/* * This file is a part of the SteamWar software. * * Copyright (C) 2020 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.world.regions; import de.steamwar.bausystem.world.Color; import lombok.AllArgsConstructor; import lombok.Getter; import lombok.NoArgsConstructor; @Getter @NoArgsConstructor @AllArgsConstructor public class PasteOptions { /** * Used in 1.12 and 1.15 */ private boolean rotate = false; /** * Used in 1.12 and 1.15 */ private boolean ignoreAir = false; /** * Used in 1.15 */ private Color color = Color.YELLOW; /** * Used in 1.15 */ private boolean reset = false; /** * Used in 1.15 */ private Point minPoint = null; /** * Used in 1.15 */ private Point maxPoint = null; /** * Used in 1.15 */ private int waterLevel = 0; public PasteOptions(boolean rotate) { this.rotate = rotate; } public PasteOptions(boolean rotate, Color color) { this.rotate = rotate; this.color = color; } public PasteOptions(boolean rotate, boolean ignoreAir) { this.rotate = rotate; this.ignoreAir = ignoreAir; } public PasteOptions(boolean rotate, boolean ignoreAir, boolean reset) { this.rotate = rotate; this.ignoreAir = ignoreAir; this.reset = reset; } public PasteOptions(boolean rotate, Color color, boolean reset) { this.rotate = rotate; this.color = color; this.reset = reset; } public PasteOptions(boolean rotate, boolean ignoreAir, Color color) { this.rotate = rotate; this.ignoreAir = ignoreAir; this.color = color; } }