package de.steamwar.lobby.particle.elements; import de.steamwar.lobby.particle.ParticleElement; import de.steamwar.lobby.particle.ParticleTickData; import org.bukkit.Location; import org.bukkit.util.Vector; public class Circle extends DelegatingParticleElement { private double distance; private double speed; public Circle(ParticleElement particleElement) { super(particleElement); this.distance = 1; this.speed = 1; } public Circle(ParticleElement particleElement, double distance, double speed) { super(particleElement); this.distance = distance; this.speed = speed; } @Override public String attribute() { return "PARTICLE_ATTRIBUTE_CIRCLE"; } @Override public void tick(ParticleTickData particleTickData) { Location location = particleTickData.getLocation(); Vector vector = new Vector(distance, 0, 0); vector.rotateAroundY((particleTickData.getDeg() * speed) % 360); ParticleTickData nParticleTickData = particleTickData.withLocation(location.clone().add(vector)); particleElement.tick(nParticleTickData); } }