package de.steamwar.bausystem.configplayer; import yapion.hierarchy.types.YAPIONObject; /** * A new {@link ConfigConverter} should be written when you remove anything * from the Config or modify any mayor part. When you move anything from * any key to any other key you should write a new {@link ConfigConverter}. * For adding any new key you should be able to get the default without * having it in the Config. Anything you need to change you should also * change the {@link ConfigCreator} accordingly, to produce the new Config. */ public interface ConfigConverter { /** * This describes the version this Converter can convert from. The version * it should convert to is the version 1 above this number. But this is not * a necessity. In the config Object as parameter given in {@link #update(YAPIONObject)} * you should update the @version variable in the root object to the * new version this converter produced. * * @return the version number */ int version(); /** * This method should update everything needed to go from a lower config * version to a higher. It should update the @version variable * accordingly. Anything else is up the implementation. If anything goes wrong * do not silently exit this method, throw an Exception. The updater Code will * deal with it. Never leave the inputted object in a corrupted state. * * @param config the config object to update */ void update(YAPIONObject config); }