/* * This file is a part of the SteamWar software. * * Copyright (C) 2020 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.commands; import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.tracer.record.RecordStateMachine; import de.steamwar.bausystem.tracer.show.TraceShowManager; import de.steamwar.bausystem.world.*; import de.steamwar.bausystem.world.regions.GlobalRegion; import de.steamwar.bausystem.world.regions.Region; import de.steamwar.command.SWCommand; import de.steamwar.core.Core; import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWListInv; import de.steamwar.sql.BauweltMember; import de.steamwar.sql.SteamwarUser; import net.md_5.bungee.api.ChatColor; import net.md_5.bungee.api.chat.ClickEvent; import net.md_5.bungee.api.chat.HoverEvent; import net.md_5.bungee.api.chat.TextComponent; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerSwapHandItemsEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.potion.PotionEffectType; import java.util.*; public class CommandGUI extends SWCommand implements Listener { private static final Set OPEN_INVS = new HashSet<>(); private static final Set OPEN_TRACER_INVS = new HashSet<>(); private static final Set LAST_F_PLAYER = new HashSet<>(); private static boolean isRefreshing = false; public CommandGUI() { super("gui"); Bukkit.getScheduler().runTaskTimerAsynchronously(BauSystem.getPlugin(), LAST_F_PLAYER::clear, 0, 20); } @Register(help = true) public void genericHelp(Player p, String... args) { p.sendMessage("§8/§egui §8- §7Öffne die GUI"); p.sendMessage("§8/§egui item §8- §7Gebe das GUI item"); } @Register public void genericCommand(Player p) { openBauGui(p); OPEN_INVS.add(p); } @Register({"item"}) public void itemCommand(Player p) { SWUtils.giveItemToPlayer(p, new ItemStack(Material.NETHER_STAR)); } public static void openBauGui(Player player) { Region region = Region.getRegion(player.getLocation()); SWInventory inv = new SWInventory(player, 5 * 9, SteamwarUser.get(BauSystem.getOwner()).getUserName() + "s Bau"); inv.setCallback(-1, clickType -> { if (!isRefreshing) OPEN_INVS.remove(player); }); inv.setItem(43, getMaterial("GLASS_PANE", "THIN_GLASS"), "§7Platzhalter", clickType -> { }); inv.setItem(42, Material.NETHER_STAR, "§7Bau GUI Item", Arrays.asList("§7Du kannst dieses Item zum Öffnen der BauGUI nutzen", "§7oder Doppel F (Swap hands) drücken."), false, clickType -> { player.closeInventory(); player.performCommand("gui item"); }); ItemStack dtWand = wand(player, Detonator.WAND, "§8/§7dt wand", Permission.WORLD, "§cDu hast keine Worldrechte"); inv.setItem(39, dtWand, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.closeInventory(); player.performCommand("dt wand"); }); ItemStack redstoneWand = wand(player, CommandRedstoneTester.WAND, "§8/§7redstonetester", null, ""); inv.setItem(37, redstoneWand, clickType -> { player.closeInventory(); player.performCommand("redstonetester"); }); inv.setItem(40, getMaterial("WOODEN_AXE", "WOOD_AXE"), "§eWorldedit Axt", getNoPermsLore(Arrays.asList("§8//§7wand"), player, "§cDu hast keine Worldeditrechte", Permission.WORLDEDIT), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.closeInventory(); player.performCommand("/wand"); }); inv.setItem(41, getMaterial("DEBUG_STICK", "STICK"), "§eDebugstick", getNoPermsLore(Arrays.asList("§8/§7debugstick"), player, "§cDu hast keine Worldrechte", Permission.WORLD), Core.getVersion() < 13, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.closeInventory(); player.performCommand("debugstick"); }); inv.setItem(20, Material.COMPASS, "§7TPS Limitieren", getNoPermsLore(Arrays.asList("§7Aktuell: §e" + CommandTPSLimiter.getCurrentTPSLimit(), "§8/§7tpslimit §8[§e0,5 - " + (TPSUtils.isWarpAllowed() ? 40 : 20) + "§8]"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; SWAnvilInv anvilInv = new SWAnvilInv(player, "TPS Limitieren"); anvilInv.setItem(Material.COMPASS); anvilInv.setCallback(s -> player.performCommand("tpslimit " + s)); anvilInv.open(); }); inv.setItem(5, Material.FEATHER, "§7Geschwindigkeit", Arrays.asList("§7Aktuell: §e" + player.getFlySpeed() * 10, "§8/§7speed §8[§e1 - 10§8]"), false, clickType -> { SWAnvilInv anvilInv = new SWAnvilInv(player, "Geschwindigkeit"); anvilInv.setItem(Material.FEATHER); anvilInv.setCallback(s -> player.performCommand("speed " + s)); anvilInv.open(); }); if (player.getUniqueId().equals(BauSystem.getOwner())) { SWItem skull = SWItem.getPlayerSkull(player.getName()); skull.setName("§7Bau verwalten"); List skullLore = new ArrayList<>(); skullLore.add("§7TNT: §e" + region.getTntMode().getName()); skullLore.add("§7StopLag: §e" + (region.isFreeze() ? "Eingeschaltet" : "Ausgeschaltet")); skullLore.add("§7Fire: §e" + (region.isFire() ? "Ausgeschaltet" : "Eingeschaltet")); skullLore.add("§7Members: §e" + (BauweltMember.getMembers(BauSystem.getOwnerID()).size() - 1)); skull.setLore(skullLore); inv.setItem(4, skull); } inv.setItem(6, Material.BOOK, "§7Script Bücher", Arrays.asList("§7Aktuell §e" + PredefinedBook.getBookCount() + " §7Bücher"), true, clickType -> { player.closeInventory(); scriptBooksGUI(player); }); inv.setItem(21, Material.OBSERVER, "§7Tracer", getNoPermsLore(Arrays.asList("§7Status: §e" + RecordStateMachine.getRecordStatus().getName()), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.closeInventory(); OPEN_TRACER_INVS.add(player); traceGUI(player); }); inv.setItem(22, Material.DISPENSER, "§7Auto-Loader", getNoPermsLore(Arrays.asList("§7Status: " + (AutoLoader.hasLoader(player) ? "§aan" : "§caus")), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.closeInventory(); autoLoaderGUI(player); }); inv.setItem(17, getMaterial("PLAYER_HEAD", "SKULL_ITEM"), (byte) 3, "§7Spielerkopf geben", Arrays.asList("§8/§7skull §8[§eSpieler§8]"), false, clickType -> { SWAnvilInv anvilInv = new SWAnvilInv(player, "Spielerköpfe"); anvilInv.setItem(Material.NAME_TAG); anvilInv.setCallback(s -> player.performCommand("skull " + s)); anvilInv.open(); }); if (GlobalRegion.isGlobalRegion(region)) { inv.setItem(9, Material.BARRIER, "§eKeine Region", clickType -> { }); inv.setItem(18, Material.BARRIER, "§eKeine Region", clickType -> { }); inv.setItem(27, Material.BARRIER, "§eKeine Region", clickType -> { }); } else { inv.setItem(27, getMaterial("HEAVY_WEIGHTED_PRESSURE_PLATE", "IRON_PLATE"), "§eRegion Reseten", getNoPermsLore(Arrays.asList("§8/§7reset"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; confirmationInventory(player, "Region Reseten?", () -> player.performCommand("reset"), () -> openBauGui(player)); }); if (region.hasProtection()) { inv.setItem(18, Material.OBSIDIAN, "§eRegion Protecten", getNoPermsLore(Arrays.asList("§8/§7protect"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; confirmationInventory(player, "Region Protecten", () -> player.performCommand("protect"), () -> openBauGui(player)); }); } else { inv.setItem(18, Material.BARRIER, "§eRegion nicht Protect bar", clickType -> { }); } if (region.hasTestblock()) { inv.setItem(9, getMaterial("END_STONE", "ENDER_STONE"), "§eTestblock erneuern", getNoPermsLore(Arrays.asList("§8/§7testblock"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; confirmationInventory(player, "Testblock erneuern", () -> player.performCommand("testblock"), () -> openBauGui(player)); }); } else { inv.setItem(9, Material.BARRIER, "§eDie Region hat keinen Testblock", clickType -> { }); } } if (player.hasPotionEffect(PotionEffectType.NIGHT_VISION)) { inv.setItem(26, Material.POTION, "§7Nightvision: §eEingeschaltet", Collections.singletonList("§8/§7nv"), false, clickType -> { CommandNV.toggleNightvision(player); openBauGui(player); }); } else { inv.setItem(26, Material.GLASS_BOTTLE, "§7Nightvision: §eAusgeschaltet", Collections.singletonList("§8/§7nv"), false, clickType -> { CommandNV.toggleNightvision(player); openBauGui(player); }); } if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) { inv.setItem(35, Material.WATER_BUCKET, "§7Waterbreathing: §eEingeschaltet", Collections.singletonList("§8/§7wv"), false, clickType -> { CommandGills.toggleGills(player); openBauGui(player); }); } else { inv.setItem(35, Material.BUCKET, "§7Waterbreathing: §eAusgeschaltet", Collections.singletonList("§8/§7wv"), false, clickType -> { CommandGills.toggleGills(player); openBauGui(player); }); } boolean isBuildArea = region.hasBuildRegion(); List tntLore = getNoPermsLore(Arrays.asList("§8/§7tnt §8[" + (isBuildArea ? "§eTB§7, " : "") + "§eOff §7oder §eOn§7]"), player, "§cDu hast keine Worldrechte", Permission.WORLD); switch (region.getTntMode()) { case OFF: inv.setItem(23, Material.MINECART, "§7TNT: §eAusgeschaltet", tntLore, false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.performCommand("tnt " + (isBuildArea ? "tb" : "on")); updateInventories(); }); break; case ONLY_TB: inv.setItem(23, getMaterial("TNT_MINECART", "EXPLOSIVE_MINECART"), "§7TNT: §enur Testblock", tntLore, false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.performCommand("tnt on"); updateInventories(); }); break; default: inv.setItem(23, Material.TNT, "§7TNT: §eEingeschaltet", tntLore, false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.performCommand("tnt off"); updateInventories(); }); } if (region.isFreeze()) { inv.setItem(24, getMaterial("GUNPOWDER", "SULPHUR"), "§7Freeze: §eEingeschaltet", getNoPermsLore(Arrays.asList("§8/§7freeze"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.performCommand("freeze"); updateInventories(); }); } else { inv.setItem(24, Material.REDSTONE, "§7Freeze: §eAusgeschaltet", getNoPermsLore(Arrays.asList("§8/§7freeze"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.performCommand("freeze"); updateInventories(); }); } if (region.isFire()) { inv.setItem(3, getMaterial("FIREWORK_STAR", "FIREWORK_CHARGE"), "§7Fire: §eAusgeschaltet", getNoPermsLore(Arrays.asList("§8/§7fire"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.performCommand("fire"); updateInventories(); }); } else { inv.setItem(3, getMaterial("FIRE_CHARGE", "FIREBALL"), "§7Fire: §eEingeschaltet", getNoPermsLore(Arrays.asList("§8/§7fire"), player, "§cDu hast keine Worldrechte", Permission.WORLD), false, clickType -> { if (Welt.noPermission(player, Permission.WORLD)) return; player.performCommand("fire"); updateInventories(); }); } inv.setItem(2, Material.ENDER_PEARL, "§7Teleporter", getNoPermsLore(Arrays.asList("§8/§7tp §8[§eSpieler§8]"), player, "", null), false, clickType -> { List> playerSWListEntry = new ArrayList<>(); Bukkit.getOnlinePlayers().forEach(player1 -> { if (player1.equals(player)) return; playerSWListEntry.add(new SWListInv.SWListEntry<>(SWItem.getPlayerSkull(player1.getName()), player1.getName())); }); SWListInv playerSWListInv = new SWListInv<>(player, "Teleporter", playerSWListEntry, (clickType1, player1) -> { player.closeInventory(); player.performCommand("tp " + player1); }); playerSWListInv.open(); }); inv.open(); } private static void traceGUI(Player player) { SWInventory inv = new SWInventory(player, 9, "Tracer"); inv.setCallback(-1, clickType -> { if (!isRefreshing) OPEN_TRACER_INVS.remove(player); }); List stateLore = Arrays.asList("§7Aktuell: §e" + RecordStateMachine.getRecordStatus().getName(), "§8/§7trace §8[§estart§8, stop §8oder §eauto§8]"); switch (RecordStateMachine.getRecordStatus()) { case IDLE: inv.setItem(0, getMaterial("SNOWBALL", "SNOW_BALL"), "§7Tracerstatus", stateLore, false, clickType -> { RecordStateMachine.commandAuto(); updateInventories(); }); break; case IDLE_AUTO: inv.setItem(0, Material.ENDER_PEARL, "§7Tracerstatus", stateLore, false, clickType -> { RecordStateMachine.commandStart(); updateInventories(); }); break; case RECORD: case RECORD_AUTO: inv.setItem(0, getMaterial("ENDER_EYE", "EYE_OF_ENDER"), "§7Tracerstatus", stateLore, false, clickType -> { RecordStateMachine.commandStop(); updateInventories(); }); } if (TraceShowManager.hasActiveShow(player)) { inv.setItem(2, Material.TNT, "§7Showstatus", Arrays.asList("§7Aktuell: §eGezeigt", "§8/§7trace §8[§eshow§8/§ehide§8]"), false, clickType -> { player.performCommand("trace hide"); traceGUI(player); }); } else { inv.setItem(2, Material.GLASS, "§7Showstatus", Arrays.asList("§7Aktuell: §eVersteckt", "§8/§7trace §8[§eshow§8/§ehide§8]"), false, clickType -> { player.performCommand("trace show"); traceGUI(player); }); } inv.setItem(4, getMaterial("TNT_MINECART", "EXPLOSIVE_MINECART"), "§7Trace GUI", Collections.singletonList("§8/§7trace show gui"), false, clickType -> { player.closeInventory(); player.performCommand("trace show gui"); }); inv.setItem(6, Material.BARRIER, "§7Trace löschen", Arrays.asList("§8/§7trace delete"), false, clickType -> confirmationInventory(player, "Trace löschen", () -> player.performCommand("trace delete"), () -> { })); inv.setItem(8, Material.ARROW, "§7Zurück", clickType -> { player.closeInventory(); openBauGui(player); OPEN_INVS.add(player); }); inv.open(); } private static void scriptBooksGUI(Player player) { List> entries = new ArrayList<>(); List books = PredefinedBook.getBooks(); books.forEach(predefinedBook -> entries.add(new SWListInv.SWListEntry<>(new SWItem(predefinedBook.getBookMat(), predefinedBook.getName(), predefinedBook.getLore(), false, clickType -> { }), predefinedBook))); SWListInv inv = new SWListInv<>(player, "Script Bücher", entries, (clickType, predefinedBook) -> { player.closeInventory(); player.getInventory().addItem(predefinedBook.toItemStack()); }); inv.open(); } private static void autoLoaderGUI(Player player) { SWInventory inv = new SWInventory(player, 9, "Autoloader"); boolean hasLoader = AutoLoader.hasLoader(player); if (hasLoader) { AutoLoader loader = AutoLoader.getLoader(player); if (loader.isSetup()) { inv.setItem(0, Material.DROPPER, "§7Loader Starten", Collections.singletonList("§8/§7loader start"), false, clickType -> { loader.start(); autoLoaderGUI(player); }); inv.setItem(2, Material.ARROW, "§7Letzte Aktion entfernen", Collections.singletonList("§8/§7loader undo"), false, clickType -> { }); } else { inv.setItem(0, Material.BLAZE_ROD, "§7Loader Bearbeiten", Collections.singletonList("§8/§7loader setup"), false, clickType -> { loader.setup(); autoLoaderGUI(player); }); } inv.setItem(4, Material.COMPASS, "§7Schuss Delay", Arrays.asList("§7Aktuell: §e" + loader.getTicksBetweenShots(), "§8/§7loader wait §8[§eTicks§8]"), false, clickType -> { SWAnvilInv anvilInv = new SWAnvilInv(player, "Schuss Delay", loader.getTicksBetweenShots() + ""); anvilInv.setItem(Material.STONE); anvilInv.setCallback(s -> { player.performCommand("loader wait " + s); autoLoaderGUI(player); }); anvilInv.open(); }); inv.setItem(6, getMaterial("CLOCK", "WATCH"), "§7Block platzier Geschwindigkeit", Arrays.asList("§7Aktuell: §e" + loader.getTicksBetweenBlocks(), "§8/§7loader speed §8[§eTicks§8]"), false, clickType -> { SWAnvilInv anvilInv = new SWAnvilInv(player, "Platzier Geschwindigkeit", loader.getTicksBetweenBlocks() + ""); anvilInv.setItem(Material.STONE); anvilInv.setCallback(s -> { player.performCommand("loader speed " + s); autoLoaderGUI(player); }); anvilInv.open(); }); inv.setItem(8, Material.BARRIER, "§7Loader löschen", Collections.singletonList("§8/§7loader stop"), false, clickType -> confirmationInventory(player, "Loader löschen?", () -> { loader.stop(); autoLoaderGUI(player); }, () -> autoLoaderGUI(player))); } else { inv.setItem(4, Material.GOLD_NUGGET, "§eNeuer Autoloader", clickType -> { AutoLoader.getLoader(player); player.closeInventory(); }); inv.setItem(8, Material.ARROW, "§7Zurück", clickType -> { player.closeInventory(); openBauGui(player); OPEN_INVS.add(player); }); } inv.open(); } private static void confirmChatMessage(Player player, String command) { player.sendMessage(BauSystem.PREFIX + "§7Klicke auf die Nachricht zum bestätigen"); TextComponent t = new TextComponent(); t.setText("[Hier]"); t.setColor(ChatColor.YELLOW); t.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, command)); t.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText("§7" + command))); player.spigot().sendMessage(t); } private static List getNoPermsLore(List lore, Player player, String noPerms, Permission perm) { if (perm != null && Welt.noPermission(player, perm)) { lore = new ArrayList<>(lore); lore.add(noPerms); } return lore; } private static void updateInventories() { isRefreshing = true; OPEN_INVS.forEach(CommandGUI::openBauGui); OPEN_TRACER_INVS.forEach(CommandGUI::traceGUI); isRefreshing = false; } private static void confirmationInventory(Player player, String title, Runnable confirm, Runnable decline) { SWInventory inv = new SWInventory(player, 9, title); inv.setItem(0, SWItem.getDye(1), (byte) 1, "§cAbbrechen", clickType -> { player.closeInventory(); decline.run(); }); inv.setItem(8, SWItem.getDye(10), (byte) 10, "§aBestätigen", clickType -> { player.closeInventory(); confirm.run(); }); inv.open(); } private static Material getMaterial(String... names) { for (String name : names) { try { return Material.valueOf(name); } catch (IllegalArgumentException ignored) { //Ignored /\ } } return null; } private static ItemStack wand(Player player, ItemStack base, String command, Permission permission, String noPermissionMessage) { base = base.clone(); ItemMeta meta = base.getItemMeta(); List lore = meta.getLore(); lore.add(command); if (permission != null && Welt.noPermission(player, permission)) lore.add(noPermissionMessage); meta.setLore(lore); base.setItemMeta(meta); return base; } @EventHandler public void onPlayerInteract(PlayerInteractEvent event) { if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (event.getItem() == null || event.getItem().getType() != Material.NETHER_STAR) return; openBauGui(event.getPlayer()); OPEN_INVS.add(event.getPlayer()); } @EventHandler public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) { if (LAST_F_PLAYER.contains(event.getPlayer())) { openBauGui(event.getPlayer()); OPEN_INVS.add(event.getPlayer()); } else { LAST_F_PLAYER.add(event.getPlayer()); } } }