/* * This file is a part of the SteamWar software. * * Copyright (C) 2025 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.commands; import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.world.Welt; import de.steamwar.bausystem.world.regions.GlobalRegion; import de.steamwar.bausystem.world.regions.Region; import de.steamwar.command.SWCommand; import de.steamwar.sql.SchematicNode; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import java.io.IOException; import java.util.logging.Level; public class CommandReset extends SWCommand { public CommandReset() { super("reset"); } @Register(help = true) public void genericHelp(Player p, String... args) { p.sendMessage("§8/§ereset §8- §7Setzte die Region zurück"); p.sendMessage("§8/§ereset §8[§7Schematic§8] §8- §7Setzte die Region mit einer Schematic zurück"); } @Register public void genericResetCommand(Player p) { if (!permissionCheck(p)) return; Region region = regionCheck(p); if (region == null) return; try { region.reset(null, false); p.sendMessage(BauSystem.PREFIX + "§7Region zurückgesetzt"); } catch (IOException e) { p.sendMessage(BauSystem.PREFIX + "§cFehler beim Zurücksetzen der Region"); Bukkit.getLogger().log(Level.WARNING, "Failed testblock", e); } } @Register public void schematicResetCommand(Player p, SchematicNode schem) { if (!permissionCheck(p)) return; Region region = regionCheck(p); if (region == null) return; try { region.reset(schem, false); p.sendMessage(BauSystem.PREFIX + "§7Region zurückgesetzt"); } catch (IOException e) { p.sendMessage(BauSystem.PREFIX + "§cFehler beim Zurücksetzen der Region"); Bukkit.getLogger().log(Level.WARNING, "Failed reset", e); } } private boolean permissionCheck(Player player) { if (Welt.noPermission(player, Permission.WORLD)) { player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht die Region zurücksetzen"); return false; } return true; } private Region regionCheck(Player player) { Region region = Region.getRegion(player.getLocation()); if (region == GlobalRegion.getInstance()) { player.sendMessage(BauSystem.PREFIX + "§cDu befindest dich derzeit in keiner Region"); return null; } return region; } }