package de.steamwar.lobby.particle.particles.custom; import de.steamwar.lobby.particle.ParticleData; import de.steamwar.lobby.particle.ParticleEnum; import de.steamwar.lobby.particle.ParticleRequirement; import de.steamwar.lobby.particle.elements.*; import de.steamwar.lobby.particle.elements.custom.NonMoving; import de.steamwar.lobby.particle.elements.custom.YOffset; import lombok.AllArgsConstructor; import lombok.Getter; import org.bukkit.Material; import org.bukkit.Particle; @AllArgsConstructor public enum CustomPlayerParticle implements ParticleEnum { Haylim_(new ParticleData(Material.WHITE_CANDLE, "PARTICLE_PLAYER_HAYLIM_AURA", ParticleRequirement.specificPlayer(9426), new Always(new NonMoving(new NonFlying(new Group( new DoubleCircle(new YOffset(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01, 5), 40, 0, 2, false), new YOffset(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.0,5), 40, 0, 2, true)), new DoubleCircle(new YOffset(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01, 5), 40, 0, 2, true), new YOffset(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.0,5), 40, 0, 2, false)) ))))) ), ; public static ParticleEnum[] particles = values(); @Getter private ParticleData particle; }