegion;
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import de.steamwar.bausystem.world.regions.Region;
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import de.steamwar.command.SWCommand;
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import de.steamwar.sql.SchematicNode;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.io.IOException;
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import java.util.logging.Level;
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public class CommandReset extends SWCommand {
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public CommandReset() {
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super("reset");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage("§8/§ereset §8- §7Setzte die Region zurück");
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p.sendMessage("§8/§ereset §8[§7Schematic§8] §8- §7Setzte die Region mit einer Schematic zurück");
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}
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@Register
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public void genericResetCommand(Player p) {
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if (!permissionCheck(p)) return;
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Region region = regionCheck(p);
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if (region == null) return;
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try {
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region.reset(null, false);
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p.sendMessage(BauSystem.PREFIX + "§7Region zurückgesetzt");
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} catch (IOException e) {
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p.sendMessage(BauSystem.PREFIX + "§cFehler beim Zurücksetzen der Region");
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Bukkit.getLogger().log(Level.WARNING, "Failed testblock", e);
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}
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}
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@Register
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public void schematicResetCommand(Player p, SchematicNode schem) {
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if (!permissionCheck(p)) return;
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Region region = regionCheck(p);
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if (region == null) return;
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try {
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region.reset(schem, false);
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p.sendMessage(BauSystem.PREFIX + "§7Region zurückgesetzt");
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} catch (IOException e) {
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p.sendMessage(BauSystem.PREFIX + "§cFehler beim Zurücksetzen der Region");
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Bukkit.getLogger().log(Level.WARNING, "Failed reset", e);
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}
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}
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private boolean permissionCheck(Player player) {
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if (Welt.noPermission(player, Permission.WORLD)) {
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player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht die Region zurücksetzen");
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return false;
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}
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return true;
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}
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private Region regionCheck(Player player) {
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Region region = Region.getRegion(player.getLocation());
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if (region == GlobalRegion.getInstance()) {
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player.sendMessage(BauSystem.PREFIX + "§cDu befindest dich derzeit in keiner Region");
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return null;
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}
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return region;
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}
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}
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