package de.steamwar.lobby.particle.particles; import de.steamwar.lobby.particle.ParticleData; import de.steamwar.lobby.particle.ParticleEnum; import de.steamwar.lobby.particle.ParticleRequirement; import de.steamwar.lobby.particle.elements.Always; import de.steamwar.lobby.particle.elements.Group; import de.steamwar.lobby.particle.elements.LocationMutator; import de.steamwar.lobby.particle.elements.SimpleParticle; import lombok.AllArgsConstructor; import lombok.Getter; import org.bukkit.Material; import org.bukkit.Particle; @AllArgsConstructor public enum RainCloudParticle implements ParticleEnum { Raincloud(new ParticleData(Material.BLUE_CARPET, "PARTICLE_RAINCLOUD_NORMAL", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new SimpleParticle(Particle.WATER_WAKE, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.DRIP_WATER, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Red_Raincloud(new ParticleData(Material.RED_CARPET, "PARTICLE_RAINCLOUD_RED", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.DRIP_LAVA, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Yellow_Raincloud(new ParticleData(Material.YELLOW_CARPET, "PARTICLE_RAINCLOUD_YELLOW", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_NECTAR, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Orange_Raincloud(new ParticleData(Material.ORANGE_CARPET, "PARTICLE_RAINCLOUD_ORANGE", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_HONEY, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Green_Raincloud(new ParticleData(Material.LIME_CARPET, "PARTICLE_RAINCLOUD_GREEN", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_SPORE_BLOSSOM, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Purple_Raincloud(new ParticleData(Material.PURPLE_CARPET, "PARTICLE_RAINCLOUD_PURPLE", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_OBSIDIAN_TEAR, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Nautilus_Raincloud(new ParticleData(Material.NAUTILUS_SHELL, "PARTICLE_RAINCLOUD_NAUTILUS", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.NAUTILUS, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Enchantment_Raincloud(new ParticleData(Material.ENCHANTED_BOOK, "PARTICLE_RAINCLOUD_ENCHANTMENT", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Slime_Raincloud(new ParticleData(Material.GREEN_CARPET, "PARTICLE_RAINCLOUD_SLIME", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.SLIME, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Hail_Raincloud(new ParticleData(Material.LIGHT_GRAY_CARPET, "PARTICLE_RAINCLOUD_HAIL", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.SNOWBALL, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Snow_Raincloud(new ParticleData(Material.WHITE_CARPET, "PARTICLE_RAINCLOUD_SNOW", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.SNOWFLAKE, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0))) ), Totem_Raincloud(new ParticleData(Material.TOTEM_OF_UNDYING, "PARTICLE_RAINCLOUD_TOTEM", ParticleRequirement.HAS_TEAM, new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.TOTEM, 0.3F, 0.0F, 0.3F, 0.01, 2), 0, -0.3, 0)), 0, 2.4, 0))) ), ; public static ParticleEnum[] particles = values(); @Getter private ParticleData particle; }